Author Topic: Dev Blog #5 Combat  (Read 85169 times)

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Offline Gaz.Spencer

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Re: Dev Blog #6
« Reply #300 on: March 30, 2016, 08:11:21 pm »
0
Light RPG elements cRPG offers is enough for me tbh. Not into Strategus or grand strategies of that kind. Combat comes first everything else after. If Donkeys focus is on game systems like Life is Feudal where you spend more time gathering resources and building stuff than fighting, then it's not a game for me.

Based on what I saw in latest video, Mordhau is much better than Chivalry, which is ultimately arcade game for simpletons. Mordhau seems to have everything from Warband but much improved. Combat finally looks natural and realistic, unlike Warband which is complex but looks awful.

Edit: Would like to see singleplayer campaign in Mordhau like the one in Kingdom Come. Maybe even co-op. But game for austists like cRPG Strategus, no thanks.

Actually I'm pretty sure the Donkeys said their main focus was combat, and they will have dedicated instanced battles. So the Epic world is only for those who want to play it, however I do believe that they said you can only gain weapons by playing Epic.

imo no games combat will ever look realistic. Real life just doesn't work in games. Except Squad  :D

Offline MacX85

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Re: Dev Blog #5
« Reply #301 on: March 30, 2016, 08:19:36 pm »
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Light RPG elements cRPG offers is enough for me tbh. Not into Strategus or grand strategies of that kind. Combat comes first everything else after. If Donkeys focus is on game systems like Life is Feudal where you spend more time gathering resources and building stuff than fighting, then it's not a game for me.

For me personally a Planetside style game with proper medieval combat would be enough for a start... war for territory all day long.
« Last Edit: March 30, 2016, 08:53:31 pm by karasu »

Offline karasu

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Re: Dev Blog #5 Combat
« Reply #302 on: March 30, 2016, 08:53:42 pm »
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 :mrgreen:

Offline Nebun

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Re: Dev Blog #5
« Reply #303 on: March 30, 2016, 10:56:28 pm »
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For me personally a Planetside style game with proper medieval combat would be enough for a start... war for territory all day long.

booring, no long term goals
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Offline Golem

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Re: Dev Blog #5 Combat
« Reply #304 on: March 30, 2016, 10:56:31 pm »
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F o o l   m e   o n c e . .
This is about being straight out retarded. Children see in slow motion like owls.

Offline MacX85

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Re: Dev Blog #5
« Reply #305 on: March 30, 2016, 11:07:29 pm »
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booring, no long term goals

Sure, but it would be fun initially to always have something to fight for instead of sitting around bored until something happens again like in Persistent World mod.

Offline Teeth

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Re: Dev Blog #6
« Reply #306 on: March 31, 2016, 12:05:55 am »
+2
I find the system they used in the upcoming game Mordhau very well though:

https://www.youtube.com/watch?v=p-B4AwgArwA
Damn, looks good.

Offline Nebun

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Re: Dev Blog #5
« Reply #307 on: March 31, 2016, 01:39:01 am »
+1
Sure, but it would be fun initially to always have something to fight for instead of sitting around bored until something happens again like in Persistent World mod.

Thats what alternative game mods are for. Stronghold, Battle, Siege etc. Thats why CRPG and strategus is the best mix, because u get both.
Planetside is primitive crap, played it, bored after 1 week. No real tactic nothing. Same as in Elderscrolls online.
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Offline Jezbelle

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Re: Dev Blog #5 Combat
« Reply #308 on: March 31, 2016, 09:19:35 am »
+3
N
« Last Edit: May 11, 2018, 06:50:18 pm by Jezbelle »

Offline Nebun

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Re: Dev Blog #5 Combat
« Reply #309 on: March 31, 2016, 02:03:59 pm »
+1
I think they've been explicitly clear that while Epic will be open world, it will not be grindy. They've re-iterated that the focus will be more on adventuring and exploration, politics and war, rather than endless resource gathering. That is why they are implementing "family" NPCs to get around the tedious work, so that you can get right into the fun instead. In my head, I imagine it along the lines of playing 1st person in a strategy game, AKA Age of Empires 2: villagers gathering resources in the background, and you're playing a soldier, either defending them, or capturing more land for them to expand upon. Plus the amazing social benefits and individual freedoms of an MMO.

and thats exactly what i like about it :)
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Offline MacX85

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Re: Dev Blog #5
« Reply #310 on: April 01, 2016, 12:00:06 am »
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Thats what alternative game mods are for. Stronghold, Battle, Siege etc. Thats why CRPG and strategus is the best mix, because u get both.

Pretty sure those modes are off the table, except for instanced sieges.

Quote
Planetside is primitive crap, played it, bored after 1 week. No real tactic nothing. Same as in Elderscrolls online.

To be precise: I was talking about PlanetSide 1 rather. But yeah, it's not really about tactics in the end. That could easily be added on a working game that's fun being played. You simply log in, ride across vast landscapes and battle it out near castles and such. The primitive casual player inside me would be fine with that.

Offline Golem

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Re: Dev Blog #5
« Reply #311 on: April 01, 2016, 01:12:13 am »
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Pretty sure those modes are off the table, except for instanced sieges.

Pretty sure you're talking absolute shit.  :)
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Offline Nebun

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Re: Dev Blog #5
« Reply #312 on: April 01, 2016, 04:30:50 pm »
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Pretty sure those modes are off the table, except for instanced sieges.

To be precise: I was talking about PlanetSide 1 rather. But yeah, it's not really about tactics in the end. That could easily be added on a working game that's fun being played. You simply log in, ride across vast landscapes and battle it out near castles and such. The primitive casual player inside me would be fine with that.

who said its off the table?
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Offline MacX85

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Re: Dev Blog #5 Combat
« Reply #313 on: April 01, 2016, 05:57:45 pm »
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Those modes were introduced for the kickstarter campaign before the "epic" concept was revealed. However sieges and battles are pretty much reconfirmed.
Haven't heard anything about Stronghold though.

Offline Jacko

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Re: Dev Blog #5 Combat
« Reply #314 on: April 01, 2016, 06:40:57 pm »
+3
I can confirm, we will have game modes.
Monkeys!