Pretty much goes for entire cRPG combat, since everything is slower here. People got bodied too hard in native by crazy shit, complained here under the pretense of realism or abuse or whatever and with every patch over time cRPG turned into this slugfest.
Yeah, cRPG was at its best in 2011, then gradually over the years everything's been nerfed and made easier and the game slowed down like fuck. The skill ceiling got so much lower. Native gameplay feels so much smoother, faster, and overall better.
Yeah, cuz now it takes a modicum of skill to do that, whereas prior to the nerf it was free if you had high enough mouse sensitivity.
Yeah, "free" if you played against people of Jona skill level.
Everyone else could, you know, block and it wasn't "free" in any sense of the word. If you had any game sense yourself it was also extremely easy to predict when and who the solo guy would target next.