Author Topic: Completely new Gold + XP idea  (Read 3538 times)

0 Members and 2 Guests are viewing this topic.

Offline Thuron

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: Thorun
Re: Completely new Gold + XP idea
« Reply #30 on: June 06, 2011, 03:10:22 am »
0
You do all the work plowing to the flag while some people just sit next to their computer and hold down 'w' till they get killed while watching family guy to collect xp and gold.

I play for the fun (including teamwork) not for the xp. If people only play for getting some virtual xp/gold they should do so. As long they are peasants it should be not that big problem for the others and i personally have no problem if they want to interrupt their films every few minutes.  :mrgreen:

In my opinion the current system is the best so far. No matter which system you choose, there will ever be people who abuse it..

Offline Konrax

  • Count
  • *****
  • Renown: 281
  • Infamy: 107
  • cRPG Player
    • View Profile
  • Game nicks: Konrax of Chaos
Re: Completely new Gold + XP idea
« Reply #31 on: June 06, 2011, 08:18:17 am »
0
I like the gold over time system, but I also really miss trying to kill knights because they were worth something more.

Keep the current system, but add a small reward for kills that isn't effected by the multiplier. Make it based off the persons level and a percentage of their equipment cost, and split it up based on how much damage you did to the target (assists).

The only real problem with something like this is that the old "what about the guy who dies for the cause?" and I think not only should you be rewarding for killing enemies, but also for enduring damage in battle. Maybe the amount you specifically are worth?

You would need to lower the base gold amount to something around 30/min to make it so you can't overload on gold and everyone runs around in plate.

Sorta like a salary + comish style reward system imo.

Everyone wins.

Offline Wolves_Riki_H

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Completely new Gold + XP idea
« Reply #32 on: June 06, 2011, 08:22:37 am »
0
what about the 34 /6 11iron flesh 11 powerstrike two hander like me... will be a real gold generator for enemies...
visitors can't see pics , please register or login

Offline Thuron

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: Thorun
Re: Completely new Gold + XP idea
« Reply #33 on: June 06, 2011, 03:11:03 pm »
0
..but add a small reward for kills that isn't effected by the multiplier. Make it based off the persons level and a percentage of their equipment cost..
It would be better to make it based on the overall kill-death ratio. Cause even bad people can wear heavy knight gear and why should you get some extra stuff by killing them?

..and split it up based on how much damage you did to the target (assists).
Like that idea. Should be not that hard to implement. Check DB for kd-ratio -> calculate how many hits the attacker would need to kill his target -> take the right percentage for every single strike :)

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: Completely new Gold + XP idea
« Reply #34 on: June 06, 2011, 04:52:09 pm »
0
we need to keep the current system but do it like 40g and 1000xp a minut but if you hit someone you also get additional gold, so you always have a standert income, but good players also get a personal reward
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Konrax

  • Count
  • *****
  • Renown: 281
  • Infamy: 107
  • cRPG Player
    • View Profile
  • Game nicks: Konrax of Chaos
Re: Completely new Gold + XP idea
« Reply #35 on: June 06, 2011, 06:20:14 pm »
0
It would be better to make it based on the overall kill-death ratio. Cause even bad people can wear heavy knight gear and why should you get some extra stuff by killing them?
Like that idea. Should be not that hard to implement. Check DB for kd-ratio -> calculate how many hits the attacker would need to kill his target -> take the right percentage for every single strike :)

The main reason I think your gear should factor into it is because the person is spending some serious cash to wear the stuff, you should get some serious cash for killing them. (Not like 9000g but like 3 for lvl 30, and 5 for wearing 50k worth of stuff.

Plated Charger Horsemen will be worth a pretty penny.

Offline Thuron

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: Thorun
Re: Completely new Gold + XP idea
« Reply #36 on: June 08, 2011, 03:22:02 am »
0
The main reason I think your gear should factor into it is because the person is spending some serious cash to wear the stuff, you should get some serious cash for killing them. (Not like 9000g but like 3 for lvl 30, and 5 for wearing 50k worth of stuff.

But everyone can wear expensive stuff and this doesn't mean that the player is good. Thats why I think that it's a bad idea to get money/xp by killing a high armored bad playing knight, if it is more challenging to kill a light armored good player.

Offline HarunYahya

  • Marshall
  • ********
  • Renown: 965
  • Infamy: 309
  • cRPG Player
  • Proud Abdulla wielder
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: HarunYahya,HarunShootya,Inan
  • IRC nick: HarunYahya
Re: Completely new Gold + XP idea
« Reply #37 on: June 08, 2011, 10:23:58 am »
0
Hit your enemy 5-10 times before you kill him and be rich !
Sounds like Ninjas gonna shit gold.
I have a different idea.
Keep our multi system
Add this : If you stay alive at the end of the round,you'll not pay any upkeep as a reward ! If you die no matter your team won or lost, you'll pay upkeep (Random amount of items to be repaired.)
I don't think killing as many enemies as you can without giving a shit about teamwork should be rewarded.Game would become more like Team Deathmatch than a coordinated battle.
If you reward a guy for staying alive after the battle-which makes sense since you cannot reward a dead man !-
this will be the most balanced and profitable way i think.
This will also add more logic and battlefield tactics into the game i think.People will start to act as an army instead of bunch of kill greedy individuals.
Think about it.

