Poll

Do you like the suggested map rotation?

Yes,sounds good.
23 (82.1%)
No, because x is bad (Please state x as a reply.)
2 (7.1%)
Specifically, Outpost Village is bad.
3 (10.7%)

Total Members Voted: 27

Voting closed: April 28, 2016, 12:28:09 pm

Author Topic: New Map Rotation Proposal (Important!) (To be edited, replaced)  (Read 3177 times)

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Offline the real god emperor

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+13
As we all are aware, the current map rotation is filled with boring, bugged, laggy, class killing maps. We always lose players when an unpleasant map opens in EU1.
I spent some time to browse through maps and find what can be suitable for EU1. I tried to stay away from City maps, or maps that would favor/kill a specific class(Such as Dune, full plain desert, turns the game into a cavalry haven.). Also keep in mind that all the maps listed here are in cRPG files. All needs to be done is changing the rotation on server.

To be more specific, current proposal is removal of city&plain maps and adding 3 new maps to the rotation.Yet I took a pic of every map I thought of and put here.

I know it looks like the rotation we currently have.Thats why I put the ones in my mind here, so we can state how much we hate x map. So please leave a reply with your thoughts because this is a community project so your opinion is important (even Hobo's).

-Tropical (scn_tropical.sco)
(click to show/hide)

-River Village (scn_river_village.sco)
(click to show/hide)

-Waning Cold (scn_waning_cold.sco)
(click to show/hide)

-Outpost Village (scn_outpost_village.sco)
(click to show/hide)

-RuIn (scn_RuIn.sco)
(click to show/hide)

-Nord Village (scn_nord_village.sco)
(click to show/hide)

-Village Ruins (quick_battle_1.sco)[confirmation needed]
(click to show/hide)

-Heathland (The Black Gates) (scn_heathland.sco)
(click to show/hide)

-Village Oasis (scn_oasis_village.sco)
(click to show/hide)

-Citadel Ruins (scn_citadel_ruins.sco)
(click to show/hide)

-Domremy (scn_domremy.sco)
(click to show/hide)

-Snowy Hamlet (scn_snowyhamlet.sco)
(click to show/hide)

-Vendetta (scn_vendetta.sco)
(click to show/hide)

-Ruined Castle (scn_ruined_castle.sco)
(click to show/hide)

-Battle Of The Mounds (scn_battle_of_the_mounds.sco)
(click to show/hide)

-Battle in Swadia(Bums of Swadia) (scn_battle_in_swadia.sco)
(click to show/hide)

-Winter Invasion
(scn_winter_invasion.sco)
(click to show/hide)

-Forest Run ATS (scn_forest_run_ats.sco)
(click to show/hide)

-Small Village (scn_small_village_ats.sco)
(click to show/hide)

-Reveran Village (scn_multi_scene_enl_reveranvillage.sco)
(click to show/hide)

-Native Ruins

-Native Port Assault

-Native Village




edit: Also do I need to find the terrain code for all those?
« Last Edit: April 21, 2016, 04:05:55 pm by Kratos »

Offline Renay

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Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
« Reply #1 on: April 21, 2016, 01:04:16 pm »
+4
Damn, you beat me to it, Kratos. I wanted to make this thread.

Devs! This is extremely important, we need new maps! The old ones are getting super annoying. Please change the rotation. You don't even need to test them, since we are a small playerbase and a tight-knit community, we can do the testing while we play on them and report back here.

Reveran Village and Waning Cold were very good maps. Why are those no longer in rotation?
« Last Edit: April 21, 2016, 01:08:43 pm by Renay »
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Offline the real god emperor

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Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
« Reply #2 on: April 21, 2016, 01:06:22 pm »
0
I am gonna play some Mercenaries later today. To check the map rotation there(they have a frustrating never changing map rotation but we could try some of those out). I dunno if the maps they use are public or credited though.

Offline Renay

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Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
« Reply #3 on: April 21, 2016, 01:11:53 pm »
+1
You don't have to go that far, just check the scene editing forum here. We have a bunch of cool maps waiting to be added.

My favorites:

http://forum.melee.org/scene-editing/kais-map-stench/

http://forum.melee.org/scene-editing/new-battle-map-scandinavian-village/

might try my hands on the scene editor myself. It doesn't look that hard.
« Last Edit: April 21, 2016, 01:22:46 pm by Renay »
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Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
« Reply #4 on: April 21, 2016, 01:23:28 pm »
+3
I've been playing a lil bit on CHN_1.
I think they have some interesting maps, we should maybe check through em' and find some new maps.
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Offline Torben

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Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
« Reply #5 on: April 21, 2016, 01:50:49 pm »
+1
most importantly take the fuggin broken maps out of rotation and dont put broken ones in, idrc about the rest.
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Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
« Reply #6 on: April 21, 2016, 03:07:04 pm »
+4
-Waning Cold (scn_waning_cold.sco)

   This map would be fun if the water parts were levelled enough to remove the running penalty. It's a fun "mechanic" sporadically, not on a map made mostly of it, which led to most fights being made near the small ruins snow that are on the edge of the map.

Offline Golem

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Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
« Reply #7 on: April 21, 2016, 03:53:49 pm »
+2
-Waning Cold (scn_waning_cold.sco)

   This map would be fun if the water parts were levelled enough to remove the running penalty. It's a fun "mechanic" sporadically, not on a map made mostly of it, which led to most fights being made near the small ruins snow that are on the edge of the map.

AFAIK there are parts that reduce your speed and parts that don't, just have to be careful where you step. I loved that map, btw
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Offline Halk

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Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
« Reply #8 on: April 21, 2016, 04:03:31 pm »
+2
I would also suggest adding the real Nord Village map and the similar harbour one that are in the rotation atm. I always like these two maps and I'm quite sure others do aswell.


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Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
« Reply #9 on: April 21, 2016, 04:38:04 pm »
+2

Offline Renay

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Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
« Reply #10 on: April 21, 2016, 04:54:40 pm »
+1
and the similar harbour one that are in the rotation atm.

Port Assault, one of my favorite maps, but it does favor infantry over cavalry. Maybe with a little bit of editing, that could be changed.
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Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
« Reply #11 on: April 21, 2016, 05:26:39 pm »
+2
Port Assault, one of my favorite maps, but it does favor infantry over cavalry. Maybe with a little bit of editing, that could be changed.

nah its ok to have maps that favor different sorts of classes imo
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Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
« Reply #12 on: April 21, 2016, 05:45:09 pm »
+3
Please add The Burning Witch (tavern fight) map to rotation. Thanks.
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Offline Gurgumul

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Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
« Reply #13 on: April 21, 2016, 05:46:32 pm »
+3
I suggest adding almost all (except some extremely unplayable) maps from cRPG files to the rotation, and possibly adding even more maps to the files. Certain maps aren't the problem - it's that the rotation is repetitive, and even the best maps get boring after a while. With great diversity there wouldn't be such a problem - you'd very rarely think "oh, this boring map again". Even the bad maps would become fun to play once in a while, because they'd be played rarely, and more as a non-competitive refreshment. The mod is slowly dying anyway, so why not have a little fun? It's not like the competitive side of the game will get hurt, as it's practically non-existentand rightly so (except for some tryhard 2h heroes).
Unfortunately the admins are very conservative when it comes to the map rotation. I bet 10 stones that all of them have a big sign that says "NO FUN ALLOWED" above their screens.

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Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
« Reply #14 on: April 21, 2016, 06:15:50 pm »
+2
Can the rotation be random, so we avoid people quitting instantly on map change because they know "that map" they dislike is coming next?