Poll

Is the Panos correct?

Yes, once again The Panos stands correct
18 (27.7%)
No, you're a fucking retard
6 (9.2%)
Oh for fuck sake, someone call Cmp, someone needs to ban this Greek prick
14 (21.5%)
GIVE THEM RUN
8 (12.3%)
Yhohohohohoho
19 (29.2%)

Total Members Voted: 64

Author Topic: How hard can it be?  (Read 5954 times)

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Offline oguz

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Re: How hard can it be?
« Reply #30 on: May 29, 2016, 02:57:10 am »
0
Its not hard panos. Its impossible. This game never got a big community. You cant simply got new players to a shitty game with shitty 10 year graphics.
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Offline Golem

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Re: How hard can it be?
« Reply #31 on: May 29, 2016, 02:59:38 am »
0
Its not hard panos. Its impossible. This game never got a big community. You cant simply got new players to a shitty game with shitty 10 year graphics.

Well, we could try to pay the Mount And Siege server owners to switch over to cRPG :D
100+ people on that sever regularly
This is about being straight out retarded. Children see in slow motion like owls.

Offline Rico

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Re: How hard can it be?
« Reply #32 on: May 29, 2016, 05:31:33 am »
+3
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Offline Mirliva

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Re: How hard can it be?
« Reply #33 on: May 29, 2016, 06:20:48 am »
+1
My tasty kebab says; Sirtaki is true.
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Offline Jarold

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Re: How hard can it be?
« Reply #34 on: May 29, 2016, 10:07:47 am »
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Uh, nice

Offline Teeth

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Re: How hard can it be?
« Reply #35 on: May 29, 2016, 10:18:52 am »
+12
Seriously, a happy hour (double gold or xp, or both) works really well for fledgling communities, because it creates a self-fulfilling expectation that more people will be playing, leading to more people playing. Turning on double gold or xp at all times will not do shit, as people just get used to it as the new "normal".

Offline Jarold

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Re: How hard can it be?
« Reply #36 on: May 29, 2016, 10:19:55 am »
+1
Seriously, a happy hour (double gold or xp, or both) works really well for fledgling communities, because it creates a self-fulfilling expectation that more people will be playing, leading to more people playing. Turning on double gold or xp at all times will not do shit, as people just get used to it as the new "normal".

Yas

Offline Gravoth_iii

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Re: How hard can it be?
« Reply #37 on: May 29, 2016, 11:39:13 am »
0
Seriously, a happy hour (double gold or xp, or both) works really well for fledgling communities, because it creates a self-fulfilling expectation that more people will be playing, leading to more people playing. Turning on double gold or xp at all times will not do shit, as people just get used to it as the new "normal".

Definitely this, even though i have no use for something like that, the population rise will benefit me more.
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Offline Panos_

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Re: How hard can it be?
« Reply #38 on: May 29, 2016, 12:36:38 pm »
+1
Yesterday I spoke with Kratos about the map rotation, and as soon as that turk finishes with his exams, we shall update it and give the list to Dupre.

Guys, can you remind me some maps worth checking around (not native ones).

Thanks!
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Offline _Tamra_

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Re: How hard can it be?
« Reply #39 on: May 29, 2016, 05:33:36 pm »
0
"Bums of Swadia" was fun when I changed to it few days ago. Dunno if already added, worth checking out, small one.
No pun intended.
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Offline Golem

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Re: How hard can it be?
« Reply #40 on: May 29, 2016, 06:15:42 pm »
0
Sooooo, how is map rotation going to change anything? Also, why no map polls for commanders?
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Offline Mirliva

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Re: How hard can it be?
« Reply #41 on: May 29, 2016, 06:41:08 pm »
0
Can someone show Dupre which banner Krems using (in-game showing of banner).. It's payneful fix that shiiiiiiiiit!!!!11!1!1!1 :( :(
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Offline Leshma

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Re: How hard can it be?
« Reply #42 on: May 29, 2016, 09:57:00 pm »
+3
Seriously, a happy hour (double gold or xp, or both) works really well for fledgling communities, because it creates a self-fulfilling expectation that more people will be playing, leading to more people playing. Turning on double gold or xp at all times will not do shit, as people just get used to it as the new "normal".

Leveling in this mod became pointless, not even x10 would help. Original system with unlocked bonus was extremely addictive for folks who like to grind, like meself. My kind dislike hard/soft caps, balance, +/- system where to gain something you lose something. Which wouldn't be much of an issue if Leshma wasn't your typical consumer like I already told chadz. During all these years on every sensible Teeth or Kafein, effectively casual player who would spend no more than two hours per day would come at least four Leshmas, players with too much free time or an obsession over the game who spend ten or more hours per day on average. Those kind of people need something to chew on and you can't give them crumbs and expect them to be happy. Core gameplay is still solid but reward is missing for years which is why number of players dwindled.

Leshma, Kesh, Leed, kinngrimm, Finn, DaveUKR and bunch of other addicts, wannabe addicts and their fan clubs (kids who look up to knight in a shining armor plowing through masses of peasants) versus who, Merc clan and couple of sensible individuals like Tennenoth? Let's face it, this mod has become successful because it was very appealing to certain group of people. Maybe that wasn't creator's intention but that is how it played out.

Offline Xant

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Re: How hard can it be?
« Reply #43 on: May 30, 2016, 11:20:15 am »
+1
Leveling in this mod became pointless, not even x10 would help. Original system with unlocked bonus was extremely addictive for folks who like to grind, like meself. My kind dislike hard/soft caps, balance, +/- system where to gain something you lose something. Which wouldn't be much of an issue if Leshma wasn't your typical consumer like I already told chadz. During all these years on every sensible Teeth or Kafein, effectively casual player who would spend no more than two hours per day would come at least four Leshmas, players with too much free time or an obsession over the game who spend ten or more hours per day on average. Those kind of people need something to chew on and you can't give them crumbs and expect them to be happy. Core gameplay is still solid but reward is missing for years which is why number of players dwindled.

Leshma, Kesh, Leed, kinngrimm, Finn, DaveUKR and bunch of other addicts, wannabe addicts and their fan clubs (kids who look up to knight in a shining armor plowing through masses of peasants) versus who, Merc clan and couple of sensible individuals like Tennenoth? Let's face it, this mod has become successful because it was very appealing to certain group of people. Maybe that wasn't creator's intention but that is how it played out.
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Offline Man of Steel

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Re: How hard can it be?
« Reply #44 on: May 30, 2016, 02:12:46 pm »
0
What about me, Leshman? Why did senpai not notice Xant?
Because he's talking to real Players and not finnish Ponys :D
For fuck sake Linux, fix your signature.