Author Topic: Tekken 7  (Read 12635 times)

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Offline Gravoth_iii

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Re: Tekken 7
« Reply #60 on: June 02, 2017, 07:06:49 pm »
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Treasure battle is pretty fun, I've only been trying Akuma so far and went through and "completed" all his command list entries, nothing too demanding. You can pretty much play him like you're in SF4 lol. And player created sessions not having a rematch option is kind annoying, even with only two slots and one private the game goes through close to a minute of extra hassle.

Yeah no rematch is a bummer, but at least pc loads fast, fuk ps4 lol. In ranked you can do 1 rematch, Aris was pissed that it didnt let you get 2 out of 3 wins if you tied at 1-1. Im assuming things will change, Namcops seem to be listening to some complaints at least.
4chans /vg/ tekken general threads seem to have tournaments going, pretty cool how simple it is to create a small tournament now since its all done in game. Will try one once i get the hang of Kuma, damn hunting bear stance is tough to get a hang of.
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Offline Vibe

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Re: Tekken 7
« Reply #61 on: June 03, 2017, 02:36:46 am »
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Tekken 7 now has a higher all time player peak than SFV. Damn this is tempting, but I really don't know if I can be arsed learning a completely new fighting game, not that I'm that adept at SF...

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« Last Edit: June 03, 2017, 03:06:05 am by Vibe »

Offline Gravoth_iii

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Re: Tekken 7
« Reply #62 on: June 03, 2017, 06:42:07 am »
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Tekken 7 now has a higher all time player peak than SFV. Damn this is tempting, but I really don't know if I can be arsed learning a completely new fighting game, not that I'm that adept at SF...

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You could always just play Akuma, Kappa. There is a lot to learn, but there have been some guides and stuff with "top 15 moves of every character" which makes you able to dumb down the game to an easier level of blocking and punishing and hopefully landing some combos. Fortunately Tekken allows for using 1 character against all, so theres no need to learn any sort of counter picks, just master one favourite. I tried picking up a second character, but man its exhausting to memorize so much shit so soon  :shock:

https://streamable.com/1a8w2 not mine but had some similar moments today, man the clenching. Making me shout at the monitor out of hype alone.
« Last Edit: June 03, 2017, 06:52:54 am by Gravoth_iii »
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
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Offline Vibe

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Re: Tekken 7
« Reply #63 on: June 06, 2017, 12:56:40 am »
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Well, I've been pestering KuoiN about Tekken 7 info for some time now, but I'm just about ready to give in and buy. While I like SFV visuals more, this statement from a SFV guy was very convincing:
Quote
In just a few hours of tekken, I experienced something I haven't once seen in SFV: actually fair gameplay. If I get hit in tekken, I wasn't paying attention, failed to notice the opponent's patterns, or I was just legitimately outplayed.
In SFV everything's a guess. You only get a few guesses before you're out, so half your losses can be chalked up to just bad luck.

There's really a shitton of 50/50 in SFV. I heard you can even react to grabs in Tekken and tech them appropriately?

Offline Gravoth_iii

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Re: Tekken 7
« Reply #64 on: June 06, 2017, 02:27:04 am »
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Grabs can be broken on reaction but its definitely not easy, you can based on the arm that extends from the opponent judge if its a 1 or 2 grab. Some characters have special grabs with different inputs that can be broken differently, and can make it more of a guess but really landing grabs is more effort than its worth sometimes unless you play a character like King which can do some insane grab damage. I generally just guess input but im not fast enough to even react to getting grabbed yet, but it doesnt really bother me much because its possible to play around grabs anyways.

Tekken definitely has 50/50 stuff, but really it comes down to being able to judge what the opponent is thinking. If you are low hp he will almost always do a low to finish the deal, but they are extremely punishable so if you know its coming and block it you basically got your comeback served.
In the end 50/50's are there, but to win you want to be confident in your punishes. Its so satisfying when you notice patterns and can anticipate or punish stuff on reaction.


I couldnt recommend any Tekken game more than this one. Just pick up Akuma and youll be playing a better game with almost the same gameplay LUL Poongko found a 100% combo with him recently https://clips.twitch.tv/EnthusiasticNimbleFinchPeteZaroll Or just any other character that looks cool, it seems like people are putting out a lot of info on almost everything so it'll be easier to learn since the game is kind of lacking on that part.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
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Offline Vibe

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Re: Tekken 7
« Reply #65 on: June 06, 2017, 08:54:13 am »
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Lol I saw that Poongko akuma vid :lol:

Nah if I'm gonna play I'm gonna play a real Tekken char. I'm not that crazy about SF mechanics, I don't mind switching. Now while people do say "just choose whoever you like", this usually goes only as far as you don't hit one of the advanced execution characters with something silly like just frames.

There's actually an incredible Tekken info post on SFV reddit:
https://www.reddit.com/r/StreetFighter/comments/6ew0ju/congratulations_to_the_tekken_team_for_the/

So I've been going through this character guide https://docs.google.com/document/d/1yqgxbES6su4clpQou2hzlZN40rpPBtwmMRKWfexbj3g/preview and will probably choose someone visually appealing, someone that I like the moves of.

