Author Topic: The problem was never ranged  (Read 5352 times)

0 Members and 1 Guest are viewing this topic.

Offline Skeith

  • Knight
  • ***
  • Renown: 43
  • Infamy: 8
  • cRPG Player
    • View Profile
The problem was never ranged
« on: February 18, 2016, 07:10:30 am »
+21
Ranged was not OP.

The problem is everybody wants to be a 2h hero.

Offline Dupre

  • Supreme Overlord
  • *******
  • Renown: 825
  • Infamy: 149
  • cRPG Player
    • View Profile
  • Faction: DoV
  • Game nicks: Dupre, Sentri
  • IRC nick: Nashringa
Re: The problem was never ranged
« Reply #1 on: February 18, 2016, 07:33:05 am »
+1
QQ  :lol:

We've released 3 balance readjustment patches right after the first patch. We're giving the community a chance to test out balance changes and give feedback(your bitching and crying will be ignored).

If you actually read my posts you'll see that we're currently working on adjusting all item requirements which should of been done right after the Patch of Destiny back in Oct 2014

http://forum.melee.org/general-discussion/(feedback)-archery-xbow-feedback-thread/
Steam: ajkretchmer

Offline Skeith

  • Knight
  • ***
  • Renown: 43
  • Infamy: 8
  • cRPG Player
    • View Profile
Re: The problem was never ranged
« Reply #2 on: February 18, 2016, 08:05:59 am »
+11
That's not the point. I don't main ranged anyway, I main hoplite shielder.

The fact is, as long as 2handers are the majority of the playerbase, there will always be whine about ranged. It's natural, ranged is the counter to 2h! Against a smart shield wielder, ranged is completely useless - this was the real life "meta", and this is why the core of ancient to medieval armies were always shield wielders. The problem is not ranged being OP, its the players refusing to adjust to the metagame.

Offline Skeith

  • Knight
  • ***
  • Renown: 43
  • Infamy: 8
  • cRPG Player
    • View Profile
Re: The problem was never ranged
« Reply #3 on: February 18, 2016, 08:32:42 am »
+8
The problem stems from 2h heros being the "norm". This was never the case in real life and should never have been the case in c-rpg.

Fact is, an organized and determined group of infantry is unstoppable by cav or ranged, and almost all the time, infantry pushes are what wins games. This has always been the case in c-rpg.

But the problem is, everybody wants be the big hero, running around alone and without cover, playing like a stupid hack and slash arcade game. . People have this stupid mentality of "if i can block every melee attack in the duel server, I should never die". They just want to turn this game into a infantry brawl with no ranged and no cavalry, everybody in tincan and wielding 2h swords or polearms. Everytime they die to cav or ranged its "wahh wahh, OP!! nerf!!!", with no thought about tactics.


Offline Asheram

  • King
  • **********
  • Renown: 1107
  • Infamy: 124
  • cRPG Player
  • stuck in a never ending time loop
    • View Profile
Re: The problem was never ranged
« Reply #4 on: February 18, 2016, 08:40:26 am »
+1
I have a 2h alt I see range as no more a problem as my main with a shield
Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
PENDULUM
For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die

Offline Arthur_

  • Permanently Banned
  • **
  • Renown: 557
  • Infamy: 148
  • cRPG Player
    • View Profile
  • Faction: Basileia ton Romaion
  • Game nicks: Byzantium_Arthur
Re: The problem was never ranged
« Reply #5 on: February 18, 2016, 09:19:21 am »
+4
I want to be a shielder hero, and still get rekt by ranged
visitors can't see pics , please register or login


Jackie who?

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: The problem was never ranged
« Reply #6 on: February 18, 2016, 10:54:10 am »
0
If you want to argue this, then I shall raise the point that even my flabby arms can carry a mediumshield, that's strapped to my forearm. Remove shield difficulty from those, with the exception of large or heavy shields and you can buff ranged all you want.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Gurgumul

  • Duke
  • *******
  • Renown: 595
  • Infamy: 99
  • cRPG Player
    • View Profile
Re: The problem was never ranged
« Reply #7 on: February 18, 2016, 02:14:19 pm »
+1

The 2h feinting racist frenchmans made me hate the game so much, that almost every of my chars is in some way a ranged now. Fuck them and their tryhard spins, they rely on cheap tricks rather than proper good ol' head bashing.

