Poll

Current state of ranged:

Ranged should stay the same
Crossbows should be nerfed
Archers and crossbows should be nerfed

Author Topic: The Ranged Problem.  (Read 27161 times)

0 Members and 2 Guests are viewing this topic.

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: The Ranged Problem.
« Reply #135 on: December 25, 2017, 01:56:55 am »
+1
There is no sensible reason why archers and throwers need to take points away from other areas so they can use their ranged weapon but crossbowers don't. Yet their effectiveness as a ranged class is the same as a bowman

I do have to make sacrifices to use my crossbow, just not as much as an archer. The idea behind it is bows take training, while crossbows are like medieval guns. Just pull the trigger. The balancing factor should be mobility.

You want to talk about the way it used to be? Look at my avatar. At that time, all of those items were 1 slot.

Offline Xesta

  • Count
  • *****
  • Renown: 187
  • Infamy: 27
  • cRPG Player
  • Known as the best player of cRPG.
    • View Profile
Re: The Ranged Problem.
« Reply #136 on: December 25, 2017, 03:59:43 am »
0
I do have to make sacrifices to use my crossbow, just not as much as an archer. The idea behind it is bows take training, while crossbows are like medieval guns. Just pull the trigger. The balancing factor should be mobility.

You want to talk about the way it used to be? Look at my avatar. At that time, all of those items were 1 slot.

It's not just about "just pull the trigger". Do you even know how much strength is needed without a cocking device to draw a crossbow? And no you guys are not using a cocking device ingame. You need over 140kg strength MINIMUM to pull back the crossbow.

It is simple, really, just put in POWER DRAW for crossbow archers so they are able to even pull back the crossbow. So you need more strength and also more power draw to be able to shoot a bolt with it in the first place. That would make fucking more sense than this whole shittery that is going on at the moment.
Xesta you dumb fuck it all started because of you.Everyone i know in this server hates u pimple faced fuck.Go find someone else to pull your nipples,spit your face and tell how stupid you are i'm done with you.I'LL KEBAP YOUR ASS ON MY SHISH I'LL TURN FACE HOLES INTO A SPERM SPLATTER TO GROW FETUS IN UR MOMS UTERUS

Offline Asheram

  • King
  • **********
  • Renown: 1107
  • Infamy: 124
  • cRPG Player
  • stuck in a never ending time loop
    • View Profile
Re: The Ranged Problem.
« Reply #137 on: December 25, 2017, 06:19:53 am »
0
The ultimate kiter in this video. Need that repeater xbow and that bow that shot smaller arrows but needed a longer item to rest on til fired in CRPG.  :D
Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
PENDULUM
For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: The Ranged Problem.
« Reply #138 on: December 25, 2017, 06:24:38 am »
0
It is simple, really, just put in POWER DRAW for crossbow archers so they are able to even pull back the crossbow.

I will say that the Mercenaries mod added a skill for crossbows called Reload. It increases reload speed obviously, but also ties higher tier crossbows to levels of the skill. 2 skill points for Crossbow, 3 points for Heavy Crossbow, and 4 for Arbalest.

Offline Xesta

  • Count
  • *****
  • Renown: 187
  • Infamy: 27
  • cRPG Player
  • Known as the best player of cRPG.
    • View Profile
Re: The Ranged Problem.
« Reply #139 on: December 25, 2017, 07:05:44 am »
0
I will say that the Mercenaries mod added a skill for crossbows called Reload. It increases reload speed obviously, but also ties higher tier crossbows to levels of the skill. 2 skill points for Crossbow, 3 points for Heavy Crossbow, and 4 for Arbalest.

Yeah, no. We don't really need crossbows who can also be reloaded in under 1 sec. Just put in power draw requirement for crossbows without increasing the dmg of the crossbow, easy as that.
Xesta you dumb fuck it all started because of you.Everyone i know in this server hates u pimple faced fuck.Go find someone else to pull your nipples,spit your face and tell how stupid you are i'm done with you.I'LL KEBAP YOUR ASS ON MY SHISH I'LL TURN FACE HOLES INTO A SPERM SPLATTER TO GROW FETUS IN UR MOMS UTERUS

Offline Tristan_of_Erzoth

  • Game Admin
  • *****
  • Renown: 1000
  • Infamy: 217
  • cRPG Player
  • I dont know
    • View Profile
    • steam id
  • Faction: Calradian Confederacy
  • Game nicks: Tristan_of_Erzoth, Sorcerer_Tholamin, Big_Dick_McCallister
  • IRC nick: wtf is an IRC
Re: The Ranged Problem.
« Reply #140 on: December 25, 2017, 10:12:54 am »
+3
If we just slap a pd requirement on crossbows then literally what is their positives over bows. Solutions isn't that black and white
visitors can't see pics , please register or login

http://steamcommunity.com/id/evilmagic/

Offline the real god emperor

  • King
  • **********
  • Renown: 1630
  • Infamy: 348
  • cRPG Player Sir Black Knight
  • Et tu, Brute?
    • View Profile
    • Click for gifts
  • Faction: Rome
  • Game nicks: Captain_Sweden
Re: The Ranged Problem.
« Reply #141 on: December 25, 2017, 10:33:23 am »
+3
If we just slap a pd requirement on crossbows then literally what is their positives over bows.

-Higher damage
-Higher accuracy
-Being able to wait for the right moment to shoot

looks good to me imo

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: The Ranged Problem.
« Reply #142 on: December 25, 2017, 10:41:11 am »
+1
Yeah, no. We don't really need crossbows who can also be reloaded in under 1 sec. Just put in power draw requirement for crossbows without increasing the dmg of the crossbow, easy as that.

