Poll

Should you recieve extra gold for Kills and damaging enemy players?

Yes
88 (45.4%)
No
25 (12.9%)
Yes, but only for Kills
27 (13.9%)
This Idea sucks in general
54 (27.8%)

Total Members Voted: 194

Voting closed: January 12, 2011, 06:31:38 am

Author Topic: Gold for Kills and damage  (Read 6353 times)

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Offline Stormcrow

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Gold for Kills and damage
« on: January 09, 2011, 06:31:38 am »
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I think gold for kills would be good incentive for ppl to move around and start killing rather than just sit back and get the same gold for doing nothing
Also gold for kills would reward better player and also help pay for upkeep on more expensive items.
I was thinking like 30-50 gold per kill or something

tell me what you think
« Last Edit: January 09, 2011, 06:39:17 am by Stormcrow »
Gen 19 lvl34 archer

Offline Gorath

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Re: Gold for Kills and damage
« Reply #1 on: January 09, 2011, 06:41:35 am »
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I prefer the system now.  We're seeing more teamwork, flanking, tactics (of course some rounds the teams are still retarded gung-ho rambo clusterfucks, but old habits and all).  Going off a kill reward system would just promote more uber spam rambo action.  Currently support characters (pikemen, spearmen, xbow/1hers) are getting to feel useful.  In a kill system, they're back to the bottom of the barrel and would be better served rolling 2her like the rest.

Just my opinion though.
And I should be nice or polite to anyone.... why exactly?

Offline Stormcrow

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Re: Gold for Kills and damage
« Reply #2 on: January 09, 2011, 06:51:50 am »
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This would be in addition to the gold you already get therefore everyone would still get gold and xp but you would just get a little bit extra for kills
Gen 19 lvl34 archer

Offline Diomedes

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Re: Gold for Kills and damage
« Reply #3 on: January 09, 2011, 07:07:10 am »
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How about .1 gold per damage for damage to lower level classes and .2 for higher level ones?  That works out sort of well by my math though I'm really not sure of anything in my life.

Offline Engine

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Re: Gold for Kills and damage
« Reply #4 on: January 09, 2011, 07:15:42 am »
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I totally think there should be a very small bonus for kills, possibly damage as well.

It's great incentive, but small enough to not be gamebreaking. Say, 10xp and 1g per kill.

Offline forgivers

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Re: Gold for Kills and damage
« Reply #5 on: January 09, 2011, 07:41:28 am »
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I totally think there should be a very small bonus for kills, possibly damage as well.

It's great incentive, but small enough to not be gamebreaking. Say, 10xp and 1g per kill.

lol
Actually, it's because I love playing archer, and I like it to be special.
Sad !

Offline Dwarden

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Re: Gold for Kills and damage
« Reply #6 on: January 09, 2011, 09:14:25 am »
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something small like this would enrich the gameplay rewards

damage reward, gain
3xp per 1hp dmg * level of target
1g per 1hp dmg * level of target
no gain if killing enemy within theirs spawn

kill reward , gain
5 xp * level of victim
1 g * level of victim
no gain if killing enemy within theirs spawn

bonuses, gain
100xp and 10g reward for killing one of top3 enemy (by level)
75xp and 5g reward for killling of enemy VIP (owner of castle)
50xp and 5g reward for killing enemy within 15 meters from flag (or capture radius)

repeated TK of same person, loss
10 xp * level of victim
5 g * level of victim


Offline Vicious666

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Re: Gold for Kills and damage
« Reply #7 on: January 09, 2011, 09:36:36 am »
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ppl not reaD? i made already such suggestion in my 3d

http://forum.c-rpg.net/index.php/topic,529.0.html

Offline Shigeru

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Re: Gold for Kills and damage
« Reply #8 on: January 09, 2011, 10:16:29 am »
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I gotta back Gorath in this.

Rewarding kills will really really damage the teamplay aspect of c-RPG that is just starting to form.

Offline Ganon

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Re: Gold for Kills and damage
« Reply #9 on: January 09, 2011, 11:55:25 am »
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I gotta back Gorath in this.

Rewarding kills will really really damage the teamplay aspect of c-RPG that is just starting to form.

only becouse he is in your clan that not means you cant  think with your brain

and just if you not noticed since exp is every min, and no more area, ppl     is not doing any tactics since   7 day ago.    only spread around map

P.S: This was Vicious on my account by mistake.
« Last Edit: January 09, 2011, 03:32:35 pm by Ganon »

Offline Radix

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Re: Gold for Kills and damage
« Reply #10 on: January 09, 2011, 12:04:09 pm »
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thats a great idea!!! I hope it will be added. This would decrease the influence of luck in this system what means that the best players that had no luck to recive x5 multiplayer can affor a bit better items anyway. And now upkeep make sense to me.

Offline Sellefis

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Re: Gold for Kills and damage
« Reply #11 on: January 09, 2011, 12:59:05 pm »
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Quote
repeated TK of same person, loss
10 xp * level of victim
5 g * level of victim

here i'm more a friend of:
10 XP * OWN level * generation
10 g * OWN level * generation

the rest of the Formula are OK.. but please don't integrate here the Win multiplier---

Offline Helrekkr

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Re: Gold for Kills and damage
« Reply #12 on: January 09, 2011, 02:48:19 pm »
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I don't agree with rewarding kills.
Only damage done.

I have 141 wpf in xbow and routinely hit over 15 bolts per game, yet only 2-3 are kills most of the time. The rest are claimed by the melee folk next to the target.
With only 74 wpf in 2h, all I had to do to get over twice my usual kill score was pick up a mid-high range 2h and wade in the melee.

Was I more helpful to the team because I managed to steal a few extra kills ? I doubt it.

I fully support rewarding extra gold/xp based on the amount of damage one does during a round. This would also help to reduce the afk farmers.
I don't support rewarding kills as that will only lead to killing frenzy and more accidental TK's as well as more retardation in terms of tactics (10 people running off to chase a half naked peasant for a kill).

Offline LordRichrich

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Re: Gold for Kills and damage
« Reply #13 on: January 09, 2011, 03:03:31 pm »
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If you reward damage, won't archers level really quickly?
I mean, as an archer I usually put 40 arrows into people. So I'd get an extra 400 xp and 40 gold per round :/
That sorta stuff adds up
Also would allow better players to have higher up keep, and therefore morre plates

Offline Helrekkr

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Re: Gold for Kills and damage
« Reply #14 on: January 09, 2011, 03:07:09 pm »
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If you reward damage, won't archers level really quickly?
I mean, as an archer I usually put 40 arrows into people. So I'd get an extra 400 xp and 40 gold per round :/
That sorta stuff adds up
Also would allow better players to have higher up keep, and therefore morre plates

I don't see the problem with that ? You do more damage = you help the team more = you get rewarded more.

Good players would be able to afford more, again a very good thing is it not ?
The problem pre patch was that even terrible players could eventually afford full black armor and so on and do decently, where with this, you would need to do amazingly well in order to keep that.