The questions I have are still the same : is the fighting going to be axed on realism like on games such as Insurgency for example, where a single bullet can be lethal, or are you going to keep, as Byrdi said, a gameplay>realism aspect ?
How characters will be handled ? Will we have serfs and peasants knowing how to fight with polearms for example ? By this, I'm asking if the character will specialize in combat AND some other things, like hunting or any kind of craftmanship; or will have to choose between combat and economic specialization.