Author Topic: Japanese clan Crafty  (Read 4086 times)

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Offline Lt_Anders

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Re: Japanese clan Crafty
« Reply #15 on: September 28, 2011, 10:02:37 pm »
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I see them using Plated chargers all the time.

They've come up with an interesting tactic on siege. Use a full plate guy/horse, run into gatehouse with shield. Open said gate, while most enemies just bounce.

(also, they had a server?)
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Offline BalrogBoru

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Re: Japanese clan Crafty
« Reply #16 on: September 28, 2011, 10:26:03 pm »
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Good luck to the crafty ones!
We are the free people! Túatha na nGeal! Abú!
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Offline HeavenHill

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Re: Japanese clan Crafty
« Reply #17 on: September 30, 2011, 03:21:30 pm »
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Our server has stopped according to machine trouble now.

We have haunted EU_2, in order that we may work out the maintenance cost of equipment (mainly repair charge of a horse).



sry for poor English.

Offline Bjord

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Re: Japanese clan Crafty
« Reply #18 on: September 30, 2011, 05:55:11 pm »
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Ganbatte Minna!

WEEABOOOOOO!

Yurusenai~!!
When you stare into the abyss, the abyss stares back.

Offline Oberyn

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Re: Japanese clan Crafty
« Reply #19 on: September 30, 2011, 09:57:32 pm »
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Our server has stopped according to machine trouble now.

We have haunted EU_2, in order that we may work out the maintenance cost of equipment (mainly repair charge of a horse).



sry for poor English.

I dig the kamikaze pilot avatar. It's from Hearts of Iron 3 right? Or at least HoI3 used it as a loading screen at some point.
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Offline wayyyyyne

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Re: Japanese clan Crafty
« Reply #20 on: September 30, 2011, 10:06:11 pm »
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I dig the kamikaze pilot avatar. It's from Hearts of Iron 3 right? Or at least HoI3 used it as a loading screen at some point.

Too bad nice loading screens don't make up for a bad game.

Offline Oberyn

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Re: Japanese clan Crafty
« Reply #21 on: October 01, 2011, 02:16:59 am »
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Too bad nice loading screens don't make up for a bad game.

So true. HoI2 Arma was vastly better. I loved the new army organization system in HoI3 but it was just another thing for the AI to fail at. I would never give AI control to army groups then set objectives to them, the few times I tried it was catastrophic failures. Plus the whole triangle diplomacy system is terrible, the research went from mostly realistic options in HoI2 to being +1 to stats (in the early versions you could have "laser" rifles if you focused almost exclusively on infantry techs, i.e huge bonus to infantry divisions, you could reach an equivalent of 50+ years advance in any technology really), the AI handles the vastness of the game much less well than on the relatively small map of HoI2, I could go on about how HoI3 had potential but ultimately sucked.
« Last Edit: October 01, 2011, 02:19:22 am by Oberyn »
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