It wouldn't be Native reload speeds. You're suggesting that a skill be added that offers no benefit beyond being able to equip the weapon. That's absurd. Every skill increases something by a percentage. You can't demand a change while being unwilling to compromise.

Offline Tristan_of_Erzoth

  • Game Admin
  • *****
  • Renown: 1000
  • Infamy: 217
  • cRPG Player
  • I dont know
    • View Profile
    • steam id
  • Faction: Calradian Confederacy
  • Game nicks: Tristan_of_Erzoth, Sorcerer_Tholamin, Big_Dick_McCallister
  • IRC nick: wtf is an IRC
Re: The Ranged Problem.
« Reply #143 on: December 25, 2017, 11:25:04 am »
+2
-Higher damage
-Higher accuracy
-Being able to wait for the right moment to shoot

looks good to me imo

Cons:
-Longer reload time
-cant move while reloading
-if hit or disturbed at any point during reloading it gets reset and you have to restart
-shot delay(this may have been removed but was a meme at best)
-less ammo


Pros for bows in this scenario:
Higher rate of fire
Mobility
more ammo


Cons:
if you hold your shot for 6+ seconds you get a little bit inaccurate
slightly less damage that gets equaled out if you remember you shoot 2-4 times faster



HMMM WHICH ONE DO I PICK?
visitors can't see pics , please register or login

http://steamcommunity.com/id/evilmagic/

Offline the real god emperor

  • King
  • **********
  • Renown: 1630
  • Infamy: 348
  • cRPG Player Sir Black Knight
  • Et tu, Brute?
    • View Profile
    • Click for gifts
  • Faction: Rome
  • Game nicks: Captain_Sweden
Re: The Ranged Problem.
« Reply #144 on: December 25, 2017, 12:21:24 pm »
0
Please Tristan. Less ammo because you shoot less in a round anyway. There is no shot delay. You can't move only in the first part of the reload. STR archers are not mobile at all, and only true STR archers can hold their bown drawn for 5-6 seconds. And they deal 25-30 damage on the body, while an arbalest bolt deals minimum 60 regardless of armor. And an archer shooting the same target twice is much, much harder than a crossbowman hitting his target once. There is no big reason why "reloading" as a skill isn't a good solution.

Offline Beleg

  • Game Admin
  • *****
  • Renown: 300
  • Infamy: 28
  • cRPG Player
    • View Profile
  • Faction: Kapıkulu
  • Game nicks: Beleg
Re: The Ranged Problem.
« Reply #145 on: December 25, 2017, 12:22:44 pm »
0

HMMM WHICH ONE DO I PICK?
The one where you can also be a decent melee fighter.
Oh and its Gnjusoğlu Saracoğlu, you illiterate goat-shagging baklava-eater.

Offline Tristan_of_Erzoth

  • Game Admin
  • *****
  • Renown: 1000
  • Infamy: 217
  • cRPG Player
  • I dont know
    • View Profile
    • steam id
  • Faction: Calradian Confederacy
  • Game nicks: Tristan_of_Erzoth, Sorcerer_Tholamin, Big_Dick_McCallister
  • IRC nick: wtf is an IRC
Re: The Ranged Problem.
« Reply #146 on: December 25, 2017, 12:28:08 pm »
0
Please Tristan. Less ammo because you shoot less in a round anyway. There is no shot delay. You can't move only in the first part of the reload. STR archers are not mobile at all, and only true STR archers can hold their bown drawn for 5-6 seconds. And they deal 25-30 damage on the body, while an arbalest bolt deals minimum 60 regardless of armor. And an archer shooting the same target twice is much, much harder than a crossbowman hitting his target once. There is no big reason why "reloading" as a skill isn't a good solution.

"no shot delay" have you played xbow? seems like you havent to me...


The one where you can also be a decent melee fighter.


Notice in this conversation, crossbows require PD and limit their melee capabilities to roughly that of an archer (arguably more WPF)
visitors can't see pics , please register or login

http://steamcommunity.com/id/evilmagic/

Offline RD_Professor

  • Supreme Overlord
  • *******
  • Renown: 718
  • Infamy: 31
  • cRPG Player
  • goon
    • View Profile
Re: The Ranged Problem.
« Reply #147 on: December 25, 2017, 12:31:37 pm »
+1
...while an arbalest bolt deals minimum 60 regardless of armor.
Actually arabalasts were averaging ~30-35 at mediumish range versus 'normal' plate. With maximum body armor (80), arabalast did at most 35 at closest range.

yes, arab-alasts. that sounds right.
« Last Edit: December 25, 2017, 01:16:25 pm by RD_Professor »
shoot me on discord or real life

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: The Ranged Problem.
« Reply #148 on: December 25, 2017, 12:56:00 pm »
+1
The correct spelling is Arbamolester, thank you.

Offline Beleg

  • Game Admin
  • *****
  • Renown: 300
  • Infamy: 28
  • cRPG Player
    • View Profile
  • Faction: Kapıkulu
  • Game nicks: Beleg
Re: The Ranged Problem.
« Reply #149 on: December 25, 2017, 01:22:38 pm »
+1
Notice in this conversation, crossbows require PD and limit their melee capabilities to roughly that of an archer (arguably more WPF)
you're right, my mistake.
Oh and its Gnjusoğlu Saracoğlu, you illiterate goat-shagging baklava-eater.