Author Topic: Ranged Weapons in general!?  (Read 3883 times)

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Offline Peasant_Woman

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Ranged Weapons in general!?
« on: October 04, 2017, 09:26:32 pm »
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Today I was lirking the servers and while shotting off my crossbow thought that maybe it would be a good idea to have arrows/bolts/Jarids/throwing weapons a player picks up be slightly more effective than usual to account for them landing in wine/blood/dirt/whathaveyou and it being more efficient from a rendering perspective?

Not sure if it is already like this or not however it would enhance the game for melee playersTM so why not?

Yes this is realism. :oops:
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Offline Casul

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Re: Ranged Weapons in general!?
« Reply #1 on: October 04, 2017, 09:31:43 pm »
+4
Arrows hitting concrete or stone should have a chance to break, arrows being stuck in dirt should become blunt automatically when picked up.

Same for all projectiles imo.

/realism
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Offline IR_Kuoin

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Re: Ranged Weapons in general!?
« Reply #2 on: October 04, 2017, 09:57:03 pm »
+4
If you hit someone in the ass, pulling it out should result in a poison arrow as your next victim will get bits of poop in his bloodstream, granted it penetrates.
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Offline Asheram

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Re: Ranged Weapons in general!?
« Reply #3 on: October 04, 2017, 10:40:32 pm »
+5
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Offline Paul

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Re: Ranged Weapons in general!?
« Reply #4 on: October 25, 2017, 02:03:53 pm »
+6
If you hit someone in the ass, pulling it out should result in a poison arrow as your next victim will get bits of poop in his bloodstream, granted it penetrates.

Sure, if a round lasts for about a week, there could be infection-related deaths and stuff.

Offline Thryn

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Re: Ranged Weapons in general!?
« Reply #5 on: October 26, 2017, 03:57:02 am »
+4
for each beer mug you get hit with you should gradually get hazier vision, worse movement control, and higher str
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Offline Oberyn

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Re: Ranged Weapons in general!?
« Reply #6 on: November 02, 2017, 11:18:00 pm »
+1
Mug should be a one use item, just like long lances on horse. Mug breaks, lance snaps after first use.
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