In its core, this thread asks the not entirely uninterresting question of how to deal with/unite two aparently quite oposite and coliding gaming philosophies. I would not call them diametral or totally incompatible tho ... but thats a step to far already ...
On the one side, the pretty straight and game rule compliant, competitive mindset, on the other side, the ... let me call it "social" and "creative" type of gamers - for people who want a bit more of freedom and sillyness and are not anymore satisfied with the mere straight forward (and after a while meaningless) goal of the game ...
A good part of Krems are "older" and long term players who try to step out of the stressing raging circle the game produces in people - the way it cRPG works in a social term ... is quite questionable designed ... it sticks people in a box for a long time and randomly assigns sides for who fights against whom; only if you pick a banner, you can at least have a propability of who you will be not fighting ... this is not far from trying to train little soldiers to ultimately hate everyone who is not in their group of little soldiers on a notice.
On long term, this leads to a pretty unique and desturbing psychic situation imo ... people who dont want to hate, feel forced towards this kind of position - or they simply get bored of hating. Hating against other clans, classes, genders, playing styles and even against particular persons. (edit: also agains other nationalities, since many clans have regional and national roots)
Krems is not emerged randomly and its not without reason that alot of people join us ... newbees that dont feel to belong (yet) into pro clans and want to discover the game in a non-hardcore way, older players who got filled up with the hate and look for escape place, where the people and fun and emotions come first before the game.
This is what we represent when hugging until we get team killed or killed, or just stay at spawn for a bit to look at each other - the human being behind the pixel-avatar is more important than the game.
What we represent when we spam voice chat .... we a emulating communicativity and social behavior ... Anti rage-ramboing and over serious gaming.
What we represent when we go to an opponent and hug him, when we could of easily backstabbing him - K/D is not our goal, but leting the other have their fun too.
We want to reduce the hate and we aim at those self-assigned dominant mindsets who want to force us to keep the hate-mongering up ...
Its entirely unplanned, unconspirative ... simply emerged from the effect, cRPG has on certain mindsets. Like people who want to play a fighting game - for fun - but not to emotionally dominate the other guy and jerk of e-peen ... yet cRPG seems to enforce this emotional condition in players over a longer playtime ... represented in flaming ingame chat and crybabyism in forums ...
Krems is a meta game consequence and you will not prevent or stop us by hate statements and ban threats - which only confirm us in our position.
We are above cRPG