Kiting xbowers
Crossbows are debatedly (important part here) too strong for the cost to character build they impose (compared to throwing and bows) but the fact that they cant kite and never have been able to is their natural weakness/counter part since forever. No need to add imaginary cool points to crossbows to further argue in favor of their nerfing.
dude believe me the kiting power of xbowers never been so op, kiting as an archer or a thrower is barely not possible anymore because the weight of equipement and the str needed for their builds...
same for infantrie who look like never been so far in str investement ( i mean the majority not exeption like you,
the old good mendatory 6ps became 7ps and i see many ppl speaking of 8ps to avoid glancing)
ofc kiting is maybe not the good term when we speak about xbowers, but with their agi build if they want to run away to reload then coming back and shooting at you... they can very easily and you will never hit them...
To the people in the thread who think that our balancers want to have xbows be OP, and refuse to change the class whatsoever, you are grossly mistaken. To those who propose damage/accuracy nerfs expecting them to completely solve the problem, they will not. The truth is, the stats of Xbows are rather complicated and coupled together, in such a way that changes to one stat will cause changes to another. As such, finding a solution to this isn't easy. So, give it time, our balancers are working on balancing the class.
i have strong doubt about the integrity of nightingale and im not the only one...
few years ago you was not in dev team i think and he was already refusing any change.
now to me the best and simple way to balance xbows is by increasing str requierment
explain me how the most powerfull weapon in game just need 16 str ?why dont you make a try/test for like one week and see what happen ?
and why not give 0 slot quivers to archers like for xbowers? and allow them to use real weapons and not 0 slots one ?
the stats im proposing are very close of what we had in the old xp system
Arbalest
Requirement: old 16 strength new 24 strength
Thrust: old 85 pierce new 65 pierce
Heavy Crossbow
Requirement: old 14 strength new 21 strength
Thrust: old 74 pierce new 60 pierce
Crossbow
Requirement: old 12 strength new 18 strength
Thrust: old 60 pierce new 55 pierce
Light Crossbow
Requirement: old 9 strength new 15
Thrust: old 53 pierce new 50 pierce
Hunting Crossbow
Requirement: old 7 strength new 12 strength
Thrust: old 48 pierce new 45 pierce