a completely new leveling system
You keep saying "completely new xp system" as if we just changed to the lvl system of Diablo2 or CoD. The pod leveling system allowed too powerful builds and the old one was too grindy, the new one seems to give a good balance between leveling up and high level builds, but in the end we can only really say if it works or not after testing it for a while. I'm currently working my way up from lvl1 and with lvl22 I can already be a threat for high level builds what I've experienced so far
Having just one more level makes all the difference in available playstyles, and by extension having 2 or 3 more is even more impactful
I don't understand what you're trying to say there. Do you mean it's good that a trillion xp character should have a huge advantage compared to a normal highlevel char? Trillion xp characters should have a slight advantage over high level chars, they shouldn't be able to stomp them into the ground. Everybody who starts new would have to spend months into this game to even be a threat to old players, and that only statswise
This patch makes one of those decisions significantly better than the other, while giving everyone who chose the other path absolutely nothing in return for their lost investment.
With a partial wipe people would be able to regain their looms with a couple of retirements, that's no big deal.
They shouldn't have asked if we wanted something entirely different and then pass the new system off as "something we all voted for."
You're acting as if people had betrayed you, there was plenty of discussion about all of this both on the forums and discord.
The point of this patch is to weaken high-level builds that can abuse the combat system, and to lessen the effects of "OP" items.
Same mindset as chadz/cmp, you are true successor indeed. Mindset being: take away the fun from players.
The "I want my puppystomper-mod"-fun? The kind of fun which is only fun for the people who are using that exact build? If you mean that its sad that there arent high agi headshot stone thrower or shield/knife/high athl lolbuilds, then good riddance.
So many words being said, best cRPG was unrestrained cRPG which was closest to vanilla mechanics.
jesus Christ, I never ever want to go back to that madness. Can't you remember how much whining there was in the forums about the mechanics? Nothing was working well in 2011, all that archer kiting, roofmonkeys (and no flags to counter them), ladderhighways on siege, the ez win cav builds with the old lance stabbing angles, native is still a crazy rangefest up to this very day. Only thing I miss from 2011 is ladderpulting
Jona, some constructive feedback would help way more than all this subjective arguing and finger-pointing, it's already impressive that we even got people who still invest a lot of time in trying to fix this ancient mod. What do you think would be best for the mod to do?