Hey! Good to see things are progressing and some things start crystalizing and also some new faces
Eventhough I still cant really well imagine how the combat will work or feel ... If stances will support or brake the combat flow or not.
Regarding the "combat system for everyone" question; I really cant remember when this ever was
the big question tbh, while it was mostly more of a question of: who will the combat cater to the most. To the realism faction with historic accurate moves focus, the slashy action and speed faction with lots of effects and ninja feel, the immersive cinematic faction with most sceenic and epic appeareance, or nerdy complex and feature-packed style ... or what specific, balanced mix.
And i believe that this is one pretty important question to solve and to vocalize to the community for the benefit of the development and the whole pitch and the community evolution. Imo a clear vision of the goal is necessary at some point, so it becomes easier to decide whats the right or wrong path to go down; and for the community to have a better feel for where we are going and what to expect and what it is we are supporting - and what to possibly tell others about the game - or for some people to possibly bail out if its not their thing.
I have a little objection to another statement from chadz, which was, that combat should be "fair". I know it was not meant in this way, but still: combat has not to be fair and shouldnt be even ... it has to be challenging ... and balanced unfairness is an important component for an exciting game experiance imo. Reality isnt fair, cRPG isnt fair ... and thats what makes it fun and interresting imo.
In conjunction with the prior question of "who will the game cater to most", where different expectations can be assumed from the players - like lower expected learning courves and alot of action for slashy game but high expected learning curve with less explosive effects for nerdy style game etc.; I like to add, that also the expected "fairness level" aka. "challenge level" certainly varies between the different styles and that this should be included into the calculation for the gameplay and combat system.
Anbyhow, thanks alot for the nice update ... alot of interesting details and good look at the current state of the project, keep up the good work