Author Topic: Dev Blog #5 Combat  (Read 85103 times)

0 Members and 3 Guests are viewing this topic.

Offline tolonar

  • OKAM Developer
  • ***
  • Renown: 178
  • Infamy: 2
  • Donkey Crew mascot/tea-maker
    • View Profile
  • Faction: Bear clan
  • IRC nick: tolonar
Dev Blog #5 Combat
« on: February 19, 2016, 07:01:06 pm »
+65
Sorry for the delay folks, we wanted to show you the most recent version of how the combat looked so a few things had to be re-shot.
This week we will talk about how the combat works, particularly the stamina system and stances, and now we can finally show our latest in-game footage. Hope you enjoy! :D


Offline Gravoth_iii

  • King
  • **********
  • Renown: 1454
  • Infamy: 341
  • cRPG Player Sir White Bishop
  • \ [†] / ☼
    • View Profile
  • Faction: ▬▬ι═══════ﺤ
  • Game nicks: Byzantium_Gravoth, Prince_of_the_Land_of_Stench, Gravy, Igor_Boltsack
Re: Dev Blog #5 Combat
« Reply #1 on: February 19, 2016, 07:01:26 pm »
0
first
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
visitors can't see pics , please register or login

Offline Guray

  • Duke
  • *******
  • Renown: 574
  • Infamy: 103
  • cRPG Player
  • Geceniz esen, göğünüz bol yıldızlı olsun.
    • View Profile
  • Game nicks: Kapikulu_Guray
Re: Dev Blog #5 Combat
« Reply #2 on: February 19, 2016, 07:01:48 pm »
+2
visitors can't see pics , please register or login


Offline Utrakil

  • Marshall
  • ********
  • Renown: 885
  • Infamy: 182
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Randwig; Gerwin; Marketenderin; Fletcher
Re: Dev Blog #5 Combat
« Reply #3 on: February 19, 2016, 07:05:40 pm »
+1
third


what a comforting narating voice.
« Last Edit: February 19, 2016, 07:23:52 pm by Utrakil »
visitors can't see pics , please register or login

Offline Kansuke

  • Earl
  • ******
  • Renown: 401
  • Infamy: 38
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
  • Game nicks: Kansuke, LeRun
Re: Dev Blog #5 Combat
« Reply #4 on: February 19, 2016, 07:11:06 pm »
0
Noice !

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Dev Blog #5 Combat
« Reply #5 on: February 19, 2016, 07:13:02 pm »
0
Fifth
This is about being straight out retarded. Children see in slow motion like owls.

Offline Drunken_sailor

  • Duke
  • *******
  • Renown: 517
  • Infamy: 50
  • cRPG Player
  • schwing
    • View Profile
  • Faction: PeaceNiks
  • Game nicks: Archibot, MongolKhanTheBeerThirsty, Yerowbix
  • IRC nick: Archibot
Re: Dev Blog #5 Combat
« Reply #6 on: February 19, 2016, 07:18:46 pm »
0
6th
Always do sober what you said you’d do drunk. That will teach you to keep your mouth shut
visitors can't see pics , please register or login

Offline Casul

  • King
  • **********
  • Renown: 1010
  • Infamy: 138
  • cRPG Player Sir White Bishop
  • I like animals
    • View Profile
  • Faction: plate goons club, Krems
  • Game nicks: Cassi, Antarctica
  • IRC nick: Cassi
Re: Dev Blog #5 Combat
« Reply #7 on: February 19, 2016, 07:19:50 pm »
+13
4:45
crpg browser open in background, no fucks given
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Dev Blog #5 Combat
« Reply #8 on: February 19, 2016, 07:20:03 pm »
+2
Looks really cool, I like the idea of stances and stamina. I also wonder how shield will work in that system.
Also find trolls even before alpha is released + still no kills for chadz.
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Kalp

  • Marshall
  • ********
  • Renown: 750
  • Infamy: 253
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • Form ranks, you maggots!
    • View Profile
    • Kahhhaaargaar!!! Uuurrr!!!
  • Faction: Grey Order
  • Game nicks: Kalp_the_Grey
  • IRC nick: Kalp
Re: Dev Blog #5 Combat
« Reply #9 on: February 19, 2016, 07:25:47 pm »
0
Looks nice. How shields will influence on stamina ?
visitors can't see pics , please register or login
The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Dev Blog #5 Combat
« Reply #10 on: February 19, 2016, 07:32:47 pm »
-1
Can you disarm opponents, by catching their weapon in a parry and quickly cycling through all the stances?
This is about being straight out retarded. Children see in slow motion like owls.

Offline MacX85

  • Baron
  • ****
  • Renown: 141
  • Infamy: 14
    • View Profile
    • 3D Portfolio
  • Game nicks: Siegbert
Re: Dev Blog #5 Combat
« Reply #11 on: February 19, 2016, 07:33:26 pm »
0
Actually I'm pretty impressed... I guess I have to rewatch it a couple of times to form an accurate opinion on it.

Offline Chasey

  • Tournament Champion
  • Duke
  • *******
  • Renown: 567
  • Infamy: 103
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Vanguard_Chase
Re: Dev Blog #5 Combat
« Reply #12 on: February 19, 2016, 07:36:34 pm »
+35
I really don't like the sound of this.

Stamina to me has always been a big no no as it just restricts gameplay. It may work in a one on one where you can manage it but fighting multiple opponents for multiple minutes in a battle situation just sounds horrible.

The new stances sound terribly restrictive as well, you cant perform an attack if you don't have the correct stance, once again may be fine if your in a one on one but in a battle situation where things are constantly changing and your fighting multiple opponents at once, it doesn't sound viable.

It sounds like this combat is geared towards duelling type gameplay and not the hectic situations of a battle environment.

The reason m and b combat is so good is that it has a basic 4 directions that you start with, every new player knows these directions and can use them from the start, its a very easy idea to grasp. To make the combat more intuitive they didn't add a bunch of  gimmicks, they added functions on top of the 4 directions like chambering hilt slashing etc, but didn't mess with the core mechanics. That's why it was still  accessible for newcomers and engaging for veterans.

However your approach seems to be just adding loads of things on top of each other to try and create something new and intuitive and yet still easy to play. But to me it sounds like it will be the opposite.

I'm maybe being a bit to harsh and of course I wont really know until I've tried it, but so far this wasn't the direction I thought the combat would be going.

Thanks for the video though, was very insightful.
I like to fart on cold windows and lick the condensation :D

Offline Krave

  • Count
  • *****
  • Renown: 253
  • Infamy: 8
  • cRPG Player
  • I love dark honey [b]eer. It's awesome!
    • View Profile
  • Faction: Burg_Krems
  • Game nicks: Krave_von_Krems, Yennefer_of_Vengerberg
Re: Dev Blog #5 Combat
« Reply #13 on: February 19, 2016, 07:37:10 pm »
+1
I bet these notes in kitchen are like: "Fin pls, stop throwing forks around"

On serious note, new combat might be really good. Notice lack of warband-like running around, you walk during fighting, sprint only using stamina. I like that.

Early access will be open to everyone or just for Kickstarter backers?
« Last Edit: February 19, 2016, 08:33:16 pm by Krave »
visitors can't see pics , please register or login

People go crazy about AMGs, Ms, GTRs, EVOs
I would take Skoda over them any day
No ABS, no assistance, it's just old, loud, indestrucitble diesel engine and you, smiling in banana yellow hatchback

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Dev Blog #5 Combat
« Reply #14 on: February 19, 2016, 07:37:41 pm »
+2
visitors can't see pics , please register or login


Undecided about the combat, but i guess we'll see.