Sell 10 million copies and they're pretty much set for life anyways, unless they implode in a shower of nouveau-riche hedonism. They could file their fucking teeth into fangs and turn their face into a weird lizard-human hybrid like those crazy people, who gives a shit about being unemployable when you're rich. Crazy just becomes eccentric. Plus it would be an interesting PR point, hey our devs are freakish surgical experiments, schizophrenia made physically manifest. It would get trolls, the main target demographic for the game, interested at least.
If it were mine, and I sold 10 million copies, I would exactly do that. Then I would nerf things that people love and buff things people hate, and just become the ultimate troll- I mean you're rich already, might as well make people's lives miserable.
I imagine it as an MMO M&B campaign with people playing all the little NPCs, like Bandits, Small merchants etc. With the ability to free build, a complex, yet streamlined crafting system, impeccable combat mechanics that only Morhau can rival. But...
I still don't get it. How do you guys manage conflict? Is it all real-time and when you log off, you have to rely on your family NPCs to keep watch?
Also, I expect that Admins in oKaM, might be a bit more organic, right? Say, possessing the title of lord and basically have all the players working for them. Atleast, at the launch of the game, before clans are ready to take over this system. With chadz being either a king of one of the kingdoms or a deity, that gives grace on opportunity. I mean, you guys said, you're making the game you want to play, but I doubt you're going to start off as peasants.
Either way, I hope you sell atleast 1 milion copies, gl
From the earlier days, I got the impression the game would run itself. You become a trolly murderer, and the local lord and his men will hunt you down and throw you in a cell (death is too quick). Then you can log in, but all you can do is wander around in a 10'X10' cell for a couple weeks... followed by an execution.
I really hope the feudalism is strong in this one. Sure, you can build a hovel in the mountains, or a farmstead far away from the towns, but you can expect the local strong men to come from the city and collect rent- be it silver or payment-in-kind, or maybe they'll leave you alone if you provide military service.
But, as it is already (mostly) made, all we can do is wait and see.
But I am curious how they will deal with the timezones.