Author Topic: 0.5.2.4: Auto-Balance, and other Balancings  (Read 17474 times)

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Offline Sagar

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #90 on: February 13, 2018, 10:47:39 am »
0
Forgot that one.

So for now we have Sickle and Axe 0 slots.

Now just need Mace and Lombardic 0 slots.

Offline Tristan_of_Erzoth

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #91 on: February 13, 2018, 11:04:57 am »
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Forgot that one.

So for now we have Sickle and Axe 0 slots.

Now just need Mace and Lombardic 0 slots.

Why on gods green earth would we have 0 slot 2h swords. Do you want lancer, xbow, 2h cav? Because that's how you get it
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Offline Gurnisson

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #92 on: February 13, 2018, 11:41:11 am »
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Why on gods green earth would we have 0 slot 2h swords. Do you want lancer, xbow, 2h cav? Because that's how you get it

Why would you go lancer and xbow cav when you can't sheath any lance except double sided and practice lance. Hardly sounds scary. 2h cav + xbow is already possible if you want that.
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Offline Sagar

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #93 on: February 13, 2018, 12:08:47 pm »
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Why on gods green earth would we have 0 slot 2h swords. Do you want lancer, xbow, 2h cav? Because that's how you get it

Because I want to use Arbalest with 2h sword, just like before qqpatchchangearbalestto4slots
I spent 6lp on Lombardic and Executioner Sword.
Than just one patch later Arbalest is 4 slots, Lombardic stay 1, but cant use it with Arbalest and Executioner go to 2 slots.

Why I want to play Arbalest with 2h sword .. I want because this is super-fun mod/game and its ridiculous that, just from now - there is no option from tons of items, pick a 2h (1h sec. mode) sword and arbalest.

With such important changes we need option on market or web shop to buy fixed price loom points or exchange.

For example: import on web shop or marketplace 200K - Heirloom Exchange and 300K Heirloom point, this will be game side set.

Than on marketplace if someone sell Heirloom point or Exchange it will go under these price point.

I appreciate all hard work from new devs and they pull mod from dead ... I just want to point that these restrictions are not well made.
« Last Edit: February 13, 2018, 01:43:26 pm by Sagar »

Offline Nightingale

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #94 on: February 13, 2018, 12:43:46 pm »
+3
I will consider Lombardic sword.

Offline Finse

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #95 on: February 13, 2018, 03:26:44 pm »
+4
Fuck all these 0 slot weapons, bring back the good old days where u had Hand Axe, Small Pickaxe, hammer and Short Sword melee weapons for xbow and Archers :lol:

Offline DaveUKR

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #96 on: February 13, 2018, 05:39:37 pm »
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I will consider Lombardic sword.

don't make it 0 slot, arbalest is perfectly fine with current 0 slot weapons. Lombardic sword is way too good to be 0 slot.


@Sagar If you want a long 2h - don't use arbalest then and switch to other crossbow.

Offline Zeus_

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #97 on: February 13, 2018, 05:50:05 pm »
+1
Why would you go lancer and xbow cav when you can't sheath any lance except double sided and practice lance.

im dum
« Last Edit: February 13, 2018, 06:04:07 pm by Zeus_ »

Offline Jona

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #98 on: February 13, 2018, 05:52:26 pm »
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The ashwood is sheathable

But it ain't a lance boi
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Offline Blackbow

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #99 on: February 13, 2018, 06:58:41 pm »
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Forgot that one.

So for now we have Sickle and Axe 0 slots.

Now just need Mace and Lombardic 0 slots.
I will consider Lombardic sword.

so just after puting executioner ( Speed:96 Length:96 ) 2 slot
you guys think at making lombardic ( Speed:98 Length:99) 0 slot ?

just put back excutioner to 1 slot or put all other same kind of weapon 2 slot... like lombardic and long jian
but plz just stick to some logic

now mace 0 slot ok why not, to stick with fighting axe 0 slot
but mace weight need to be increased
and why not langes messer 0 slot ?

to finish plz remove knockdown on 1h mace like in old gud times (its op as fuck to be able to fight with a shield and be able to knock down after 1 or 2 hit)
keep knockdown to manly plated maul/hammer/mallet users
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Offline Sagar

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #100 on: February 13, 2018, 08:53:35 pm »
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I do not think strictly only on Lombardic (though I have one +3)   :mrgreen:
Just that, at least there is a one 0 slot sword with secondary mode 1h/2h in game.

Offline Asheram

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #101 on: February 13, 2018, 08:56:32 pm »
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im dum
use the red tassle spear and just stab no couch.

But it ain't a lance boi
I don't understand why Lance's aren't sheathable in crpg when they are in native.
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Offline Nightingale

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #102 on: February 14, 2018, 04:42:28 am »
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I said I would consider it not that it is going to definitely be 100% in the next patch. I haven't even had a chance to use- this weapon or weapons.

Offline Finse

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #103 on: February 14, 2018, 08:33:39 am »
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Fuck all these 0 slot weapons, bring back the good old days where u had Hand Axe, Small Pickaxe, hammer and Short Sword melee weapons for xbow and Archers :lol:

And making this the norm, ranged players will decrease cuz they cant melee their way out when their in combat with ease

Offline Panos_Tournament

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #104 on: February 14, 2018, 09:36:22 am »
+2
I will consider Lombardic sword.

and here we see how the team balance works..


A spastic Croatian xbower asks for a buff to his class, then the balance team considers it.


Please, I want my courser to have 60 speed & 300 HP, oh, and since I am buffing my class, give the Arabian Heavy Lance 100 pierce & no cooldown couch time.


I am sure my suggestion will make my game better.




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