Offline Blondin

  • Baron
  • ****
  • Renown: 121
  • Infamy: 33
  • cRPG Player
  • aka Blondie
    • View Profile
  • Game nicks: Blondin, Tuco, Sentenza
  • IRC nick: Blondin
Re: Completely new Gold + XP idea
« Reply #38 on: June 08, 2011, 10:52:15 am »
0
Koyama, i agree that rewarding someone that stay alive is a good idea and it's logical somehow.

But, you know the players, i guess we will see more leechers that will try to hide somewhere to not be killed... May be if you make 2-3 kills in the round and you don't die you don't pay upkeep. I don't know, i really like the actual system and i'm not for a e-peen rewarding system, but may be something can be found.

Offline HarunYahya

  • Marshall
  • ********
  • Renown: 965
  • Infamy: 309
  • cRPG Player
  • Proud Abdulla wielder
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: HarunYahya,HarunShootya,Inan
  • IRC nick: HarunYahya
Re: Completely new Gold + XP idea
« Reply #39 on: June 08, 2011, 11:01:49 am »
0
Koyama, i agree that rewarding someone that stay alive is a good idea and it's logical somehow.

But, you know the players, i guess we will see more leechers that will try to hide somewhere to not be killed... May be if you make 2-3 kills in the round and you don't die you don't pay upkeep. I don't know, i really like the actual system and i'm not for a e-peen rewarding system, but may be something can be found.
Leechers don't give a shit about upkeeps mate ^^ they wear peasant clothes and cudgels i don't think people will abuse this system to bypass paying 6 gold upkeep.I haven't seen a guy with Danish sword and gothic plate leeching therefore i think that suggestion won't increase the amount of leechers.It could decrease tho ! Since you won't pay anything if you stay alive people might consider contributing to their team instead of leeching.
« Last Edit: June 08, 2011, 11:05:25 am by koyama »

Offline Blondin

  • Baron
  • ****
  • Renown: 121
  • Infamy: 33
  • cRPG Player
  • aka Blondie
    • View Profile
  • Game nicks: Blondin, Tuco, Sentenza
  • IRC nick: Blondin
Re: Completely new Gold + XP idea
« Reply #40 on: June 08, 2011, 11:22:33 am »
0
Koyama you got a point.

But ppl would be affraid of dying and we will see more and more ranged fighting.

I dunno, i like your idea, so i try to found what could be the cons.

I guess that devs have thinked of this possibility when they were working on the new system, i'd like to know their conclusion.
« Last Edit: June 08, 2011, 03:22:43 pm by Blondin »

Offline Elerion

  • Baron
  • ****
  • Renown: 132
  • Infamy: 8
  • cRPG Player
  • Pink Team
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Elerion
  • IRC nick: Elerion
Re: Completely new Gold + XP idea
« Reply #41 on: June 08, 2011, 12:21:16 pm »
0
How do you reward the shielder that stands in the shield wall?
How do you reward the pikeman that defends your archer clump from cavalry?
How do you reward the melee that guards the ladder leading to your archers?
How do you reward the person who leads the charge into the enemy line?
How do you reward the archer that prioritizes killing enemy horses rather than peasants?

Unless you can find a way to reward all useful actions similarly, you should probably not reward any of them. The current system rewards one thing, and one thing only: Winning. That is ultimately the only objective measure for how much you do for your team.

Of course, the weakness with the current system is that semi-AFK players earn almost the same rewards as active participants. Fixing that would be cool, but not if it means rewarding selfish actions over team play actions.

Offline Wookimonsta

  • Hoopy frood
  • Count
  • *****
  • Renown: 206
  • Infamy: 143
  • cRPG Player
    • View Profile
Re: Completely new Gold + XP idea
« Reply #42 on: June 08, 2011, 02:30:55 pm »
0
this system would mean anyone doing 1 hit kills is fucked. couch lancing would dissapear
Quote
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
Quote
<dexxtaa> I just saw nakey ladies and I left
Quote
<@Fasader> dexxtaa is clearly gay

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: Completely new Gold + XP idea
« Reply #43 on: June 08, 2011, 03:24:59 pm »
0
we need to keep the current system but do it like 40g and 1000xp a minut but if you hit someone you also get additional gold, so you always have a standert income, but good players also get a personal reward
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Blondin

  • Baron
  • ****
  • Renown: 121
  • Infamy: 33
  • cRPG Player
  • aka Blondie
    • View Profile
  • Game nicks: Blondin, Tuco, Sentenza
  • IRC nick: Blondin
Re: Completely new Gold + XP idea
« Reply #44 on: June 08, 2011, 04:16:03 pm »
0
Personal reward for good players?
As someone said, shielder that protect, pikemen that kill horses, archer that soften enemies or kill horses, good teamplay player but awfull at k/d, all this players will not be rewarded still they participate activly for their team to win.

Reward based on k/d only reward e-peen and doesn't promote teamwork.