You'll probably have to go for 100% throwing now, but see if theres any weapon that actually got good from the melee buffs. This is the point where the nerfs hit and forces you to specc out of hybrid into pure, until the point where there are complaints about ranged not doing any melee and so a new patch comes out essentially reverting back to hybrid builds being generally alright'ish and repeat.
Well, they gave the jarids a melee buff. But they are just a stab and very, very short range. But they can block, so very good for pure throwers. But if I wanted to be pure ranged I would have gone xbow or archer. I made this build to counter archers and cav, plus it's useful in strat where you can throw on the ladder at the polearm guys, and still be useful in melee mainly for blocking enemy attacks while your 2h or polearm buddy gets the kill. It gives you terrible scores, but it really helps the team.
I'm just wondering what inspired this nerf? Was it that there were too many throwers? Cuz I never saw that, unlike other ranged. I think somebody was playing his Conan build and got that 5% chance head shot from a throwing weapon and rage-nerfed.
The accuracy was already nerfed, and then they took 30% of my ammo away. After investing 7 skill points into throwing, what the fuck is the point of my character? I demand a free respec so I can go 100% melee and bitch about archers and cav... and probably not play much anymore cuz I suck at duelling.
But seriously... who complained? Throwers are still pretty rare.