Poll

Favorite fagmin to tk

Canary aka bird shit admin
4 (21.1%)
James aka the shitter of shits admin
1 (5.3%)
Spin aka worst directional movement admin
3 (15.8%)
Sparvico aka the voice
2 (10.5%)
Dupre (noob)
5 (26.3%)
Poophammer (good boy)
4 (21.1%)

Total Members Voted: 19

Author Topic: Economy towards the end of the game was fucked  (Read 2322 times)

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Offline kasMVC

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Economy towards the end of the game was fucked
« on: June 07, 2017, 01:55:23 pm »
+1
Albeit running around in full plate constantly even without an x5 and not having to worry about repairs was fun for a bit I think money should be looked at by whoevers in charge. A revert should include economy not just levels :)

Offline njames89

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Re: Economy towards the end of the game was fucked
« Reply #1 on: June 07, 2017, 02:02:36 pm »
0
James tbphwyf he's the worst

Offline Horns_Archive

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Re: Economy towards the end of the game was fucked
« Reply #2 on: June 07, 2017, 02:51:04 pm »
+1
I will take runescapes economy and make it our won. Party hats for all.

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Offline Sandersson Jankins

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Re: Economy towards the end of the game was fucked
« Reply #3 on: June 08, 2017, 12:07:17 pm »
+1
honestly tho i wonder how many people would be into some sort of rather drastic reset of looms/stats/gen/gold/etc

i only experienced true cRPG poverty for a pretty short time, generally acquiring friends with deep pockets

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Offline njames89

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Re: Economy towards the end of the game was fucked
« Reply #4 on: June 08, 2017, 12:51:39 pm »
0
Personally I would feel less desire to play if it were reset. I don't know if I would stop playing but after so long putting time into building my characters and armoury I don't really feel like restarting. Don't see much need for at the moment though I have seen a few people that seem interested in it.

If rebuilding your characters and looms is your motivation you can always delete yours.

Offline zottlmarsch

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Re: Economy towards the end of the game was fucked
« Reply #5 on: June 08, 2017, 02:46:34 pm »
0
I know you're just being obtuse, but I'll take the bait. This isn't for me, I'm about as likely to join in either way. This is for the people that aren't interested in joining or sticking around in this mod for the first time when other people have years of ingame advantages like huge amounts of exp, better armour, better weapons.

And for the people who won't come back unless there's something like a level playing field for them to enjoy. Several people have already voiced that opinion. At best it's something they really want, at worst it's a gimmick that'll prompt people to think about cRPG again out of curiosity.

We had a decent amount of people yesterday and that was amazing considering how it was out of the blue and we didn't really advertise it in advance, but I would love EU1, EU2 and DTV to be properly teeming with players again all grinding like it means something. I may be just as likely to play with or without my looms, but I'd play a ton more if we had the above situation and not just a few dozen people (which was still awesome) fighting the same people over and over with their 'end-game' builds. Wipes can be really good for renewal once things have started to get a little tired and the gap between someone starting now and someone starting 7 years ago has become too great.

Deleting my own looms won't accomplish any of the above. If you think there's an honest chance we can achieve the above and resolve our new-player retention rate without a full wipe, i'm all ears. I don't benefit from a full wipe mechanics-wise, I do selfishly want to benefit from a renewed population.

Agreed, wipe is the only way everyone (new and old) can start on a level playing field. If it was me I would just remove looms altogether tbh, no need for them really. Also some of the other crap such as booths and selling loompoints should be binned too, that just makes the rich richer and the poor poorer. All of those stupid things that were added to remove gold from the game and from the marketplace whores just had the total opposite effect. die chadz.

Nobody wants to grind for months anymore, so cRPG 2.0 should introduce lower maximum levels and stuff, give it a much more arcade/native experience where you can just jump in and have fun but with a personalised character with personalised armour, weapons and build and of course.....ride with your friends.
« Last Edit: June 08, 2017, 02:52:17 pm by zottlmarsch »
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Offline Drunken_sailor

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Re: Economy towards the end of the game was fucked
« Reply #6 on: June 08, 2017, 03:05:54 pm »
0
A wipe wouldn't be bad but I don't agree with getting rid of looms altogether at all. 

I don't really follow the school of thought for nerfing things, it will forever be better to buff things.  Instead of no loom points, increase the # of looms you receive at retirement. 

