Author Topic: 0.4.3.3  (Read 26583 times)

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Offline Sagar

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Re: 0.4.3.3
« Reply #15 on: October 02, 2015, 09:15:25 am »
0
Great one  :D

Finally hood with better protection!

But Hooded Nasal Helmet is buged.
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« Last Edit: October 02, 2015, 09:31:38 am by Sagar »

Offline McKli_PL

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Re: 0.4.3.3
« Reply #16 on: October 02, 2015, 09:52:40 am »
+3
yet again why removing weight from weapon like  ara ax and again promoting spam instead of stun slow play, fucking no brain spam nubs :cry: :( so mighty one handed bar mace is heavier than fucking GLB? what nice kurwa logic, so now mighty long bardiche(pole) got 91 speed/ 49cut ->BALANCED<- with lenght 140 and ara ax is 90 speed, 135 lenght,49 cut and->UNBALANCED<- wow this just proofs how fucking nice logic is used by the Buahahalancer team, stay long hafted blade or other pro svaerdstav skey spammers, wow just kurwa wow unbalanced logic!! well played
« Last Edit: October 02, 2015, 10:18:07 am by McKli_PL »

Offline Hiro

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Re: 0.4.3.3
« Reply #17 on: October 02, 2015, 10:08:13 am »
0
hooded nasal helmet is bugged :shock:
seems there're two different model of the same id

Offline pepejul

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Re: 0.4.3.3
« Reply #18 on: October 02, 2015, 10:45:30 am »
0
Thanks for patching the patch. GLB is still cut thrust ?  :mad:
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Offline Kaido

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Re: 0.4.3.3
« Reply #19 on: October 02, 2015, 11:15:11 am »
+2
Just don't change the 2h stab again.That.

Offline the real god emperor

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Re: 0.4.3.3
« Reply #20 on: October 02, 2015, 01:01:39 pm »
+2
I understand everything. I support the things you do and appreciate it. But why on earth would you re-implement native stab? :( It looks ridiculous first of all, and is op as shit , with the other stab , pikeman support roles actually did matter. This, imo , killed teamplay and made 2h masterrace once again. Now enjoy the mod getting crowded by oldmy old friend 2h scrubs.

Offline matt2507

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Re: 0.4.3.3
« Reply #21 on: October 02, 2015, 01:06:20 pm »
+4
I understand everything. I support the things you do and appreciate it. But why on earth would you re-implement native stab? :( It looks ridiculous first of all, and is op as shit , with the other stab , pikeman support roles actually did matter. This, imo , killed teamplay and made 2h masterrace once again. Now enjoy the mod getting crowded by oldmy old friend 2h scrubs.

Anyway, we have plans to let the community test out the 2h stab animations. A forum poll will be set up once they are all tested. Community will then vote on which 2h thrust they want to keep in game.
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Offline the real god emperor

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Re: 0.4.3.3
« Reply #22 on: October 02, 2015, 01:18:21 pm »
0
Meh, everyone knows what result will the "community poll" give , considering most of the player base are tryhard op item abusers , they will want the easiest, strongest option . We had more important major changes throughout years but never needed a community poll. People kept bitching, but if there was a poll each time, we would have laser swords by now.  This "poll" thing is just an excuse imo.

Offline Sagar

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Re: 0.4.3.3
« Reply #23 on: October 02, 2015, 01:51:42 pm »
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How about to make a cycle secondary mode: old stab - new stab - Half-swording ?

Offline Finse

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Re: 0.4.3.3
« Reply #24 on: October 02, 2015, 02:40:20 pm »
0
How about to make a cycle secondary mode: old stab - new stab - Half-swording ?

Gonna be a hated combo

Offline Kaido

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Re: 0.4.3.3
« Reply #25 on: October 02, 2015, 02:40:45 pm »
+2
Better have tryhard lolstab that all the mods use as well as native, the game it self was made than experiment with making your own cuz people of this mod play other classes and whine about it. Only the stab itself made so many players GTX the mod cuz it was just not possible to play with normally after so many years. Also ppls from native come play the mod that play M&B for years and then leave cuz the of the stab. If you want more people to join the mod leave it like that if you wanna change it again cuz archers and poles complain its bad then change.

Offline Halk

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Re: 0.4.3.3
« Reply #26 on: October 02, 2015, 03:02:43 pm »
+1
Didnt we already vote between these 2 stabs lol?
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Offline Horns_Archive

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Re: 0.4.3.3
« Reply #27 on: October 02, 2015, 03:25:59 pm »
0
Thanks for the continued work on the mod!

One thing I would love to know is why change glb stab to cut? The stab was already weak, now its just useless.

So it doesn't rear cav. That is really the only purpose for some polearm stabs anyone IMO.

Offline Macropus

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Re: 0.4.3.3
« Reply #28 on: October 02, 2015, 04:16:30 pm »
+4
I don't quite see the reasoning behind the Arabian Axe nerf. It looks really underpowered now, while just before this patch everything seemed fine.

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Offline Dekkers

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Re: 0.4.3.3
« Reply #29 on: October 02, 2015, 04:23:23 pm »
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I really appreciate the effort and how you listen to the community, but I still think that it was unnecessary to revert back to the old 2h stab. This 2h stab we have in this version looks out of place and I fail to see what was wring with the old one to begin with.

Also, I see a few people mentioning ''votes'', but first of all I have never seen such a thing - my point being that many players probably haven't, making the poll quite invalid in a way. Secondly, from what I read in-game people actually prefer the stab from the previous version over this one. I asked one guy who dissagreed on that, but I failed to read a proper argument from him.

And will the map rotation still be improved on? With all respect, but I personally think that there are still maps that are either ''nearly the same, but different'' or maps that no one likes in general.
« Last Edit: October 02, 2015, 04:38:27 pm by Dekkers »