Here I have an idea.
Any weapon that doesn't have a sheath in-game, can't be sheathed. Weapons that can't be sheathed are 0 slot. Same goes for shields, no strap on back - 0 slots.
Heavy axes have crushthrough shields(if you crushthrough it reduces damage right?) So, they have only 20% base damage after shield crushthrough.
Blocking couched lances with shields knocks you down, minimal shield damage. Blocking couched lance with a weapon disarms you and you have to pick up your weapon from the ground.(you can steal this script from Vikingr, it's not like anyone plays it anymore.)
Heavy polearms also have crushthrough shields like axes, but they only stun after crushthrough and do reduced damage to the shield.
If you chamber a dagger, there is a chance you'll disarm your opponent.
All throwing weapons that don't have a bag and are relatively heavy like throwing axes, only have 1 ammo and are 0 slot. Throwing lances can't be sheathed. Overall the damage of throwing weapons without a sheath is buffed and missile speed reduced.
Bows:
- 35 arrows in one quiver
- all quivers are 1 slot, 50% nerf in missile speed on short bows
- 30% on long bows
- all bows are 1 slot, but weight is increased on longer bows
- accuracy is buffed
- archers can only retrieve arrows from dead bodies (thing this was a feature for a time, dunno why it got removed)
Xbows:
- 20 bolts
- bag of bolts and steel bolts is 0 slot
- accuracy reduced alot
- damage reduced slightly
- missile speed increased alot
- much heavier than bows
- low strength requirements compared to bows
- need power draw (starting at 1 with hunting xbow, and ending with arbalest at 5) power draw difficulty doesn't correlate with strength difficulty, you need +2 str, so if an xbow is 3 powerdraw = 9 strength, you'll need 11 str to equip it
Shields:
- buffed speed
- equiping a shield reduces your weapon proficiency, with the exception of bucklers
- arrows do almost no damage to high-tier shields, bolts do
- stepping on a dropped shield has a chance of knoch down and death on impact
- jk
2h and poles:
- the speed of most 2h is buffed, but the damage is nerfed, this goes for all 2h with a thin blade relative to their length
- flamberge is an exception, it gets buffed both in terms of speed and damge, but can only block down/stabs
- heavy greatsword cannot be crushed through (spikes)
- all polearms get 4 directions (exception: pikes, long spears, bamboo spears etc), but have nerfed speed in this mode
- secondary mode on 2handers doesn't nerf slash dmg, buffs stab and nerfs speed
Get on it Dupre and Co. !
At fifteen, I had the will to learn; at thirty, I could stand; at forty, I had no doubts; at fifty, I understood the heavenly Bidding; at sixty, my ears were opened; at seventy, I could do as my heart lusted without trespassing from the square. THO
edit:
Cav:
- destrier gets more health
- armoured horses get more armour
- armoured horses get faster
- armoured hourses get their turn speed nerfed
- courser gets more speed and more turn speed, no armour and lower hit points though
- black horse gets more hp
- plated charger is as fast as a donkey and has 55 charge and 110 armor
- steppe horse, sumpter horse and donkeys get a bonus, for speed and turn speed, in rainy weather
Helmets:
- helmets like great helms and all high tier helmets get armur buff and weight and difficulty increase(with the exception of the white sallets - the old ones)
I'll add to this list