Author Topic: 5.3.7.0 Patch Notes  (Read 70823 times)

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Offline San

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Re: 5.3.7.0 Patch Notes
« Reply #15 on: November 04, 2018, 05:59:34 am »
-1
-Throwing weapons given potent melee secondary modes with decreased ammo.


What do you mean by decreased ammo? What qualifies for that?

Ammo was decreased for some throwing weapons, but their secondary modes were buffed quite a bit.

Another misc change that I forgot to put down:
-Some powerful 2h/1h weapons such as 2h morningstar were made 2h-only to slightly reduce damage on horseback (will still likely 1shot, but may not deal a bajillion damage)

Offline Grumbs

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Re: 5.3.7.0 Patch Notes
« Reply #16 on: November 04, 2018, 09:29:58 am »
0
It's more like, depending on your build, it's best if you wear consistent gear -- All light, medium, heavy. If you mix-match heavy and light gear, you might get penalized a bit more than before, though barely noticeable. In that sense, it doesn't always help balanced builds.

Can you explain how this works a bit more? Light gloves with heavy body armour gets penalised?
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Offline Panos_

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Re: 5.3.7.0 Patch Notes
« Reply #17 on: November 04, 2018, 09:58:34 am »
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Dear god, the horses look almost normal after 8 years, good one San.  :mrgreen:
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Offline Asheram

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Re: 5.3.7.0 Patch Notes
« Reply #18 on: November 04, 2018, 10:10:31 am »
0
So if I used light body armor but med/heavy gloves and boots before patch will I know be penalized?
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Offline Kadeth

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Re: 5.3.7.0 Patch Notes
« Reply #19 on: November 04, 2018, 11:32:49 am »
+6
powerful update
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Offline Tore

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Re: 5.3.7.0 Patch Notes
« Reply #20 on: November 04, 2018, 03:26:03 pm »
+2
Do people still play? I only see 3-4 people on DTV when I check

Offline Novamere

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Re: 5.3.7.0 Patch Notes
« Reply #21 on: November 04, 2018, 03:38:39 pm »
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We need strat improvements and for it to get reset for the playerbase to comeback even at the end of this most recent strat when there were battles afterwards sometimes NA1 would have 40+ people

Offline fetus

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Re: 5.3.7.0 Patch Notes
« Reply #22 on: November 04, 2018, 05:00:58 pm »
+2

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Re: 5.3.7.0 Patch Notes
« Reply #23 on: November 04, 2018, 08:03:45 pm »
+1
will he ever find himself? this is the question
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Offline the real god emperor

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Re: 5.3.7.0 Patch Notes
« Reply #24 on: November 04, 2018, 11:59:35 pm »
+2
update got me

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Offline Bryggan

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Re: 5.3.7.0 Patch Notes
« Reply #25 on: November 05, 2018, 02:07:25 am »
0
I went from 6 to 4 jarids.  As a hybrid, I barely scratch armour with my jarids unless I get a headshot.  And, of course, everything I put in PT is taken away from my other skills (a point I futilely try to explain to duelers (and yes, I know I suck at duels no matter what the build)).

An archer pretty much does the same damage as a jarid does, and an X bow does more.  So this is absolute bullshit... unless you just want this whole community to be 2 hander/polearm... which you probably do.

Offline Tristan_of_Erzoth

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Re: 5.3.7.0 Patch Notes
« Reply #26 on: November 05, 2018, 04:49:35 am »
0
beefsplitter now has bonus vs shield btw
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Offline Gravoth_iii

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Re: 5.3.7.0 Patch Notes
« Reply #27 on: November 05, 2018, 04:55:08 am »
+1
So this is absolute bullshit... unless you just want this whole community to be 2 hander/polearm... which you probably do.

 :mrgreen: :mrgreen:

You'll probably have to go for 100% throwing now, but see if theres any weapon that actually got good from the melee buffs. This is the point where the nerfs hit and forces you to specc out of hybrid into pure, until the point where there are complaints about ranged not doing any melee and so a new patch comes out essentially reverting back to hybrid builds being generally alright'ish and repeat.
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Offline Bryggan

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Re: 5.3.7.0 Patch Notes
« Reply #28 on: November 05, 2018, 05:25:56 am »
0
:mrgreen: :mrgreen:

You'll probably have to go for 100% throwing now, but see if theres any weapon that actually got good from the melee buffs. This is the point where the nerfs hit and forces you to specc out of hybrid into pure, until the point where there are complaints about ranged not doing any melee and so a new patch comes out essentially reverting back to hybrid builds being generally alright'ish and repeat.

Well, they gave the jarids a melee buff.  But they are just a stab and very, very short range.  But they can block, so very good for pure throwers.  But if I wanted to be pure ranged I would have gone xbow or archer.  I made this build to counter archers and cav, plus it's useful in strat where you can throw on the ladder at the polearm guys, and still be useful in melee mainly for blocking enemy attacks while your 2h or polearm buddy gets the kill.  It gives you terrible scores, but it really helps the team.

I'm just wondering what inspired this nerf?  Was it that there were too many throwers? Cuz I never saw that, unlike other ranged.  I think somebody was playing his Conan build and got that 5% chance head shot from a throwing weapon and rage-nerfed.

The accuracy was already nerfed, and then they took 30% of my ammo away.  After investing 7 skill points into throwing, what the fuck is the point of my character?  I demand a free respec so I can go 100% melee and bitch about archers and cav... and probably not play much anymore cuz I suck at duelling.

But seriously... who complained?  Throwers are still pretty rare.

Offline Rest_in_Peace

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Re: 5.3.7.0 Patch Notes
« Reply #29 on: November 05, 2018, 10:41:08 am »
+1
Well, they gave the jarids a melee buff.  But they are just a stab and very, very short range.  But they can block, so very good for pure throwers.  But if I wanted to be pure ranged I would have gone xbow or archer.  I made this build to counter archers and cav, plus it's useful in strat where you can throw on the ladder at the polearm guys, and still be useful in melee mainly for blocking enemy attacks while your 2h or polearm buddy gets the kill.  It gives you terrible scores, but it really helps the team.

I'm just wondering what inspired this nerf?  Was it that there were too many throwers? Cuz I never saw that, unlike other ranged.  I think somebody was playing his Conan build and got that 5% chance head shot from a throwing weapon and rage-nerfed.

The accuracy was already nerfed, and then they took 30% of my ammo away.  After investing 7 skill points into throwing, what the fuck is the point of my character?  I demand a free respec so I can go 100% melee and bitch about archers and cav... and probably not play much anymore cuz I suck at duelling.

But seriously... who complained?  Throwers are still pretty rare.

They nerfed throwing into complete dogshit when only 2/3 ppl actively played that shit in EU when it was alive. During that time half the server was an xbow f4g0t or f4gch3r nice. rly good balance team btw.

also cav buff lol retarded