I still got the turnnerf functions lying around somewhere. I can post them when I'm back home and if Professor is ok with it.
I remember it a bit differently than "let's ruin duelling". "ok, sounds great".
More like
balancers: "people cry cause helicopter pikes. why not use WSE to make turnrate weapon weight and length related"
cmp: "gib function"
urist: *gibs function*
cmp: "done"
I think the consensus then was that it was good for battle. Balancing for battle was an overlord guideline.
It makes sense, and at the time i disagreed but not because of the same reasons i do now. And i can definitely see why people would want it. But to be blunt, current me disagrees completely with the choice, and cRPG has been the prime example for me why community input to such a degree crpg had is just not sustainable. People dont look to make their own classes fun, they look to make opposition worse. (Kind of like how many communists etc primarily do not want to make it better for the poor, but are really just wanting to take from the rich and successful.)
Since it was a learning experience for i cant expect better of the devs. But at this point i really think it needs to be considered what should be the balance philosophy, are we going for the fun and competitive top player based balance, or balance by the lowest scrubs who may not have the time to properly learn and adapt to advanced techniques. I know that balancing by the top works fine through watching and playing DOTA, it has brutal balancing where there are insane lowbie crushing heroes that arent ever even seen in the top skill categories. Yet its insanely fun for everyone because there is still so much you can do to learn and play around things, people get frustrated but they want to learn and overcome even though they probably also cry for nerfs.
Don't think most people would like it, but then again was cRPG ever a competitive game anyway?
Probably best to just wait for Bonerlord for some smooth native gameplay again.
I'd say it was always casual-competitive. Thats how i treat all the games i love. It couldve been pushed beyond that as was seen with our very fun and successful clan battle tournaments, but eventually it just died out because the majority may not have felt the same. It has been mentioned before how hated drama duels were, skill was always frowned upon and obviously nerfs have catered to the casuals.
My faith lies in bonerlord too, lets hope they treat the game like fighting game devs do. It's released in a rather complete state, not perfectly balanced but it doesnt need major fixes, players will adapt or the game will die if its just too broken.