Author Topic: Leveling should be removed  (Read 2363 times)

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Offline darude

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Leveling should be removed
« on: July 09, 2016, 06:13:26 pm »
-3
Question:

Because of level 37-38s and people having so much loomed items that they can stick one up their arse if they'd like to, don't you think potential new players will think this mod sucks monstrous amounts of balls? And like this is not enough, they will also be faced with a grind to 35 that just sucks amazing amounts of tits.

Let's not complain this m o d  i s d e a d, or that there is a lack of players.

Offline Gurgumul

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Re: Leveling should be removed
« Reply #1 on: July 09, 2016, 07:01:49 pm »
0
If you remove leveling, why not remove gold and let everyone have all the items? Then you'll be left with just plain Native Warband multiplayer with slightly different animations and more equipment. Leveling itself is not the problem, the problem is how it's carried out. First of all, the leveling curve is just dumb. You get the first 30-something levels in one go, and once you get to 34 you have to endlessly grind to 35. There are some masochists who don't retire at 35.
http://forum.melee.org/suggestions-corner/xp-level/
http://forum.melee.org/general-discussion/flatten-xp-level-curve/
Flattening the xp/level curve would create bigger differences between low and high level chars. But then again, people would spend more time at lower levels, so you'd have more low level players running around rather than lvl 37 tryhards with all +3 items. The reason why people stay and not retire at 37 is that they don't get the appropriate amount of looms: you get 1 for 35 (8 mil xp), 3 for 36 (24 mil xp), and still 3(?) for 37 (110 mil xp).
http://forum.melee.org/suggestions-corner/release-the-multiplier-from-it's-x5-shackles!/
Also a good thing would be to wipe everyone's accounts. New players come into the game and get mauled by lvl 37 wizards with their loomed everything and tryhard skills. But a wipe would only work if you redo the xp/level curve. People like to level up and feel more powerful with each level. If I'm stuck at one level for an eternity, I won't enjoy it much.
Another reason why people get discouraged is the current tick system. Everyone in a team gets equal amount of xp and gold, regardless of how they contribute to the team. People like to be rewarded for their efforts and achievements, so we should get xp and gold at the end of each round, based on how much damage we dealt, how many kills we got, how long we stood at the flag and so on. If you did nothing - you get some base amount just to get new players going. If you did good - you get a bonus. Maybe add a general multiplier based on win/loss ratio so that players who clearly contribute to their team's victory get slightly more xp and gold while players who happen to lose more than win for some reason get less.

But I guess none of it will happen, all that's left is wait for August and OKAM EA, then I can finally leave this cesspool called cRPG.
« Last Edit: July 09, 2016, 07:17:39 pm by Gurgumul »

Offline Varadin

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Re: Leveling should be removed
« Reply #2 on: July 09, 2016, 07:40:12 pm »
+5
You just met good players tahts it. Good player with lvl 30 could retk 38 ez
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Offline Admerius

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Re: Leveling should be removed
« Reply #3 on: July 09, 2016, 08:07:23 pm »
+2
"Leveling should be removed"

Mod needs Life support, telling an old 80+ year old to train to get a six pack, when he really needs practice in telling the nurses when his diaper needs changing, is a bit extreme.

Something like: EU5 level cap raised to MAX=34, EU1 & 2 capped to lvl 30+ OR Gen 2+

Offline darude

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Re: Leveling should be removed
« Reply #4 on: July 09, 2016, 09:57:54 pm »
0
You just met good players tahts it. Good player with lvl 30 could retk 38 ez

The only people I have heard this from is from the high leveled. Funny!

Offline darude

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Re: Leveling should be removed
« Reply #5 on: July 09, 2016, 09:58:26 pm »
0
"Leveling should be removed"

Mod needs Life support, telling an old 80+ year old to train to get a six pack, when he really needs practice in telling the nurses when his diaper needs changing, is a bit extreme.

Something like: EU5 level cap raised to MAX=34, EU1 & 2 capped to lvl 30+ OR Gen 2+

Keep a separate server for those +35. Would be much better.

Offline the real god emperor

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Re: Leveling should be removed
« Reply #6 on: July 09, 2016, 10:28:25 pm »
0
haha

Offline Casul

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Re: Leveling should be removed
« Reply #7 on: July 09, 2016, 10:48:29 pm »
+2
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Mr_Oujamaflip

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Re: Leveling should be removed
« Reply #8 on: July 09, 2016, 10:58:55 pm »
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I agree with this guy. The problem is it's probably too late. Had this been in when the level 35 patch arrived it could have worked because the new players would've stayed put.

Offline Gurgumul

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Re: Leveling should be removed
« Reply #9 on: July 09, 2016, 11:00:42 pm »
0
Keep a separate server for those +35. Would be much better.
"Leveling should be removed"

Mod needs Life support, telling an old 80+ year old to train to get a six pack, when he really needs practice in telling the nurses when his diaper needs changing, is a bit extreme.

Something like: EU5 level cap raised to MAX=34, EU1 & 2 capped to lvl 30+ OR Gen 2+
servers would be even more empty then

Offline Casul

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Re: Leveling should be removed
« Reply #10 on: July 09, 2016, 11:00:57 pm »
+3
I agree with this guy. The problem is it's probably too late. Had this been in when the level 35 patch arrived it could have worked because the new players would've stayed put.

ye and the old players would have left, would have also made it impossible to retire and get loomed gear?

So problems stays, old players with loomed gear would have been op and new players with unloomed would have cried.

infinite circle of cRPG
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Blackbow

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Re: Leveling should be removed
« Reply #11 on: July 09, 2016, 11:21:51 pm »
0
Question:

Because of level 37-38s and people having so much loomed items that they can stick one up their arse if they'd like to, don't you think potential new players will think this mod sucks monstrous amounts of balls? And like this is not enough, they will also be faced with a grind to 35 that just sucks amazing amounts of tits.

Let's not complain this m o d  i s d e a d, or that there is a lack of players.

best way to get masterwork as new player is to join a famous old clan...
few of them have 300+ mw in armory.
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Offline the real god emperor

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Re: Leveling should be removed
« Reply #12 on: July 09, 2016, 11:41:43 pm »
+1
ye and the old players would have left, would have also made it impossible to retire and get loomed gear?

So problems stays, old players with loomed gear would have been op and new players with unloomed would have cried.

infinite circle of cRPG

all we needed was a char wipe but all my posts ended up with 20-30 downvotes

Offline Asheram

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Re: Leveling should be removed
« Reply #13 on: July 10, 2016, 12:40:29 am »
+2
Why not just play native then if you want to remove leveling? And new players start at level 26 now where as it was level 3 when I was a new player.

Plus new players get free mw items as well I cant remember how long it took me to get 1 loom point let alone mw when I was new.
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Offline Falka

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Re: Leveling should be removed
« Reply #14 on: July 10, 2016, 12:57:18 am »
+2
Let's not complain this m o d  i s d e a d, or that there is a lack of players.

But... The mod is dead and it lacks players? It's 2016, there's no active devs and there's probably no more than 100-150 players in total still playing this mod. What do you expect?
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