One of those titans is happily retired these days. Dunno what the other guy does, probably wastes inordinate amounts of time playing this mod as always.
cRPG community is just not good at haggling with devs because history of the mod shows that this community is so desperate for developers it will take anyone willing to work on the mod, no matter how much damage he/she may do. Therefore this community have little to no power over decisions made by developers. You currently have only one dev, this professor dude. Other are support, but only one is true bonafide backend dev willing to get his hands dirty. Which means he'll shape the mod the way he wants.
Modding Warband isn't that hard, it's just super annoying. And since game is very old there isn't many devs willing to work on mods. If modding allowed for more control then you'd see ever more devs working on mods but not everyones idea of fun is some weirdly formatted python files where most of the mechanics is hardcoded and all you gotta do (without WSE2) is to change bunch of values. That isn't programming, that's just crappy way to spend ones time. My daily job consist of working with bunch of data, calling different API functions on said data and shape it in a way my boss wants it. That isn't pinnacle of programming prowess either but it beats modding Warband.