I agree with Gurgumuls post, endless grinding is a sore pain and at that level i really doubt a lvl up would really cause new imbalances.
And with that curve it is still given that players wont get lvl ups that easy, they still will have to put a lot of work into it.
So why shouldnt they get rewarded for their devotion instead of being bummed down by knowing that their new earned skills arent getting them anywhere.
For new players, the highest motivation i see is getting the grasps and improving their "mechanical" skills (aka. block, tactical movement, etc...) and as a experienced player you want these works being rewarded (somewhat like in real life).
But right now, it is getting boring for advanced players (not saying i am one) aka. only early game content is available, late game content is missing.
Why punish skilled players for being skilled?
Btw, is the max. cap. in this mod also lvl 63? or did the modder increase it?
And about the multiplier thing:
I am also for increasing the limit, if not for completely leaving a limit out and being able to increase it inidfferently.
Its already just grinding for a higher multiplier right now, only to be dissappointed it doesnt get higher, or what else do players try to win the battles for?
Lets be real, its ofc the goal of getting the highest multiplier possible and a measly 5x wont do it ;)
What can be done ofc is a better auto-balance, thus that the balance takes the players score into account and sets them up at each other, so one team wont get harrased to no end, if the are really losing cause of lack of skills.
But else, like i said above, why punish skilled teams for being skilled?
Just my 2 cents ;)