Author Topic: Fallout 4  (Read 90729 times)

0 Members and 1 Guest are viewing this topic.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Fallout 4 - Release 10 nov
« Reply #525 on: November 10, 2015, 03:53:53 pm »
+2
Intro was nice, but I don't like the story behind Vault 111, pretty uninteresting. Also not the biggest fan of conversation system in F4... YES - NO - FUCK OFF - MAYBE

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Fallout 4 - Release 10 nov
« Reply #526 on: November 10, 2015, 04:14:54 pm »
0
I understand it was done as an obvious contrast, still made me cringe. Liked the part after the explosions, that we experienced going into the vaults etc, though it had already been spoiled pre-release.

Offline IR_Kuoin

  • King
  • **********
  • Renown: 1761
  • Infamy: 331
  • cRPG Player
  • What too write here?
    • View Profile
  • Faction: Fallen Brigåde
  • Game nicks: KuoiN, Ziath
  • IRC nick: Simply Kuoin
Re: Fallout 4 - Release 10 nov
« Reply #527 on: November 10, 2015, 04:16:55 pm »
0
I have to say I am surprised how the gun combat and melee combat turned out. Can actually cut off limbs on enemies (only tried ghouls) while they are still alive.
visitors can't see pics , please register or login

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2312
  • Infamy: 395
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Fallout 4 - Release 10 nov
« Reply #528 on: November 10, 2015, 04:35:34 pm »
0
I'm going to finish main story and forget about this game for awhile. Side quests are awful.

Offline Clockworkkiller

  • Permanently Banned
  • **
  • Renown: 872
  • Infamy: 573
  • cRPG Player
  • I shit dopamine
    • View Profile
  • Game nicks: Clockworkkiller
Re: Fallout 4 - Release 10 nov
« Reply #529 on: November 10, 2015, 04:42:07 pm »
0
Well the game took too long to unpack last night so I gotta wait till later in the evening to actually start playing
You are a horrible human being clockwork.

If i ever get muted on forums, contact me on crpg.net

Offline IR_Kuoin

  • King
  • **********
  • Renown: 1761
  • Infamy: 331
  • cRPG Player
  • What too write here?
    • View Profile
  • Faction: Fallen Brigåde
  • Game nicks: KuoiN, Ziath
  • IRC nick: Simply Kuoin
Re: Fallout 4 - Release 10 nov
« Reply #530 on: November 10, 2015, 04:59:11 pm »
0
Man the dialogue options are horrible, picked the wrong option because I thought he would say something else and now I'm a douche and the guy won't deal with me anymore :(
visitors can't see pics , please register or login

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Fallout 4 - Release 10 nov
« Reply #531 on: November 10, 2015, 05:00:13 pm »
+1
I like that enemies are more dynamic now and can do unique stuff, e.g., ghouls crawling from narrow windows.

But yes, the conversation system... come on, why? How the fuck am I supposed to know what "sarcastic" is going to be?

I hope someone mods it so that it's F3 style dialogue where you see the full text.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: Fallout 4 - Release 10 nov
« Reply #532 on: November 10, 2015, 05:03:50 pm »
0
Well the game took too long to unpack last night so I gotta wait till later in the evening to actually start playing

Wut? you got a potato? unpacked in under 10 minutes for me.

So yeah I played a bit more, it is definitely fun, the visuals are still nice after what I've seen but I have come across some badly textured faces and also some glitches during conversations, but yes again we know bugs will be fixed by some point and bad textures will be improved by modders over time. One other thing that bothered me is the gore, well the blood, it looked really shit and out of place when the enemies were blowing apart etc, like really fake compared to the texturing and graphics of everything else, running everything at max except for god rays so I am looking forward to modder to also fix the blood lol.

Offline Mr_Oujamaflip

  • Earl
  • ******
  • Renown: 322
  • Infamy: 51
  • cRPG Player
    • View Profile
    • Ouj Reviews!
Re: Fallout 4 - Release 10 nov
« Reply #533 on: November 10, 2015, 05:37:32 pm »
0
This site says the performance is quite bad:

http://www.gamersnexus.net/game-bench/2177-fallout-4-pc-video-card-fps-benchmark-all-resolutions

You say that but at 1080p it's looking fine. Most people haven't moved above 1080p so whoop de doo. Oh no it's not getting 60fps at 4k...

