Author Topic: cRPG Standalone  (Read 7812 times)

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Offline Golem

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cRPG Standalone
« on: January 20, 2016, 03:05:13 pm »
+3
Will cRPG become standalone once Melee has early access like for example Project Reality for Battlefield 2?

Or will you just shut cRPG down, when Melee gets released?

Have you considered this?
This is about being straight out retarded. Children see in slow motion like owls.

Offline Casul

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Re: cRPG Standalone
« Reply #1 on: January 20, 2016, 03:06:34 pm »
+1
I guess as long as servers are getting paid there is no problem with keeping the servers up
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Hellsing

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Re: cRPG Standalone
« Reply #2 on: January 20, 2016, 03:14:14 pm »
-2
Err you know that they already pay for 2 domains, and the servers..?
There is no reason to shut it down, just to more separate the stuff..

Offline Golem

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Re: cRPG Standalone
« Reply #3 on: January 20, 2016, 06:19:59 pm »
0
Err you know that they already pay for 2 domains, and the servers..?
There is no reason to shut it down, just to more separate the stuff..
Err you know they might not want to pay for the servers in the future? Also aren't the servers paid from them donations?
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Offline Hellsing

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Re: cRPG Standalone
« Reply #4 on: January 20, 2016, 06:48:17 pm »
0
When you have the ressources of an highly powerfull root server you're free to select of many crpg servers or later on melee servers.
Ofc they will need much ressources for the melee open world split shit, but who cares.
Until they got it done there are plenty of offical crpg servers hosted, later on maybe only strategus.
They're running multiple Servers with huge slots so it has to be an realy realy strong high end server anyway.

Okay maybe if u want to run those melee servers they might consider it a problem to have so many crpgs wasting their ressources that time.
In that case like ever since your able to create your own server and get connection to the backend system like ever since. (there was a time where they were not able to effort the monies for those servers, those days we set up an siege and dtv server with no problems).

But as long as there are so many offical servers there is no need for this again.

Otherwise be sure players will host their own dedicated servers and try to get connection as always.
As long as they pay for the webstuff, crpg will stay alive that's what I wanted to say.

Annoying is that Mount and Blade Warband server files are just using a single core at the time. So with 8 cores you can easily host 8 servers if every single core is strong enough. So I guess they will later on only host the domain and duell servers since they are needed for strategus.
Players can host the rest than those days.
But since they are not even close to get done with melee there is no need to talk about crpgs end.

-Hellsing

Offline Golem

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Re: cRPG Standalone
« Reply #5 on: January 21, 2016, 07:17:40 am »
-1
I like how everyone ignored my first sentence  :rolleyes:
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Offline Gaz.Spencer

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Re: cRPG Standalone
« Reply #6 on: January 21, 2016, 07:18:10 am »
0
MBG is going to replace cRPG so why would you want to play cRPG anyways? MBG will have similar game modes for instanced battles, so why bother with cRPG? Just wandering  :D


Edit: You used Project reality as an example. Project Reality is pretty much getting replaced by Squad (Similar relationship as cRPG and MBG) and it's likely quite a few players will transfer (Although probably more in the future since its in Early Access) which would leave PR almost dead.

Sorry if I confuse the hell out of you Golem, just read it very carefully and you should understand  :wink:
« Last Edit: January 21, 2016, 07:25:26 am by Gaz.Spencer »

Offline Golem

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Re: cRPG Standalone
« Reply #7 on: January 21, 2016, 07:36:06 am »
-5
MBG is going to replace cRPG so why would you want to play cRPG anyways? MBG will have similar game modes for instanced battles, so why bother with cRPG? Just wandering  :D


Edit: You used Project reality as an example. Project Reality is pretty much getting replaced by Squad (Similar relationship as cRPG and MBG) and it's likely quite a few players will transfer (Although probably more in the future since its in Early Access) which would leave PR almost dead.

Sorry if I confuse the hell out of you Golem, just read it very carefully and you should understand  :wink:
You cannot even grasp a simple concept of separating a mod from the base game, I am done talking to you.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Schoi

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Re: cRPG Standalone
« Reply #8 on: January 21, 2016, 08:35:04 am »
0
What if they rename Melee to cRPG Melee?
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Well fact is, NA players are mostly casual normies not knowing mechanics & who would have no chance against competitive EU players on the same ping.

Offline Golem

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Re: cRPG Standalone
« Reply #9 on: January 21, 2016, 09:08:25 am »
+3
What if they rename Melee to cRPG Melee?
What if someone chops off the tip of your penis, when you're asleep?
This is about being straight out retarded. Children see in slow motion like owls.

Offline Schoi

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Re: cRPG Standalone
« Reply #10 on: January 21, 2016, 09:11:52 am »
+5
What if someone chops off the tip of your penis, when you're asleep?

I would congratulate them, for having the world's most precise and accurate microscope in the world. Something that small would require a very high powered microscope to find.
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Well fact is, NA players are mostly casual normies not knowing mechanics & who would have no chance against competitive EU players on the same ping.

Offline Ikarus

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Re: cRPG Standalone
« Reply #11 on: January 21, 2016, 09:24:06 am »
+2
I like how everyone ignored my first sentence  :rolleyes:
Hellsing perfectly answered your question.

No, it won´t become standalone because since now crpg is heavily based on mount and blade´s engine (and I bet not only on the engine itself) and well connected to the game. Ripping all those connection by implementing own mechanics while trying to imitate sorta most of the game code would be an assfuck-load of work. Also, donkey crew is busy with M:BG anyways, so this is sorta going to be the "standalone" version of cRPG anyways, just a bit different and with improved graphics (and no copyright-problems).

cRPG will most likely run parallel to M:BG for a while and most likely, people are going to switch to either MaB2 or M:BG (or both). Only a handful of players then will play the mod at that time (and with handful I really mean, like 10-20 people, NA and EU) and depending on the success of MaB2 and M:BG, most of the servers will probably be shut down after a couple of months of being emtpy. And most likely, as Hellsing already mentioned, some people will then set up one or two dedicated servers anyways.
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Offline Teeth

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Re: cRPG Standalone
« Reply #12 on: January 21, 2016, 09:54:35 am »
+5
Why would it have to become standalone?

Offline Xant

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Re: cRPG Standalone
« Reply #13 on: January 21, 2016, 10:58:30 am »
+9
Bizarre thread.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Molly

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Re: cRPG Standalone
« Reply #14 on: January 21, 2016, 11:06:31 am »
+4
Shut it down. Kill the abomination!  :twisted:
When west germany annexed east germany, nobody moved a finger too.