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The major change in bow reloading and shooting animations is that, we used to leave the arrow in the quiver until the player starts readying to shoot. Now the arrow is taken from the quiver as soon as the player is available to do so. This reduces the time required to ready and shoot an arrow, and gives a decent timing advantage to the bowmen.
In Bannerlord we have quite a few more variations than in Warband. Combatants can be in a left or right stance, which means there are two versions of each and every animation. On top of that, there are two variations of each animation, one for very light and fast, and one for heavy and slow weapons. Any particular weapon uses a blend of those two animations according to its weight. The dirty way of fighting also got additional variety in Bannerlord. Kick works the same as Warband, but it would also be possible to bash with either a shield or weapon in hand.”
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Quote from: Vibe on December 22, 2017, 11:12:10 amtfw archery buffsvisitors can't see pics , please register or loginvisitors can't see pics , please register or login
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.
We may not love corrupt government, but we must love our country.
WSE2 gives us the key to a wonderful world of butthurt...
We all know the devs appreciate cRPG a lot and actually confirmed that themself on twitter once iirc. No wonder they were going to copy some functions.