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Favorite fagmin to tk

Canary aka bird shit admin
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James aka the shitter of shits admin
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Spin aka worst directional movement admin
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Dupre (noob)
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Total Members Voted: 19

Author Topic: Economy towards the end of the game was fucked  (Read 2321 times)

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Offline zottlmarsch

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Re: Economy towards the end of the game was fucked
« Reply #15 on: June 08, 2017, 04:57:47 pm »
+3
Picture the scene, a 92 year old man lying alone in a hospital on his deathbed, hooked up to life support machines, in constant agony, unable to move and partially blind. God comes down to him and offers him a second chance at life, to be 16 again, to relive his life however he chooses, to be whatever or whoever he wants to be. The old man thinks for a moment, then remembers all the money and material things he has amassed over the years that he wouldn't be able to take with him. ''Hmmm, No thanks'' he says, ''just up my medicine dose so that I can live out this miserable existence alone a bit longer.''

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Offline njames89

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Re: Economy towards the end of the game was fucked
« Reply #16 on: June 08, 2017, 04:59:54 pm »
+1
An interesting picture. Except that in this case the server seems fine to me and though I can't say for certain I expect population to grow consistently with continued work on the game.

Offline the real god emperor

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Re: Economy towards the end of the game was fucked
« Reply #17 on: June 08, 2017, 05:09:34 pm »
+1
I don't think any new new, literally fresh players will be joining c-RPG anytime. Anyone who is going to play will have an experience with c-RPG. They all had their reasons to quit. Combat slowed down, laggy servers same maps no strat etc. And, what I heard more than a couple of times; levels and shittons of wealth giving oldmy old friends many advantages. A wipe and revert back many patches is gonna fix most of those.

I mean would anyone actually not play at all if a wipe happened? cRPG was dead. None of us would play it again ever. Now we have the chance and I'd rather play with some more color rather than swinging at a few oldies and shittalking each other. I am speaking as the "supreme leader" of the clan with the biggest armory ever by the way.

But the mainmain key to victory is - i said it a lot of times and will say it again - is a new strat round with ingame grind mechanics. Such as " your thine hard work paid off" crsft system.

Offline zottlmarsch

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Re: Economy towards the end of the game was fucked
« Reply #18 on: June 08, 2017, 05:13:07 pm »
+1
I don't think any new new, literally fresh players will be joining c-RPG anytime. Anyone who is going to play will have an experience with c-RPG. They all had their reasons to quit. Krems, Krems, Krems & Krems etc. And, what I heard more than a couple of times; Krems. A wipe and revert back many patches is gonna fix most of those.

ftfy
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Offline Bugnir

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Re: Economy towards the end of the game was fucked
« Reply #19 on: June 08, 2017, 07:47:39 pm »
+4
How about we split characters into two types, legacy and generation:


Legacy

All characters made pre-reset will become legacy characters, they will get to keep everything currently on the character but they will be unable to trade anything at all and additionally they will be unable to gain xp/gold nor will they be able to retire their character. Legacy characters will also not be allowed to participate in strategus nor will they be able to rank in the ladder. This will prevent old characters from inflating the market or giving a faction the upper hand in strategus but at the same time people who don't want to start over gets to play their old characters. Since they can't get gold through those characters it might incentivize them to play on newer characters just to pool gold, I mean even if you do have 2mil stored that might run out one day.


Generation

These are the characters that are made after the reset, they will have no restrictions.



I mean that is just the base I'd be glad to get some feedback, like maybe each account only gets 3-5 legacy characters max or apart from getting 1 forced respec after the reset legacy characters can never respec again. The whole idea behind this system is for cRPG to get a fresh start but at the same time keeping those great characters we all love and hopefully the players behind those characters.

Offline zottlmarsch

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Re: Economy towards the end of the game was fucked
« Reply #20 on: June 08, 2017, 08:08:17 pm »
+2
How about we split characters into two types, legacy and generation:


Legacy

All characters made pre-reset will become legacy characters, they will get to keep everything currently on the character but they will be unable to trade anything at all and additionally they will be unable to gain xp/gold nor will they be able to retire their character. Legacy characters will also not be allowed to participate in strategus nor will they be able to rank in the ladder. This will prevent old characters from inflating the market or giving a faction the upper hand in strategus but at the same time people who don't want to start over gets to play their old characters. Since they can't get gold through those characters it might incentivize them to play on newer characters just to pool gold, I mean even if you do have 2mil stored that might run out one day.


Generation

These are the characters that are made after the reset, they will have no restrictions.



I mean that is just the base I'd be glad to get some feedback, like maybe each account only gets 3-5 legacy characters max or apart from getting 1 forced respec after the reset legacy characters can never respec again. The whole idea behind this system is for cRPG to get a fresh start but at the same time keeping those great characters we all love and hopefully the players behind those characters.

Or.....we could just add chests

Lol
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Offline Asheram

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Re: Economy towards the end of the game was fucked
« Reply #21 on: June 08, 2017, 08:46:21 pm »
0
How about we split characters into two types, legacy and generation:


Legacy

All characters made pre-reset will become legacy characters, they will get to keep everything currently on the character but they will be unable to trade anything at all and additionally they will be unable to gain xp/gold nor will they be able to retire their character. Legacy characters will also not be allowed to participate in strategus nor will they be able to rank in the ladder. This will prevent old characters from inflating the market or giving a faction the upper hand in strategus but at the same time people who don't want to start over gets to play their old characters. Since they can't get gold through those characters it might incentivize them to play on newer characters just to pool gold, I mean even if you do have 2mil stored that might run out one day.


