There are other animations like this, and plenty of other cool stuff we can do with more animations.
You'll just piss off even more people if you fiddle with polearm animations. That is where most former 2H players went to. Not that I care about polearm, I don't use them anyway.
I agree native is fluid, but it's far from perfect.
Being fluid is the key and reason for legendary status of Warband multiplayer. Your animations aren't fluid, they feel like they came from some Warband knockoff. If you can improve, that is great. You'll become great candidate to work on M:BG animations. But if you can't get them to desired level, please don't mess with M:BG.
It would be great if quality of work was the reason why someone becomes part of chadz's team and not being good buddy and stuff.
Another example of free, non payed work in Linux kernel contribution. That is awfully important part of tech for whole industry and beyond. And people who lead that project are true bastards who will take a huge dump on someone's hard work if they find that work not to be up to standard.
Wish there was similar quality control going on in here. It is really stupid that ordinary player have to complain and point out flaws when they can appoint someone who's job would be to tell what is wrong with the mod. So far that doesn't work very well.