In short it means that if people look at this forum and read your posts and then see that you will not be playing M:BG, it makes M:BG extra appealing. The fact that you don't like the dev team or the way they work, makes you a walking advertisement for M:BG.
Regardless of the trash talk a few facts remain that no one can dispute (has yet to form a rebuttal):
1. Noone outside of this insular self-important community knows or cares enough about cRPG in 2015 to judge a new game by this standard.
2. From the horses mouth they want to make a good game, not come back to cater to the vocal and needy 0.1% of an old project who won't let them move on with their career. If they fix what you as an individual consider to be the *only* current issues with the mod you think everyone else in the forum will suddenly decide mod is perfect and let Donkey Crew work on their game? Of course not. Someone else will have a complaint, or suddenly realize that the mod isn't perfect even with all the changes they could possibly want implemented.
Oh I will be playing, and never once did I say I didn't like the dev team, I disagree with how they are handling things, so please don't put words in my mouth.
Anyone who isn't a freemium child on their parents iPhones buying coins will investigate the history of the dev team, and someone mentioned steam, pretty sure everyone on steam checks the reviews before purchasing.
I also agree that the cRPG for the most part will be hindrance to M:BGs growth as the community as a whole sucks. Even you are part of that know-it-all elitist group of forum posters, hence why you were attempting to speak for me. So you can pretend that you are better somehow, or know more than others, but the fact remains that you don't.
As for the cRPG fixes, im not talking about balancing. Literally is there engine work going on? I saw a new polearm animation created. Im sorry but changing values in a database to 'balance' items I can't really see being difficult. I'm talking about this team handed off their baby to a select few people, who then proceeded to run it into the ground. Shitty deliveries are unexcusable. Bugs that come up are expected, but to not even be able to launch a game without seeing a billion errors literally says they never even tested it once. And who picked these guys to be incharge of this stuff? The donkeys, so they are ultimately at fault.
The other reason is they plugged cRPG in their kickstarter for hype. I have a problem with out of one side of their mouths they are saying look at our past work, this is why M:BG will be great. And out of the other side of their mouth they say, this shitified mod isn't our problem deal with it. You can't have it both ways.