That was my only anecdotal reference from an actual pro scene setting that i partook in, obviously 1vX wins happen like every map of the game. Phyrex was a duelist, his whole gameplan was about beating one player well, not fighting with or against multiple.
... You're not really calling a cRPG tournament a "pro scene setting", are you? cRPG has always been incredibly casual, with no actual competitive scene, and certainly nothing you could call a "pro scene" with a straight face.
Yes, Phyrex was a duelist, and being a good duelist is a requirement for beating multiple decent people. If you don't know, and can't execute, the mechanics well enough to beat ONE person, you're not going to be able to beat two. Phyrex was also, incidentally, one of the best 1vXers in the game, or at least the mod.
I dont care about your objective gameplay mechanics that makes the game lean towards fighting multiple people, it doesnt matter.
Yes, I suppose feelings
are much more important than objective mechanics.
In reality you could very consistently win 1vX in warband. Fast turnrates would allow for switching targets quickly
Yes, you can consistently 1vX against bad players. You can switch targets all you want, it doesn't matter when you can't block two simultaneous attacks, and you don't regen health on kills. At the very minimum, you're eating one hit for every one you ditch out. And that's a very generous assumption, considering the only way to bypass a decent player's defense in WB is with good feints, which are not available to you in a 1vX.
If you see held attacks coming you could easily just go for a chamber and the other player would need very quick reactions to block it on time.
Come on now. You need "very quick reactions" to block chambers, now? Chambers in WB are literally useless against good players, there were exactly 0 of them in the 2017 native duel tournament for a reason. And even if we assume this person you chambered doesn't know how to react to chambers, you're still getting hit by the other person.
blocks having no cooldown almost at all meant you could block 2 incoming swings if you just tapped it fast enough.
Blocks do have a cooldown, and it's big enough that you're not going to be blocking attacks coming from two different directions if you're against players who have the faintest clue and aren't purposefully attacking completely out of sync.
And footwork is so incredibly strong in warband that you can maneuver into good positions and get breathing room.
What kind of magical footwork are you using to maneuver into good positions (what positions?) that isn't available to your opponents? Footwork is important in 1v1s, but almost all of that goes out the window in a 1vX (again, against people who have a clue, footwork could let you do a lot against the average player), where your only real options are S-keying and trying to run between your opponents, hoping they don't take a swing at you as you do.