Poll

Should you recieve extra gold for Kills and damaging enemy players?

Yes
88 (45.4%)
No
25 (12.9%)
Yes, but only for Kills
27 (13.9%)
This Idea sucks in general
54 (27.8%)

Total Members Voted: 194

Voting closed: January 12, 2011, 06:31:38 am

Author Topic: Gold for Kills and damage  (Read 6754 times)

0 Members and 1 Guest are viewing this topic.

Offline EricCire

  • Noble
  • **
  • Renown: 17
  • Infamy: 12
  • cRPG Player
    • View Profile
Re: Gold for Kills and damage
« Reply #45 on: January 10, 2011, 08:38:58 pm »
0
Attention to ALL.

This is how it will be:
1. Gold for being close to the fight (like the old crpg, it keeps everyone close)
2. Extra gold for kills (this makes people fight instead of leaching)

Note: In the other Crpg, close battles caused people to be more intimate and have to watch there backs.
The old gold system with the extra kills is the only to make this a unique ground breaking game that's made like no other.
« Last Edit: January 10, 2011, 08:42:21 pm by EricCire »

Offline Vicious666

  • Baron
  • ****
  • Renown: 88
  • Infamy: 61
  • cRPG Player
  • becouse an image is worth a thousand words
    • View Profile
  • Game nicks: Vicious666_xXx
  • IRC nick: Vicious666
Re: Gold for Kills and damage
« Reply #46 on: January 10, 2011, 10:14:52 pm »
0
Then instead of sitting back and waiting for a good time to make yourself useful; people will just run in, get as many slashes to land as possible before they die, and still get the same XP from being dead and sitting back. Sounds pretty awful.

ptetty much is what ninja do all time

so why be afraid?

Offline ArchonAlarion

  • Baron
  • ****
  • Renown: 98
  • Infamy: 54
  • cRPG Player A Gentleman and a Scholar
  • Late 15th cen. English Knight
    • View Profile
  • Game nicks: ArchonAlarion, DON'T_WAKE_GRANDPA, NASTY_TURTLE, UNARMED_CLASS_ DON'T_BAN_PLS, et al.
Re: Gold for Kills and damage
« Reply #47 on: January 10, 2011, 10:48:18 pm »
0
I don't know about some lucky few who can sustain their equipment now, but I'm forced to spend EVEN MORE TIME GRINDING because I can't use the stuff I want to.

Yay running around naked, waiting for my gold to increase!

Offline Sellefis

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Gold for Kills and damage
« Reply #48 on: January 10, 2011, 11:44:30 pm »
0
This is how it will be:
1. Gold for being close to the fight (like the old crpg, it keeps everyone close)
2. Extra gold for kills (this makes people fight instead of leaching)


and whats with the archers??? they dont get EXP??
i play a longrange sniping soldier but i level very slow in the old system cause i never get rly close to fight
jeah i know the new system is very fast leveling (too fast at my opinion)

Offline McBeverage

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
  • Joseph590 is the one ture king.
    • View Profile
  • Faction: Self-Employed
  • Game nicks: lol_ture
  • IRC nick: McBeverage
Re: Gold for Kills and damage
« Reply #49 on: January 11, 2011, 12:45:37 am »
0
Can't wait for the 12 inf to swarm the 1 knight and all teamkill each other.  Can't wait.
Heralding the rise of the Mad King since 2009

Offline Radix

  • Peasant
  • *
  • Renown: 5
  • Infamy: 4
  • cRPG Player
  • I blind my enemies with pure awesomenes
    • View Profile
  • Game nicks: Radox_II
Re: Gold for Kills and damage
« Reply #50 on: January 11, 2011, 12:48:07 am »
0
Can't wait for the 12 inf to swarm the 1 knight and all teamkill each other.  Can't wait.

well in that situation I fall back a bit and wait for idiots to kill them selves and then try to kill that knight with few other competent people. U wont prevent idiots form being  idiots, this scenario happens even now anyway.

Offline Jetsam

  • Noble
  • **
  • Renown: 13
  • Infamy: 4
  • cRPG Player
    • View Profile
  • Game nicks: Quik_MB
Re: Gold for Kills and damage
« Reply #51 on: January 11, 2011, 02:58:29 am »
0
ptetty much is what ninja do all time

so why be afraid?

I'm not really sure what "Ninja" you're watching. If you're referring to the people dressed like them, then please stop. I would hardly say flanking of group of archers as "Slashing away till I die"

Offline StanleyPain

  • Peasant
  • *
  • Renown: 9
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: (>'.'<)(*)(*)(¯`·._) LLJK (¯`·._) (*)(*) (>'.'<)
Re: Gold for Kills and damage
« Reply #52 on: January 11, 2011, 03:36:17 am »
0
I like the current system as is. The ONLY thing I'd like to see added would be a 2 tiered kill message based on person landing the killing blow + person who did most damage. Sorta like XXX kills YYY assisted by ZZZ or whatever.