That way instead of having to invest in whichever equipment is the best in order to remain competitive, u will be able to put it into what you like to use.  Maybe even increase the number of times you can loom an item to 4 or 5, or implement scaled loom investment, where you can invest 20 looms in one item it will just provide nearly insignificant boosts after the 3rd.
« Last Edit: June 08, 2017, 03:11:07 pm by Drunken_sailor »
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Offline njames89

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Re: Economy towards the end of the game was fucked
« Reply #7 on: June 08, 2017, 03:29:05 pm »
0
I am just advocating from my own position. I do not see myself playing the game if my years of progress are wiped out after devs both chadz and Dupre made it clear a wipe would not happen again.

I especially do not advocate a wipe when the server is well populated and the game enjoyed by all those playing.

In my opinion the "level" playing field would last for all of a week or two until people had looms and were higher level than others. Not to mention the better players will still destroy new players and the general population regardless of levels or looms.

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Offline njames89

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Re: Economy towards the end of the game was fucked
« Reply #8 on: June 08, 2017, 03:47:54 pm »
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I can understand what you guys are saying and its possible it could have some level of positive effect. But I won't advocate something that would make me quit the game, and personally would advise against it.

Offline njames89

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Re: Economy towards the end of the game was fucked
« Reply #9 on: June 08, 2017, 04:09:11 pm »
+1
I take great joy from the armoury amassed by the clan over the years. It is a mark of the hard work put in by our clan. Using the gear adds to the experience and I believe we can achieve good population as we saw last night without deleting years of progression.

Offline zottlmarsch

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Re: Economy towards the end of the game was fucked
« Reply #10 on: June 08, 2017, 04:22:44 pm »
0
I can understand what you guys are saying and its possible it could have some level of positive effect. But I won't advocate something that would make me quit the game, and personally would advise against it.

Lol James, you know deep down you ain't gonna quit either way.  :lol:

I remember my first gen, it took me like 3-4 months to get to retirement age. I spent that whole fucking gen in a shirt using the worst 2h axe to save up gold, by the time I was ready to retire I was able to save up enough gold to buy a +1 sword of war which I then retired and loomed to +2. When I saw that beauty sitting in my inventory at the beginning of my second gen, it was a most joyous experience that I have rarely experienced on any game. I spent the early levels of that 2nd gen just building up my strength so that I could get to use that precious sword as soon as possible, the awesome excitement when I was finally strong enough to carry it and loaded it as my default weapon and then slayed my first victim with it. By the time I sold off my looms I had like 30+ masterworks and they meant almost nothing to me, at least nothing compared to that first loom.....Just imagine the possibility of having all those feelings again, your first kill, your first loom, your first full set of armor etc.
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Offline njames89

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Re: Economy towards the end of the game was fucked
« Reply #11 on: June 08, 2017, 04:24:40 pm »
+1
Your looms may mean nothing to you but mine equip all the players of my faction and help our new players coming in. Of every loom I have there is not one that I do not greatly enjoy and that doesn't get used.

I would most likely quit out of principle if my progression was reset. I spent that time building the armoury working on the commitments from chadz and Dupre that there would be no more wipes.

Offline njames89

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Re: Economy towards the end of the game was fucked
« Reply #12 on: June 08, 2017, 04:37:17 pm »
0
When those commitments were made, did anyone in the world still expect cRPG to have players in summer 2017? And not just a couple, a lot!

I know I did. I think this game has the potential to continue indefinitely with patches that add equipment and don't cause bugs.

Offline Drunken_sailor

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Re: Economy towards the end of the game was fucked
« Reply #13 on: June 08, 2017, 04:46:40 pm »
+1
I sold all my looms, because at one point I chose to believe in jokam  :oops:, so I cant say my opinion is entirely valid, and I do look forward to looming my favs again, even though I would rather loom elite weapons like stones or sickels. 

But I don't really want to loose that 22 million gold or my gen 33 character.  They still have the free +3 looms for newbs I think, maybe just add good +3 counter weapons to the newb freebies so they can at least feel like they are capable of hurting a tanky tin can.
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Offline njames89

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Re: Economy towards the end of the game was fucked
« Reply #14 on: June 08, 2017, 04:49:44 pm »
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They still have the free +3 looms for newbs I think, maybe just add good +3 counter weapons to the newb freebies so they can at least feel like they are capable of hurting a tanky tin can.

I agree I support measures to help new players other than deleting everyones characters/equipment. Ideas like:

-Make them level 34 to start first gen
-Let them exchange their starter looms for ones they want (some classes got no starter looms)
-Consider a health buff for first generation players (10-15%)

how different would you feel if the database had died with the servers in Feb and this was a full rebirth?

I would still be seriously mourning my lost progression and I would be considering whether it was worth restarting. Though I would be less likely to quit if it had been an error as opposed to someone willfully discarding years of work on clan progression after publicly saying they would never do such a thing.