Author Topic: Dekkers' cRPG Scenes  (Read 8681 times)

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Offline Dekkers

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Dekkers' cRPG Scenes
« on: August 27, 2015, 01:11:48 am »
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Map 1 - Finished

Name:
Andros

Gamemodes:
Battle

Information:
This scene takes place in a city that is currently under siege. One side of the river belongs to one faction while the other side belongs to the other faction. The flag spawns are all in the middle of the map. There are three ''bridges'' to cross the river without getting wet (hue) and there's one tunnel system on the side. Basicly one tunnel, nothing special.

I tried to add a lot of detail to the map and make it so that it's more infantry based. In my opinion there are enough maps that are more open and thus, in my opinion, more cavalry based.

Size:
Small

Flag Spawns
(click to show/hide)

Video:
https://www.youtube.com/watch?v=20oUlAqCSIM&feature=youtu.be

Screenshots:
(click to show/hide)

Download:
https://www.dropbox.com/s/mcdi7o6zr6t8old/scn_Heisenberg.sco?dl=0
Scene:
(click to show/hide)

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Map 2 - Finished

Name:
Pine forest

Gamemodes:
Battle
Team Deathmatch
Deathmatch

Information:
This scene takes place in a forest. It's a medium sized map, but the fighting will mostly take place in the center which might make you feel like the map is small. The map flags spawn in the center and the spawns are both just as far away.

This map has a decent amount of detail, but due to the amount of trees I decided not to add too much detail to make sure that it will perform well.

Size:
Small - Medium

Flag Spawns
(click to show/hide)

Video:
Not availlable

Screenshots:
(click to show/hide)

Download:
https://www.dropbox.com/s/ahz2semfz80mck3/scn_ambushed.sco?dl=0
Scene:
(click to show/hide)

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Map 3 - WIP

Name:
The Swamp

Gamemodes:
Battle

Information:
This scene takes place in a swamp.  In this scene you will fight in difficult terrain. There is one village inside the swamp. The flag spawns are close to it.

Please do mind that there are invisible walls on the sides. I tried to use rocks and trees to form a line so you can indicate where the invisible walls are.

Size:
Medium - Large

Flag Spawns
(click to show/hide)

Video:
Not availlable

Screenshots:
(click to show/hide)

Download:
https://www.dropbox.com/s/vtocdvih061ih6o/scn_agania.sco?dl=0
Scene:
(click to show/hide)


« Last Edit: September 13, 2015, 02:03:19 pm by Dekkers »

Offline Dekkers

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Re: Battle map: City under siege [WIP]
« Reply #1 on: August 27, 2015, 09:30:25 pm »
0
Update on: City under siege


Flag spawns added
Middle of the map slightly changed

I went for simple, balanced flag spawns.
(click to show/hide)


Offline BlackxBird

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Re: Battle map: City under siege [WIP]
« Reply #2 on: August 28, 2015, 12:39:18 am »
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seems to be a nice map, even though there is no way for cav to get to the enemy spawn :3 keep the work going!

Offline Dekkers

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Re: Battle map: City under siege [WIP]
« Reply #3 on: August 28, 2015, 04:16:01 pm »
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seems to be a nice map, even though there is no way for cav to get to the enemy spawn :3 keep the work going!

Cavalry can cross the water, it's not deep enough ;)
The water slows you down and makes you exposed, but you can cross it.

This map isn't very good for cavalry tho, but I think that there are more than enough maps on cRPG that are good for cav.

Offline Dekkers

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Re: Battle map: City under siege [WIP]
« Reply #4 on: August 28, 2015, 04:17:01 pm »
0
Started working on a new map in which people will get to fight in a forest!

Screenshot:

(click to show/hide)

Also edited the topic's lay-out



E:

Changed the name of: ''City under siege'' to: ''Andros under siege''. I realised that ''City under siege'' had already been used, sorry.
« Last Edit: August 30, 2015, 05:34:29 pm by Dekkers »

Offline Dekkers

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Re: Dekkers' cRPG Scenes
« Reply #5 on: August 30, 2015, 09:35:55 pm »
0
Finished my second cRPG map (Battle, deathmatch and team deathmatch)

Name: Pine forest

Screenshots:
(click to show/hide)

Offline Hellsing

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Re: Dekkers' cRPG Scenes
« Reply #6 on: September 02, 2015, 11:58:11 am »
+1
Finished my second cRPG map (Battle, deathmatch and team deathmatch)
There is no more deathmatch and tdm in this mod.. so it's just battle so far.

Looks good, mind if I make the last you showed here AI ready?
Would like to add AI-pathing and some crpg materials to make it DTV ready since it looks fitting for it..

greetz

Offline Dekkers

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Re: Dekkers' cRPG Scenes
« Reply #7 on: September 02, 2015, 06:49:36 pm »
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There is no more deathmatch and tdm in this mod.. so it's just battle so far.

Looks good, mind if I make the last you showed here AI ready?
Would like to add AI-pathing and some crpg materials to make it DTV ready since it looks fitting for it..

greetz

Sure, go ahead

Map 1: Andros (Using Heisenberg)
https://www.dropbox.com/s/mcdi7o6zr6t8old/scn_Heisenberg.sco?dl=0
Scene:
(click to show/hide)

Map 2: Pine Forest (Using ambushed)
https://www.dropbox.com/s/ahz2semfz80mck3/scn_ambushed.sco?dl=0
Scene:
(click to show/hide)



I have never worked with cRPG scenes before so if I did anything wrong just tell me ;)
« Last Edit: September 02, 2015, 07:00:04 pm by Dekkers »

Offline Hellsing

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Re: Dekkers' cRPG Scenes
« Reply #8 on: September 03, 2015, 10:45:20 am »
+1
looks fine to me so far, well the names should be no problem - we can rename them.
I will download it next hours  :)

Offline Hellsing

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Re: Dekkers' cRPG Scenes
« Reply #9 on: September 06, 2015, 02:25:23 pm »
+1
Completed DTV - Pine Forest.
(click to show/hide)
There are some huge images in these spoilers...

Size: 374 kb

Dowload: @irgendwas.bplaced.net

(click to show/hide)

Random Screenshots:
(click to show/hide)

Code: ("Scenes.txt") [Select]
scn_dtv_pine_forest DTV_Pine_Forest 256 none none 0 0 100 100 -100 0x0000000030044e114003b10000005100800064b2000040cd 0 0 outer_terrain_plain

greetz,
Hellsing

Offline Dekkers

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Re: Dekkers' cRPG Scenes
« Reply #10 on: September 06, 2015, 03:30:13 pm »
0
Noice

Offline Dekkers

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Re: Dekkers' cRPG Scenes
« Reply #11 on: September 09, 2015, 09:17:58 pm »
+1
Working on a new map! A swamp it is!


Screenshots:

(click to show/hide)

Offline Hellsing

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Re: Dekkers' cRPG Scenes
« Reply #12 on: September 10, 2015, 11:59:41 am »
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looks good :) keep it up 8-)

Offline Ikarus

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Re: Dekkers' cRPG Scenes
« Reply #13 on: September 10, 2015, 12:18:31 pm »
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cheese its, that´s beautiful! :shock:
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Offline Dekkers

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Re: Dekkers' cRPG Scenes
« Reply #14 on: September 10, 2015, 04:22:02 pm »
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cheese its, that´s beautiful! :shock:

Thankyou!

Remember though, without the right day time and fog it will look less nice. I just wanted to screenshots to look good for that 10/10 hype

looks good :) keep it up 8-)

Thx!