Offline DrTaco

  • Count
  • *****
  • Renown: 179
  • Infamy: 48
  • cRPG Player
  • Your eternal reward
    • View Profile
  • Faction: Swashbucklers
  • Game nicks: Magical Toaster
Re: Gold for Kills and damage
« Reply #53 on: January 11, 2011, 03:39:47 am »
0
I prefer the system now.  We're seeing more teamwork, flanking, tactics (of course some rounds the teams are still retarded gung-ho rambo clusterfucks, but old habits and all).  Going off a kill reward system would just promote more uber spam rambo action.  Currently support characters (pikemen, spearmen, xbow/1hers) are getting to feel useful.  In a kill system, they're back to the bottom of the barrel and would be better served rolling 2her like the rest.

Just my opinion though.

The hell kind of game are you playing?
Don't take life seriously. Nobody gets out alive anyway.

Offline ManOfWar

  • Count
  • *****
  • Renown: 243
  • Infamy: 36
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • No crutches at all!
    • View Profile
  • Faction: Remnants
  • Game nicks: Remnant_ManOfWar (Formerly Takeda)
  • IRC nick: ManOfWar
Re: Gold for Kills and damage
« Reply #54 on: January 11, 2011, 06:32:12 am »
0
IF this is implemented Ill be in the money :D
Just a soldier

Offline Vicious666

  • Baron
  • ****
  • Renown: 88
  • Infamy: 61
  • cRPG Player
  • becouse an image is worth a thousand words
    • View Profile
  • Game nicks: Vicious666_xXx
  • IRC nick: Vicious666
Re: Gold for Kills and damage
« Reply #55 on: January 11, 2011, 07:32:38 am »
0
I'm not really sure what "Ninja" you're watching. If you're referring to the people dressed like them, then please stop. I would hardly say flanking of group of archers as "Slashing away till I die"

visitors can't see pics , please register or login

Offline Cannibal

  • Peasant
  • *
  • Renown: 4
  • Infamy: 0
  • cRPG Player
  • QQH
    • View Profile
    • CannibowlCC
Re: Gold for Kills and damage
« Reply #56 on: January 11, 2011, 08:31:53 am »
0
I agree that the current system is great as is with just a few minor tweeks, none of this big overhaul bs people are asking for. I definately love that people aren't afraid to utilize the entire map now; how was it beneficial that the entire battle was in a small radius before? That encouraged so much camping and yes had a few pro's but was mainly a giant con for anyone without a shield or peasants getting horse trampled.

IMO:

The people who 'suggest' the most are generally the ones who have the hardest time adapting to new things quickly and thus feel like a 'noob' and then flood the forums with a 'suggestion' on how to better their situation instead of just exploiting/adapting  the current system.


I can find an answer for every complaint, and it doesn't mean you'll like every answer but that's because I'm a firm believer that hard work pays off and bitching leads to laziness.

I agree that a system message for kills and assists would be friggen awesome but, it shouldn't be anything more then that because you don't want to fatten up the already well fed people... generally the ones getting lots of kills tend to be the ones who DON'T need extra xp/gold :P

Offline Cannibal

  • Peasant
  • *
  • Renown: 4
  • Infamy: 0
  • cRPG Player
  • QQH
    • View Profile
    • CannibowlCC
Re: Gold for Kills and damage
« Reply #57 on: January 11, 2011, 08:39:16 am »
0


It appears that I am your enemy...

Offline EliteDragon

  • Peasant
  • *
  • Renown: 7
  • Infamy: 2
  • cRPG Player
    • View Profile
  • Faction: Eastern Tsardom (RIP)
  • Game nicks: EliteDragon
  • IRC nick: EliteDragon
Re: Gold for Kills and damage
« Reply #58 on: January 11, 2011, 10:01:36 am »
0
Nah, multiplier for being on winning team is enough. It motivates people to try to help their team out. Costs and upkeep just need to be balanced out a bit more.

Offline Molotof

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Gold for Kills and damage
« Reply #59 on: January 11, 2011, 10:40:31 pm »
0
I agreed, i was not playing for a long time on this game and i really appreciate the new system, but my good old equipment cost me a lot in reparation, to gain some gold i need to make my team winning quite each match, if we loose 2 or 3 round in a row i loose a lot of money. If i good understand the multiplier it grows when your team win a round, can't be superior to 5 and it's reset to one if you loose a round  ?