Author Topic: Dev Blog #2 What is Melee?  (Read 32567 times)

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Offline Grytviken

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Re: Dev Blog #2 What is Melee?
« Reply #105 on: December 07, 2015, 07:42:18 pm »
+1
How will you run your city? What will you do if, for example, some citizen of your city gets robbed or killed outside your gates? Do you not care? Are you giving your citizens the impression of not being able to defend them, risking losing them for another city? Because they are giving you taxes and resources, so you better make sure that they feel welcome here. How far would you go to make players feel at home?

Do you give them a place to build their own home? Will you have separate city areas for slums and more "appreciated" citizens, or is this important blacksmith that just came into your town forced to be living next to the low-life peasants?

What happens if you have two players in your city, both trying to build up a specific industry, and rivaling each other? What if one decides to sabotage the other, will you sort it out, expel one of them, or just watch what will happen, eventually turning your city into an area without rules and laws, encouraging a survival of the fittest?

You will need those citizens if you want to wage large wars, and the citizens need you to protect them and provide them a fair and save environment to thrive... Or another good reason to stay with you and not your rivals.


I'm trying to imagine what Krems town would look like, maybe alot of siege tower traffic jams and peasants spamming voice commands and  throwing stuff at each other  :P
« Last Edit: December 07, 2015, 07:46:48 pm by Grytviken »

Offline Grumbs

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Re: Dev Blog #2 What is Melee?
« Reply #106 on: December 07, 2015, 08:11:14 pm »
+1
Sounds pretty good. Just make sure there is a big list of stuff for people to do in the world thats not grind based. Put some control points that give extra resources for the team that holds them, and put some on a countdown that become capturable once a day at prime time. Try to make sure its not all about big clans vs big clans. Make it hard to maintain a big alliance please (no idea how, but there should be good reasons to back stab each other or keep groups generally hostile towards each other). If its all about big alliances the map will stagnate

Also there need to be character based long term goals. Kinda hard to do it without grind but people need a selfish reason to keep playing
« Last Edit: December 07, 2015, 08:15:18 pm by Grumbs »
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Offline Prox

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Re: Dev Blog #2 What is Melee?
« Reply #107 on: December 08, 2015, 05:27:37 am »
-2
Do you have any technical knowledge of the engine and if it will be able to handle what you are trying to do? There are very few games that can handle hundreds of players on a server and still have high performance. Going with this open world concept means you must be confident to push your game above what warband and crpg could handle with 180 man servers. Adding city building on top of having a good fighting game has not seemed to work yet for anyone else.

Concepts are all fine and dandy but they mean nothing to me until I see them working properly.

For me personally, I just want CRPG 2 and then you guys can put as much time and effort into open world Strategus after.

Offline Bronto

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Re: Dev Blog #2 What is Melee?
« Reply #108 on: December 08, 2015, 11:48:47 am »
+3
For me personally, I just want CRPG 2 and then you guys can put as much time and effort into open world Strategus after.

Prox not hating on specifically, because I have no idea who you are, but this entire statement right here makes me want to throat punch someone so fucking hard. Self entitlement is a disgusting characteristic and is so prevelant in our society today. I fucking hate this type of sentiment, well what you're doing is good, but you should make it this way because I think so, and it's what I want. Go fuck yourself, ye?

For them, personally, they want to make the game the way they want to make the game because it's their fucking game.

Offline Vovka

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Re: Dev Blog #2 What is Melee?
« Reply #109 on: December 08, 2015, 01:01:03 pm »
+3
Any news? post at least  the new photos on which you drink beer !
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Offline Golem

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Re: Dev Blog #2 What is Melee?
« Reply #110 on: December 08, 2015, 01:02:13 pm »
0
Do you have any technical knowledge of the engine and if it will be able to handle what you are trying to do?
They made it from scratch, iirc.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Spartacus

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Re: Dev Blog #2 What is Melee?
« Reply #111 on: December 08, 2015, 03:38:55 pm »
0
They made it from scratch, iirc.
Yep Cmp did some hard work for that
So thats NA, why do you care about EU? Are you trying to export freedom?

Offline F i n

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Re: Dev Blog #2 What is Melee?
« Reply #112 on: December 08, 2015, 04:02:26 pm »
+3
Yep Cmp did some hard work for that

*is doing.

:)

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Offline ecorcheur_brokar

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Re: Dev Blog #2 What is Melee?
« Reply #113 on: December 08, 2015, 04:29:08 pm »
0
Do you have any technical knowledge of the engine and if it will be able to handle what you are trying to do? There are very few games that can handle hundreds of players on a server and still have high performance. Going with this open world concept means you must be confident to push your game above what warband and crpg could handle with 180 man servers. Adding city building on top of having a good fighting game has not seemed to work yet for anyone else.

Concepts are all fine and dandy but they mean nothing to me until I see them working properly.

For me personally, I just want CRPG 2 and then you guys can put as much time and effort into open world Strategus after.
PW works well (or alright) with an open world and city to manage, even if M&B wasn't made for this purpose.
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Offline Spartacus

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Re: Dev Blog #2 What is Melee?
« Reply #114 on: December 08, 2015, 11:35:53 pm »
0
*is doing.

:)


Of course he still does. Sorry :P
So thats NA, why do you care about EU? Are you trying to export freedom?

Offline Prox

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Re: Dev Blog #2 What is Melee?
« Reply #115 on: December 09, 2015, 04:15:46 am »
-3
Prox not hating on specifically, because I have no idea who you are, but this entire statement right here makes me want to throat punch someone so fucking hard. Self entitlement is a disgusting characteristic and is so prevelant in our society today. I fucking hate this type of sentiment, well what you're doing is good, but you should make it this way because I think so, and it's what I want. Go fuck yourself, ye?

For them, personally, they want to make the game the way they want to make the game because it's their fucking game.

I can express my opinion however and whenever I want. Giving a business feedback on what a potential customer wants is not self entitlement. You seem like an angry young person, I highly doubt you tell people you talk to face to face to go fuck themselves. You should try to be constructive while this game is in development instead of being a whiner once it has been released.

Offline Prox

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Re: Dev Blog #2 What is Melee?
« Reply #116 on: December 09, 2015, 04:18:11 am »
-1
They made it from scratch, iirc.

That makes me happy, I have encountered far to many indie titles that have similar concepts but run into difficulties with older/existing engines. For example Life is Feudal.

Offline Prox

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Re: Dev Blog #2 What is Melee?
« Reply #117 on: December 09, 2015, 04:19:55 am »
-1
PW works well (or alright) with an open world and city to manage, even if M&B wasn't made for this purpose.

PW doesn't have construction/deconstruction, it is a static map. Not to mention a single warband map is not very big at all.

Offline Golem

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Re: Dev Blog #2 What is Melee?
« Reply #118 on: December 09, 2015, 10:29:05 am »
0
That makes me happy, I have encountered far to many indie titles that have similar concepts but run into difficulties with older/existing engines. For example Life is Feudal.
Nah, mate. What they're try to do will succeed and it will be epic. ;-)
This is about being straight out retarded. Children see in slow motion like owls.

Offline MacX85

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Re: Dev Blog #2 What is Melee?
« Reply #119 on: December 09, 2015, 11:45:13 am »
0
Nah, mate. What they're try to do will succeed and it will be epic. ;-)

Well, LiF apparently didn't prioritize combat as much. The old MBG build from last year already was pretty fun to play, easily on par with Warband.
In the end it will be a question of distributing players all over the map so that there won't be 500+ player cluttering one server which will most certainly result in heavy lags. Instanced battles were mentioned so I guess this is a way to get around that problem.