Author Topic: Dekkers' cRPG Scenes  (Read 8659 times)

0 Members and 1 Guest are viewing this topic.

Offline Dekkers

  • Knight
  • ***
  • Renown: 57
  • Infamy: 5
  • cRPG Player
    • View Profile
  • Faction: Traitors
  • Game nicks: Dekkers_the_Traitor
Re: Dekkers' cRPG Scenes
« Reply #30 on: October 04, 2015, 01:25:09 pm »
+1
Played yesterday a round of DTV_Pineforest on EU_7 :3
Kinda lovely map but players were to often away from keyboard - so we lost before any bugs appeared (or maybe there are none at all :lol:8-)

Good to hear!

Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Re: Dekkers' cRPG Scenes
« Reply #31 on: October 04, 2015, 06:16:39 pm »
0
Should try making some maps with the new Crusader item pack buildings!

Offline Dekkers

  • Knight
  • ***
  • Renown: 57
  • Infamy: 5
  • cRPG Player
    • View Profile
  • Faction: Traitors
  • Game nicks: Dekkers_the_Traitor
Re: Dekkers' cRPG Scenes
« Reply #32 on: October 08, 2015, 08:37:31 pm »
0
Should try making some maps with the new Crusader item pack buildings!

About that, I was just working on a new map and I couldn't find them. Does anyone know what the new props are called?

Offline matt2507

  • King
  • **********
  • Renown: 1013
  • Infamy: 168
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • It is when making anything that we become anyone.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Raylin The_Village_Idiot Mohamed_Ali
Re: Dekkers' cRPG Scenes
« Reply #33 on: October 08, 2015, 08:46:53 pm »
+1
About that, I was just working on a new map and I couldn't find them. Does anyone know what the new props are called?

I just see that they are not activated. You have to uncomment the brf's in the module.ini:

Line 218

#load_mod_resource = cwe_bld_acre
#load_mod_resource = cwe_bld_damascus
#load_mod_resource = cwe_bld_damascus_houses
#load_mod_resource = cwe_bld_jerusalem_a
#load_mod_resource = cwe_bld_jerusalem_b
#load_mod_resource = cwe_eastern_house_with_interior
#load_mod_resource = cwe_materials
#load_mod_resource = cwe_scene_objects_exterior
#load_mod_resource = cwe_scene_props
#load_mod_resource = cwe_ship_cogs_crus
#load_mod_resource = cwe_siege_elements
#load_mod_resource = cwe_textures

Remove the "#" at the line beginning, save and launch the game.
visitors can't see pics , please register or login


No donkeys were harmed in the making of this gif.

Offline Dekkers

  • Knight
  • ***
  • Renown: 57
  • Infamy: 5
  • cRPG Player
    • View Profile
  • Faction: Traitors
  • Game nicks: Dekkers_the_Traitor
Re: Dekkers' cRPG Scenes
« Reply #34 on: October 08, 2015, 09:21:30 pm »
+1
I just see that they are not activated. You have to uncomment the brf's in the module.ini:

Line 218

#load_mod_resource = cwe_bld_acre
#load_mod_resource = cwe_bld_damascus
#load_mod_resource = cwe_bld_damascus_houses
#load_mod_resource = cwe_bld_jerusalem_a
#load_mod_resource = cwe_bld_jerusalem_b
#load_mod_resource = cwe_eastern_house_with_interior
#load_mod_resource = cwe_materials
#load_mod_resource = cwe_scene_objects_exterior
#load_mod_resource = cwe_scene_props
#load_mod_resource = cwe_ship_cogs_crus
#load_mod_resource = cwe_siege_elements
#load_mod_resource = cwe_textures

Remove the "#" at the line beginning, save and launch the game.

Thanks, will do when ever I continue working on the map!



Anyway:

Any Assassin Creed fans here? I plan on adding some of the new props to this map; if they're nice.

Work in progress! This was made in roughly an hour and still needs a lot of work!
(click to show/hide)

Offline Dekkers

  • Knight
  • ***
  • Renown: 57
  • Infamy: 5
  • cRPG Player
    • View Profile
  • Faction: Traitors
  • Game nicks: Dekkers_the_Traitor
Re: Dekkers' cRPG Scenes
« Reply #35 on: October 09, 2015, 11:47:38 pm »
0
E:

For fuck sake... cRPG somehow removed the map entirely so all progress that I made is lost :/

E2:

Remade like 60% of the progress I had in the screenshot above..
« Last Edit: October 10, 2015, 01:21:53 am by Dekkers »

Offline Simon.

  • Count
  • *****
  • Renown: 168
  • Infamy: 20
  • cRPG Player
    • View Profile
Re: Dekkers' cRPG Scenes
« Reply #36 on: October 10, 2015, 04:56:16 am »
0
E:

For fuck sake... cRPG somehow removed the map entirely so all progress that I made is lost :/

E2:

Remade like 60% of the progress I had in the screenshot above..

it was the russians

Offline Hellsing

  • Count
  • *****
  • Renown: 209
  • Infamy: 47
  • cRPG Player Sir White Pawn
    • View Profile
Re: Dekkers' cRPG Scenes
« Reply #37 on: October 10, 2015, 06:24:33 am »
0
copy your crpg module and work with an copy of the original crpg, this way it shouldnt override them while playing crpg..

Offline Dekkers

  • Knight
  • ***
  • Renown: 57
  • Infamy: 5
  • cRPG Player
    • View Profile
  • Faction: Traitors
  • Game nicks: Dekkers_the_Traitor
Re: Dekkers' cRPG Scenes
« Reply #38 on: October 10, 2015, 11:00:30 pm »
+1
Going to update my scenes and possibly add one.

Scene 1 -Andros:
Done:
-You can no longer go on the roof near  faction 1's spawn.
-The wooden balcony thing on faction 1's side is now a stone bridge. Looks better.

Going to do:
-Remove some props for better performance and more space to fight.

Scene 2 -Pine forest:
Going to do:
-Fix the invisible walls.
-Add a bit more cover.

Scene 3 -The Swamp:
I still haven't seen this map on Eu1... So there won't be an update.

Scene 4 -Masyaf
I will add this map here if I think the concept will work. I'll let you guys know once I've finished it.