chadz i have a question for you.
I'm hosting a conan exiles server , and the perf are shit because most of the server side engine runs on a single thread :
Unreal Engine 4 does utilize some multithreading, but it runs the vast majority of its gameplay logic on a single thread called the GameThread. This means that it has to run on a single core. And it is the costliest thread to run for the game, which affects the player experience the most. Since the engine is designed around this principle of having all of the gameplay run in the GameThread, it means that having many cores doesn’t really improve the server performance. Since there is some actions (like loading of assets) that are multithreaded, it makes sense to have some cores, but having server hardware with 32 cores wouldn’t help
Did you manage to bypass this restriction , or is it the same.
Because if it's the same , your game won't be playable above 30-40 players...