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Fallout 4 - Release 10 nov
« Reply #534 on: November 10, 2015, 05:39:54 pm »
0
My main problem with bethesda games is the difficulty is nonexistant or very easy to break, like skyrim stacking enchants to 1 shot anything.

How is fo4? will I have to wait for mods for basic stuff like not being able to pause game and spam healing items?

also is there any mode like no vats? or survival like NV had?

Offline Gravoth_iii

  • King
  • **********
  • Renown: 1454
  • Infamy: 341
  • cRPG Player Sir White Bishop
  • \ [†] / ☼
    • View Profile
  • Faction: ▬▬ι═══════ﺤ
  • Game nicks: Byzantium_Gravoth, Prince_of_the_Land_of_Stench, Gravy, Igor_Boltsack
Re: Fallout 4 - Release 10 nov
« Reply #535 on: November 10, 2015, 05:41:59 pm »
0
My main problem with bethesda games is the difficulty is nonexistant or very easy to break, like skyrim stacking enchants to 1 shot anything.

How is fo4? will I have to wait for mods for basic stuff like not being able to pause game and spam healing items?

also is there any mode like no vats? or survival like NV had?

I think theres survival, but from the looks of it its still a faceroll if you use guns.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
visitors can't see pics , please register or login

Offline Clockworkkiller

  • Permanently Banned
  • **
  • Renown: 872
  • Infamy: 573
  • cRPG Player
  • I shit dopamine
    • View Profile
  • Game nicks: Clockworkkiller
Re: Fallout 4 - Release 10 nov
« Reply #536 on: November 10, 2015, 05:43:35 pm »
0
Wut? you got a potato? unpacked in under 10 minutes for me.

The fuck? How? I got a nice rig, no SSD tho.
You are a horrible human being clockwork.

If i ever get muted on forums, contact me on crpg.net

Offline Algarn

  • King
  • **********
  • Renown: 1230
  • Infamy: 268
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Algarn, Jorick
Re: Fallout 4 - Release 10 nov
« Reply #537 on: November 10, 2015, 05:52:18 pm »
+1
I think theres survival, but from the looks of it its still a faceroll if you use guns.

How 2 survival diff on fallout 4 :

-3 luck to get more ammo in crates & more caps
- 3 charisma if you're a lonely guy, so you tank better and can carry more things by yourself
- 2 per to get the rifleman perk, use only single fire weps to conserve ammo, 5 per to get bonuses on explosives to deal with bosses. If you're a noob in firefights, go for scoped rifles & the sniper perk
-get as much endurance and int to heal, and tank better, get access to crates and safes, etc.
-STR so you can improve your armor & weapons
-power armor (pairs up with high INT char for fusion cores duration).
- don't play it like a retard, hide from groups of ennemies and try to pick them one by one
- use drugs

gratz, ur now pro survivor, who doesn't care about food, radiations, water, or diseases, or his own addictions to drugs.

I want a real survival mode, like adding less bonuses from drugs, needs for food, water and such, etc... that's too simple to survive as long as you play it smart.


Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Fallout 4 - Release 10 nov
« Reply #538 on: November 10, 2015, 06:05:15 pm »
0
My main problem with bethesda games is the difficulty is nonexistant or very easy to break, like skyrim stacking enchants to 1 shot anything.

How is fo4? will I have to wait for mods for basic stuff like not being able to pause game and spam healing items?

also is there any mode like no vats? or survival like NV had?
Play with house rules? In my last two FNV playthroughs I played with no healing allowed, plus perma death in one of them. It was interesting and required an entirely different approach. But I also know that game through and through. An alternative for a game you know less well could be to only heal when sleeping in your own bed.

Offline SirCymro_Crusader

  • King
  • **********
  • Renown: 1095
  • Infamy: 134
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
Re: Fallout 4 - Release 10 nov
« Reply #539 on: November 10, 2015, 06:06:16 pm »
0
Most annoying bug for me is where the resolution changes in game (but stays the same) however my crosshair shifts over part of my screen but my gun stays in the same place