Generation

These are the characters that are made after the reset, they will have no restrictions.



I mean that is just the base I'd be glad to get some feedback, like maybe each account only gets 3-5 legacy characters max or apart from getting 1 forced respec after the reset legacy characters can never respec again. The whole idea behind this system is for cRPG to get a fresh start but at the same time keeping those great characters we all love and hopefully the players behind those characters.
So how would my main get closer to lvl 38 that way? I am halfway there. Why not just make a server for all this?
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Offline Jona

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Re: Economy towards the end of the game was fucked
« Reply #22 on: June 08, 2017, 10:19:46 pm »
+2
I doubt I'd ever really be able to commit anywhere near the amount of time that I used to to crpg whether it gets reset or not, however, I do know that I'd be more likely to spend a large amount of time playing if I still have my characters and looms that I always did waiting for me to return. I'm not particularly attached to them or anything, however I did spend the time to level them up high(ish) and set their stats the way they are. It would simply be a large hindrance to my enjoyment of crpg if I had to do that all over again just so I could get to a point where I could have fun with the game.

Let's say I've got 3 hours a week to spend on crpg: if we reset I'd have to slowly grind a peasant character up to retirement level at which point I could retire and start to amass a loom collection again, or keep it high level so I could enjoy playing the game the way I want to. It would take me weeks just to get to a high enough level where I can get enough enjoyment out of the game to deem it worth the time investment... idk about everyone else but being a low level peasant unable of killing higher leveled characters was never what attracted me to this mod in the first place. As soon as the servers are reset it'd be a mad dash to the finish line where those with the free time would get leveled up quickly and be able to steamroll the whole server in no time. It'd only be a short while before we are more or less exactly where we are now, where the diehards are a higher level than everyone else. And what do we do then, wipe the servers again? A server wipe might rejuvenate the population for a month or so, at most imo, and then we'll be right back to where we are now, only the higher leveled nerds have fewer options to choose from (we all know as soon as someone gets something MWed they never use any other items that aren't MWed ever again) and the lower leveled nerds won't even have functioning characters yet.

Sure, skip the funs exist for a reason, and while I personally hate the grind, I'd still much rather prefer to at least feel like I'm working towards something, however far away the goal may be. Also having a high level regular character at least gives you the option of retiring in return for some looms. If you devote all your time to playing on a stf you can at no time decide to become a peasant in return for looms. Basically, any time invested in a stf is simply wasted, apart from being able to actually enjoy the first 10 or so hours of gameplay.
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Offline Lemon

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Re: Economy towards the end of the game was fucked
« Reply #23 on: June 08, 2017, 10:21:14 pm »
+6
I have an easy fix that would allow new players to catch up easily--

Everyone starts with a few +3 items, which are market locked and if the player does not have a build that suits those items or if they don't like them, they often sit unused.

Give new players heirloom exchanged equivalent to the starting heirlooms, so they can exchange them for something they find useful. This will help provide a LITTLE bit of gear equality, but more importantly let new players feel like they actually have a chance verse some full +3 veteran.
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Offline Drunken_sailor

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Re: Economy towards the end of the game was fucked
« Reply #24 on: June 08, 2017, 11:05:50 pm »
+2
So how would my main get closer to lvl 38 that way? I am halfway there. Why not just make a server for all this?

your level 19? big deal
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Offline Asheram

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Re: Economy towards the end of the game was fucked
« Reply #25 on: June 08, 2017, 11:11:49 pm »
0
your level 19? big deal
uhm no I am 300 million xp into lvl 37 with 350 million more to go.
« Last Edit: June 08, 2017, 11:16:36 pm by Asheram »
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Offline Drunken_sailor

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Re: Economy towards the end of the game was fucked
« Reply #26 on: June 09, 2017, 12:39:27 am »
+2
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Offline Asheram

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Re: Economy towards the end of the game was fucked
« Reply #27 on: June 09, 2017, 12:56:33 am »
+1
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« Last Edit: June 09, 2017, 01:03:36 am by Asheram »
Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
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Offline Drunken_sailor

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Re: Economy towards the end of the game was fucked
« Reply #28 on: June 09, 2017, 01:04:00 am »
+1
Nah man I was just being sarcastic since your wording soundied like you were level 19, I'm jealous of your level, don't mind me.   Haha that's my alts hairdew
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Offline Yuang

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Re: Economy towards the end of the game was fucked
« Reply #29 on: June 09, 2017, 04:09:03 am »
+7
There is no fair solution in the world. If you do extreme things, then you will get part of it and lose another part. The best way is to be able to take care of new and old players at the same time. Give new players more discounts, and don't let old players lose more. CRPG is torture for ordinary people, but a pleasure for new people who like it. Seven years later, CRPG has evolved very mature, but the threshold is still high. CRPG is able to revive, relying on the enthusiasm of the older players.
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