Harpag, first of all it's starting to look a bit obsessive starting this thread when we already have another thread.
Secondly, as I've stated in the other thread, if you want to fix cRPG, then just fix it. Get the item team on board, contact San to revert the team balance code, hell.. elect a community cRPG president to organize it all, set up an organization that will ensure longevity for cRPG. That will make sure there is an active balance and item team,
that makes sure things get done.I for one, don't think its completely unrealistic to even get more/new players back in to cRPG, although it will be an uphill battle. It requires an effort to look at how new players are experiencing the game, and a lot of work with promotion. The most difficult hurdle is obviously that the skill level is so high above native.
To pull it off though, it requires a lot of work by a lot of people, and that requires organization and stability, so that needs to come first.
It really boils down to your own initiative, which you seem to have if you want..
My advice is to get organized. It makes it easier for everyone involved, as MBG team is under too much work, too little time, and too much pressure to do much about cPRG right now.