Author Topic: Total War Hammer  (Read 73871 times)

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Offline [ptx]

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Re: Total War Hammer
« Reply #390 on: June 03, 2016, 09:28:45 pm »
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Brimstone Gyrocopters are pretty okay at killing cavalry, trolls and hurting giants and such.

Offline Molly

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Re: Total War Hammer
« Reply #391 on: June 03, 2016, 10:03:06 pm »
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Brimstone Gyrocopters are pretty okay at killing cavalry, trolls and hurting giants and such.
Agreed.
But nothing makes units route as quickly as a good proper welcome with Flamethrowers! And they don't even die in melee to boost! What is not to love about Irondrakes :D

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Offline Butan

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Re: Total War Hammer
« Reply #392 on: June 03, 2016, 10:56:30 pm »
+1
Agreed.
But nothing makes units route as quickly as a good proper welcome with Flamethrowers! And they don't even die in melee to boost! What is not to love about Irondrakes :D

Yep Dwarves are really master of ranged defense.
They are making me pay the price of every advance with my Vampire army bereft of ranged  :mrgreen:  my counter is usually lots of flying monsters, as tanky as I can recruit them so they dont rout and actually pin every ranged dwarves forever.

Offline Banok

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Re: Total War Hammer
« Reply #393 on: June 04, 2016, 01:32:55 pm »
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When Chaos spawns / you get the whole introduction animation that they've emerged, one Chaos army(not main Chaos army but a tribe) spawns around the water next to the Greenskin area and take 1 turn to get on land. They got two full armies with strong troops, so they are a threat to pretty much every nation.

This fuck'd me over in so many ways because I wasn't expecting it and all my armies were like around 10 turns away. Decided to reload a prev save and stack armies near their spawnpoint until they arrived and wiped them out in two turns.

yeah I know, 4 stacks spawned there on my legendary dwarf campaign, but they are full of weak units. I sent 1 general with lightning strike and he wiped them all straight away.

Just wiped choas on my legendary empire campaign - I thought choas would be far stronger from what I saw in my dwarf/vamp campaigns, I remember seing 10 stacks in one province and they wiped all humans factions bar 1 or 2. I guess there is a large degree of randomness to it.

or maybe its just because I hunted down the choas armies where if they survive to the next wave they add up or something? I guess the raze growth too allows them to multiply if left unchecked.

But nothing makes units route as quickly as a good proper welcome with Flamethrowers!

didn't make 1 irondrake in my campaign, tried them in custom... that useless range and low lethality. all the high end dwarf units are terrible. I thought ironbreakers would be nice, they aren't really much on longbeards, they friendly fire and take twice as long to recruit. hammerers aren't good, they have high attack low defense but too slow to be flankers which just makes them frontline units that die lots. slayers... worst unit in the game. gryos, probably useful since you don't get cav but considering the tech you need... I made 2 for a quest.

quarrellers are better than thunderers because they shoot over your men, although thunderers on the flanks are worth it if micro'd well into line of sight positons.  great weapons are imo never worth trading for shields, because even vs choas/vampires you want to shields to reduce friendly fire from your flanking missiles, and defense is just better on dwarf infantry.

Its just kinda sad that dwarves are just best sticking to early units for whole game, meanwhile empire's high end units are completely insane.

Offline ThePoopy

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Re: Total War Hammer
« Reply #394 on: June 04, 2016, 08:37:31 pm »
+1
chaos invasion
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Offline Butan

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Re: Total War Hammer
« Reply #395 on: June 04, 2016, 09:32:03 pm »
+1
Farewell mein empire friend  :cry:
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Not sure if I shoulda played this real time?
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Large battles!
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Slayers think they are mighty stronk but not rly
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Just a friendly neighborhood
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Offline Banok

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Re: Total War Hammer
« Reply #396 on: June 05, 2016, 09:33:52 am »
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chaos invasion
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Yeah lightning strike is your friend. It isn't actually the hardest campaign on legendary imo, but it is 100% the most tedious since its basically just grinding battles only. definitely tended to autoresolve alot and then I didn't see the point.

Offline IR_Kuoin

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Re: Total War Hammer
« Reply #397 on: June 08, 2016, 12:12:49 am »
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Started a legendary Empire campaign, on turn 10 I was already being sieged by 3 full armies from a neighboring province, guess it's time to restart.
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Offline Banok

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Re: Total War Hammer
« Reply #398 on: June 09, 2016, 10:27:34 am »
+1
Started a legendary Empire campaign, on turn 10 I was already being sieged by 3 full armies from a neighboring province, guess it's time to restart.

yeah empire took me the most retries on legendary

there is alot of randomness to your start, it can be relatively easy or impossible very luck dependant.

but I do have some tips (spoilers):

it tedious but I asked every faction to join my wars vs orcs etc. every turn sometimes paying small amounts. this makes people like you more, the AI always wants to be at war with 1 faction but never really more. definitely want the nearby dwarves to be friends. and generally helps unify the empire factions so they go to war with each other less. so they dont wipe so much vs choas. did make killing choas easier than with the other races though, I expected it to be harder so was a bit disapointing.

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Re: Total War Hammer
« Reply #399 on: June 20, 2016, 11:08:21 am »
+1
vampire agent spam
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Offline ThePoopy

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Re: Total War Hammer
« Reply #400 on: June 20, 2016, 09:20:40 pm »
+1
vampire army spam
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« Last Edit: June 20, 2016, 09:33:17 pm by ThePoopy »

Offline [ptx]

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Re: Total War Hammer
« Reply #401 on: June 28, 2016, 01:35:06 pm »
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What do you guys think?
I completely agree with his first point about the pacing of the battles, in the newer TW games i don't even get to zoom in to any melees, simply because they're over too fast and I'm constantly too busy giving new orders to other units. Was one of the things I loved a lot about older TW games, watching prolonged melee battles play out, zoomed in.

Offline Angantyr

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Re: Total War Hammer
« Reply #402 on: June 28, 2016, 02:14:07 pm »
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Yes, CA's policy of ~5 minute battles is a major development error. Anyone remember the epic battles swaying back and forth in Europa Barbarorum? That really should be the model.

Offline [ptx]

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Re: Total War Hammer
« Reply #403 on: June 28, 2016, 02:22:28 pm »
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Well, admittedly EB battles got a bit TOO LONG. Being unable to slug your way through some city street in a 60 minute time limit with top tier infantry on both sides was a bit much.

Offline Butan

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Re: Total War Hammer
« Reply #404 on: June 28, 2016, 02:26:18 pm »
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I agree their take on it is wrong.
Good thing we have some modders who consistently slow down battles every TW.