From what I've seen Zelda is wonderfully made game, Horizon: Zero Dawn for PS4 is similar in that respect.
But I doubt you'll see anything new in there. Maybe something unusual for Zelda games or light RPG genre, I know they tried to simulate couple things and incorporate them into gameplay.
Problem with modern game industry is lack of skilled designers (old designers were better programmers and had more sound ideas but were heavily restricted with early hardware) coupled with money driven goals. It was always about money, but there was some leeway and people actually believed if they make a best game they could atm it will sell. Now there are marketing teams who have researched ton of stuff and know what sells and what not. They don't allow experiments which cost ton of money but aren't likely to bring extra buck.
Devs are going heavy with mechanics that build addiction, games are trying to tie you to them. Very few care about actual experience, there are mostly experiments with VR but those can't really be called finished games or complete virtual experiences. But from my point of view VR or AR is the way to go, shame people aren't willing to seriously bite into it. Imagine VR arenas where with some clever real-time orientation control could truly allow people to teleport themselves into another world. I think such a thing where you pay a ticket for few hours is better for VR experience than in home attempt which will always be constrained by lack of available space.
One of recent games I really liked is Factorio, it is really well made and incredibly addictive sim. But after a while you start to feel that someone is leading you by the nose, like when you're grinding in aRPG like Diablo. There is no difference between playing those games or some browser clicker game (like this one for example:
https://swarmsim.github.io). It's all about numbers and time it takes for numbers to grow larger. No amount of shiny pixels and rewards can conceal true nature of games made in such a way.