Author Topic: Wonderful, after the DLC/Patch rip offs, gamers will pay for mods now aswell!  (Read 5988 times)

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Offline Leshma

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Like what? Obscure indie game #120304421 ?

http://www.gog.com/game/the_witcher_3_wild_hunt_preorder

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DRM-FREE. No activation or online connection required to play.

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MONEY BACK GUARANTEE. 30 days coverage after purchase.

Will wipe the floor with Skyrim.

Offline Molly

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Will wipe the floor with Skyrim.
No shit, Sherlock.
How old is Skyrim now?  :rolleyes:
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Offline Leshma

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Skyrim was shit when it came out, too bad world is populated with the likes of you who have to buy every AAA crap that comes out.

Offline LordBerenger

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http://www.gog.com/game/the_witcher_3_wild_hunt_preorder

Will wipe the floor with Skyrim.

Witcher was always meh for me. Had nothing on Morrowind-Oblivion (Shivering Isles included) etc...

But GOG will never beat Steam.



And imo i've never had any problems with DRM or bothered with it. Lel.
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Offline Son Of Odin

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pras gaben
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Offline Leesin

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Anyone complaining Valve gets a cut well so do the game developers too, any game developer is more to blame than Valve for this for opening their gates to allow modders to be paid, Valve just offer the platform to make it possible. The problem is considering it's the developers choice to allow this, are they going to be supporting all the paid mods that suddenly stop working because the Author doesn't want to maintain it any more and a new game version is released making the mod unusable, or when an official DLC suddenly ruins a mod, are the developers going to care? no, of course they wont.

Modders who move over onto the Steam Workshop just to charge for their mods are nothing short of greedy and somehow feel they're entitled to earn money from something they previously considered a hobby ( something they said only because they couldn't charge for it and didn't want to seem like an entitled cunt ), where before we used to expect nothing of them as they did it for free, yet now they'll charge for it, rather than just having a suggested donation, so are they going to be held accountable to the quality of their product just as a game developer and/or publisher would be?.

We can only hope any modder worth his salt will not go down this route and will provide the mod for free with a donation option for those who feel it's a good enough mod to be bought and if they've the money to do so. The worst part is that it seems to be a stupid move from some developers, especially Bethesda, because honestly as much as I liked their games, I can't play one without modding the hell out of it now, I certainly wont be paying for their next game if I've also got to pay for all the decent mods too.

It just feels like the next step in the cash cow business model, pumping out lack luster DLC's and profiting from user created content.

EDIT: Also, what about modders stealing stuff from other free mods and then selling it as their own? this system is gonna cause a lot of shit.
« Last Edit: April 27, 2015, 05:07:14 pm by Leesin »

Offline Thomek

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My only problem with this is the obscene cut valve takes.
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Offline Leesin

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And what % is it you seem to think Valve takes from it? it's less than the developers cut and let's be honest, Valve are actually doing a lot more to support the paid modding system because they host it all on their workshop and their servers. It's a shitty move still, but Valves cut isn't as big as some people keep writing everywhere. They will also apparently be filtering shit or broken mods.
« Last Edit: April 27, 2015, 05:05:43 pm by Leesin »

Offline cmp

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+11
It's not about the cut, it's about the consequences of adding the money factor into a heavily collaboration/sharing based activity. A sad day for modders and players alike.

Offline Thomek

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Well I can understand that. Mods have and are open to complete beginners and a kind of portal into game making for a lot of people. Still don't see the big issue, it only requires the mod makers to learn how to distribute the money. Will for sure lead to a lot of drama though, but also perhaps much higher quality mods, as competition will have quantifiable element.

I just know that some modders for cities skylines make really nice content, and that someone wants to pay for it makes it possible. There probably will be free communities still, perhaps with the biggest talent working themselves into paid mods.

That mod makers are left with 25% might be too little though.. Still a huge incentive for game makers to make very modding friendly games.
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Offline Kafein

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It's not about the cut, it's about the consequences of adding the money factor into a heavily collaboration/sharing based activity. A sad day for modders and players alike.

This. It's good for professional modding, but also extremely, extremely bad for modding as a hobby. The real question is: will professional modding be a thing one month from now? One year? There's no way to know, but I also have strong doubts that a handful of professional modders will not be able to produce as much content as a huge and vibrant community. Recall that it's very doubtful many people will be able to make a living off of mods, leading to poor competition.

Offline Molly

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According to GabeN, the cut is defined by the publisher and not Valve.
Guess it's true, so blaming Valve for the % seems unfair.
Blaming for even allowing this, that's fine.
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Offline Jacko

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Modding will stay. There's always gonna be people doing stuff for free without the hazzle and constraint of going commercial. Plenty of great free software out there already proves that.

I don't believe the collaborative process will die away, but it will certainly create a divide in the various modding communities. So many communities are dependent on enabling 'mods' like WSE that all of this is still very much up in the air.
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Offline Grumbs

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People will pay for DLCs but won't pay for mods? Its exactly the same thing. If a mod is so good that its worth what a DLC is worth then why not let them charge a bit for it? It will push the quality up imo as people get a monetary incentive to produce good stuff that competes with DLC's. Free mods won't go anywhere, we will just end up with more good DLC's available for our games alongside the free stuff. 25% might not seem like much, but 25% of something presented on the biggest PC sales platform in the world isn't shabby. You will get far more people looking at your mod on Steam than on a site like Nexus mods

This is kinda devil's advocate, but I do think people are overreacting and don't give GabeN and Valve enough credit
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Offline Oberyn

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DLC was already a fucking farce, but it's become the new normal. Why do you think the term "expansion pack" has dissapeared to be replaced by "DLC"? Gee, couldn't possibly be a deliberate marketing strategy to fool idiots into paying more for less, nope. It's the boiled frog analogy.
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