Offline Penitent

  • King
  • **********
  • Renown: 1389
  • Infamy: 220
  • cRPG Player
    • View Profile
  • Game nicks: Penitent_Turtler
Re: The problem was never ranged
« Reply #8 on: February 18, 2016, 02:35:42 pm »
+8
I kind of agree with this.  My main is shielder, and I love going after ranged.  It's like, my job.  They aren't really a problem.

When I play 2h, they aren't a "problem" because I don't really mind dying -- but they are much more of a challenge.  A thorn.  A danger.

Do you know what I do?  I hide behind my teamies with shields when archers are about.

SO -- you can either take a shield (don't be a 2h) or use teamwork (don't be a hero).  Nerfing ranged just decreases the quality of the mod.


However, if people simply don't or won't use teamwork properly -- perhaps that makes ranged OP, by our own fault.
THAT raises the question: should we balance the game based on how people should/could play, or how people actually do play?
« Last Edit: February 18, 2016, 02:42:44 pm by Penitent »

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: The problem was never ranged
« Reply #9 on: February 18, 2016, 03:05:35 pm »
+6
Balance should be on how people could/should play, not how they do play.  Infantry blobs working together are what dominate the servers.  Teamwork is very underrated on the forums, but quite OP in game.

Compare crpg archery to native and you'll realize how much crpg has nerfed archery (I'm not saying it's a bad thing, native archery is a joke).  People will always find something to complain about, and it's easier to complain in game or on the forums about a wall being in your way, than to try and find a way around it, or over it, or under it. 
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Skeith

  • Knight
  • ***
  • Renown: 43
  • Infamy: 8
  • cRPG Player
    • View Profile
Re: The problem was never ranged
« Reply #10 on: February 18, 2016, 03:21:07 pm »
+4
^ those 2 guys just summed up what I'm trying to say with this thread

especially "Nerfing ranged just decreases the quality of the mod."

Its not just ranged, but all these constant nerfs and tweaks to everything are really too much, and over the years its resulted in c-rpg combat feeling alot "clumsier" or "sticky" compared to native. They really need to stop and just let us play the game. Add some new gear and fluff once in a while, but FFS quit touching the combat mechanics.

Sometimes I feel like the devs are changing things just to find something to do...

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: The problem was never ranged
« Reply #11 on: February 18, 2016, 03:21:49 pm »
0
The problem stems from 2h heros being the "norm". This was never the case in real life and should never have been the case in c-rpg.

And archer were never good against Armored troops in RL too, oh wait do we use RL argument or not because i got lost in that.
But dot worry about that my polearmer gets rape by archer the same way as my 2h.

visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Totally Not McDeath

  • Baron
  • ****
  • Renown: 80
  • Infamy: 33
  • cRPG Player
    • View Profile
Re: The problem was never ranged
« Reply #12 on: February 18, 2016, 03:35:55 pm »
+1
Nerf teamwork.

Save the cheerleader save the mod

Offline Skeith

  • Knight
  • ***
  • Renown: 43
  • Infamy: 8
  • cRPG Player
    • View Profile
Re: The problem was never ranged
« Reply #13 on: February 18, 2016, 03:39:39 pm »
+2
And archer were never good against Armored troops in RL too, oh wait do we use RL argument or not because i got lost in that.
But dot worry about that my polearmer gets rape by archer the same way as my 2h.

If you really want to play the real life game... in real life that suit of armor in your pic takes thousands of man hours, most knights couldn't even afford that, its reserved for the super elite, like dukes and kings. In c-rpg anybody can have it in a couple hours. Besides, it was not invulnerable. Remember Agincourt and Crecy? Now that was real range spam  :lol:

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: The problem was never ranged
« Reply #14 on: February 18, 2016, 03:42:40 pm »
0
That was irony.
Do I really have to say that?
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?