Also, what is "backsway" supposed to be?
« Last Edit: June 06, 2017, 10:41:52 am by Vibe »

Offline Gravoth_iii

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Re: Tekken 7
« Reply #66 on: June 06, 2017, 04:19:49 pm »
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I think only a few characters have a backsway done by pressing down and back or something, its sort of a stance leaning backwards that can (i think) dodge highs, and probably gives some special moves when you are in it. Nothing too special.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
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Re: Tekken 7
« Reply #67 on: June 08, 2017, 11:28:56 pm »
+1
Picked up Yoshimitsu as a 2nd character, he has 180 something moves lol. Good thing you only really need to use around 20 consistently. Really fun character though my friend beat my ass with his Kazumi.

Secret tech with yoshi, 1+2+3+4,b,f,u,d+3+4 does the bryan taunt animation. Also spits out bad breath unblockable for a whole 1 damage!
« Last Edit: June 08, 2017, 11:40:43 pm by Gravoth_iii »
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
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Offline Vibe

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Re: Tekken 7
« Reply #68 on: June 09, 2017, 01:45:25 am »
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Playing Claudio myself. I enjoy learning this game, much more than SFV. And the combat feels better, but it's hard to point out why. I guess I feel like I have more control and freedom over everything.

Offline Gravoth_iii

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Re: Tekken 7
« Reply #69 on: June 09, 2017, 04:52:13 am »
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I was watching Avoidingthepuddle go through claudio, he seems quite unique. Also he can be pretty damn JoJo
(click to show/hide)

Man i was sleepign with the WNF stream up, then i woke up for about a minute and saw this shit happen https://clips.twitch.tv/IntelligentStylishFrogBuddhaBar fuckers got me too hype in a couple of seconds that it took me like half an hour to fall asleep again.





Sick fucking guide for a character i will never play!
« Last Edit: June 09, 2017, 07:04:40 am by Gravoth_iii »
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
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Offline Vibe

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Re: Tekken 7
« Reply #70 on: June 09, 2017, 08:46:57 am »
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Yeah, Claudio has a unique powerup that you get when you hit with certain attacks. That in turn enables a few new attacks that are either quite powerful or safe or launchers. It's pretty fun and it isn't that hard to manage.

Played a few online matches yesterday, while I got a lot of "connection to player lost" on fight request, none of the matches lagged at all. Same for matches with my friend from Finland (so quite the distance). That by itself is incredible, considering 50%+ matches in SFV were laggy and had people teleporting or the lag was clearly one-sided.

Really gotta get used to backdash cancelling though. I'm having a hard time dealing with pressure and defense. I've been cheesed out by one guy spamming Kazuya flying spinning and I had no idea what to do. The indicator of a total scrub (for both of us of course) :lol:

EDIT: wow, I didn't know that both players can pick left side, and the game just turns the camera around for each player. I though if you picked left the other guy is forced right.
« Last Edit: June 09, 2017, 10:43:55 am by Vibe »

Offline Gravoth_iii

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Re: Tekken 7
« Reply #71 on: June 09, 2017, 04:08:47 pm »
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Kazuya spinning kicks are definitely a noob killer, ive been eating those a lot. Super punishable if you block them though, i think it hits high, low, low, mid and the second low gives you a launcher if blocked. But if the move isnt spammed, its hard to react in time. Same with his hellsweep which is a fast low launcher.

https://clips.twitch.tv/WildExpensiveNuggetsTooSpicy Wow! Josie looks soo cheap.. pretty sick tho.
« Last Edit: June 09, 2017, 05:37:47 pm by Gravoth_iii »
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
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Offline IR_Kuoin

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Re: Tekken 7
« Reply #72 on: June 10, 2017, 12:55:32 am »
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Wanted to learn King, went through and did all his 187 moves, and man does he have a lot of grapple variations, obv. some of them are only worth doing really as they do the most dmg but still. If anyone can remember all the different versions and execute them in a match, hats off. Maybe I should make a custom rainmeter so I don't forget hah.

And after playing Akuma for around 35 hrs I gotta say his neutral is kinda lacking to me, not a lot of pressure and most of his damage comes from FADC'ing which takes around a whole round to fill up for use, all his pressure strings are mainly two hits and the one that ends in three hits is highly punishable. He has pretty good mixup though after knockdowns and on pressure with his demon flip. I'm still gonna play him as main for now but time to check out a real Tekken char. :D 
« Last Edit: June 10, 2017, 01:11:22 am by IR_Kuoin »
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Offline Gravoth_iii

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Re: Tekken 7
« Reply #73 on: June 10, 2017, 03:49:33 am »
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The huge grapple combos are not necessary, you could try to get something like the rolling death cradle down for that huge 60-70% damage, but the grabs that are important with king are giant swing and tombstone from what ive heard. Tor plays king and got me with one of the heavy hitting grapple combos and its just a long cutscene of death while mashing 1,2,1+2 hoping for something to break it lol, its a scrub killer for sure.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
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Offline IR_Kuoin

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Re: Tekken 7
« Reply #74 on: June 10, 2017, 11:39:20 am »
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For sure, but there's just to so many variations you kinda wonder what's the point, looks cool at least, but yeah cmd grabs are never gonna be a core element anyway, if you keep going for them the opponent doesn't even have to guess what you'll do.
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