Poll

How do you feel about the new 2h stab animation?

Keep it
Revert it
I'm not sure.

Author Topic: [Poll] Feedback on 2h stab.  (Read 28495 times)

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Offline Casul

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Re: [Poll] Feedback on 2h stab.
« Reply #15 on: February 24, 2015, 09:31:04 pm »
+3
I am too noob for this, pls be gentle, but isn't it possible to add both stabs and assign every 2h to one of them?  Because we got the polearm stab for flamberge and HGS too.

Like Estoc, Longsword, etc: old, upper stab
some greatswords: new, bottom stab.
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Senni__Ti

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Re: [Poll] Feedback on 2h stab.
« Reply #16 on: February 24, 2015, 09:32:33 pm »
+1
Not without replacing one of the current stab types (hardcoded limitation :/)

Offline Casul

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Re: [Poll] Feedback on 2h stab.
« Reply #17 on: February 24, 2015, 09:37:04 pm »
0
Not without replacing one of the current stab types (hardcoded limitation :/)

Is flamberge/HGS stab an own or simply THE polarm stab?
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Daunt_Flockula

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Re: [Poll] Feedback on 2h stab.
« Reply #18 on: February 24, 2015, 10:01:54 pm »
0
To be totally honest, I like the way it can't currently be spammed like it was before. It's not broken. It's functional. But now it requires you to be careful with it just the way you are supposed to be.

Offline Senni__Ti

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Re: [Poll] Feedback on 2h stab.
« Reply #19 on: February 24, 2015, 10:03:51 pm »
0
Is flamberge/HGS stab an own or simply THE polarm stab?

Polearm stab

Offline Rebelyell

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Re: [Poll] Feedback on 2h stab.
« Reply #20 on: February 24, 2015, 10:11:34 pm »
+3
This has a much tamer lean than the old stab. (you practically fall over with the old one)
I only have this one leaning so much to give the reach, there is no other way to get similar levels of reach to the old stab.

---------
I think I might know why the length difference is larger than I thought, I don't think the translational part of the anim is used when you move, so the new one would be shorter.
I'll try to fix this, but it will mean more leaning :/.

------

Visibility wise, I can change what the base angle is. I can make it so for a horizontal slash, you would be aiming the stab a bit higher.
This means you would need to look down a bit to stab forwards, hopefully seeing over your characters head.
When I look down with that stab it just put head way to much froward,
My sensei always taunt me when i do that in fight so I may be to sensitive on that point.
On other hand I probably should not stab legs but otherways It is just hard to see where my atack is going to hit.


Lenght dont have to be like old one in my opinion, you always can meake that animation faster or add some dmg to that, but it is really importan for me to be able see my atack.



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Offline Sagar

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Re: [Poll] Feedback on 2h stab.
« Reply #21 on: February 24, 2015, 10:15:03 pm »
+2
Revert it, or add some useless stab for 1h and polearms - just how you did it for 2h.

Offline Tindel

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Re: [Poll] Feedback on 2h stab.
« Reply #22 on: February 24, 2015, 10:38:35 pm »
+4
Just add the polearm animation for 2h stabs, it makes more sense.


The new 2h stab is really really awfull.

Offline FleetFox

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Re: [Poll] Feedback on 2h stab.
« Reply #23 on: February 24, 2015, 10:40:19 pm »
0
Senni I really feel you should have waited a couple weeks before making this kind of poll. Its only been one day? Not enough time for people to really try it out. I reccommend you lock this for atleast a couple more days.

I love the new animation and I hope it stays.

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Offline Legs

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Re: [Poll] Feedback on 2h stab.
« Reply #24 on: February 24, 2015, 10:43:01 pm »
+1
The blade should be a little more angled, the idea is to threaten the opponent's face with your tip.

(click to show/hide)

Like "woa dude u bettr back off b4 i put my sowrd in ur eye !!"
Legs are used for standing, walking, jumping, running, kicking, and similar activities.

Offline Byrdi

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Re: [Poll] Feedback on 2h stab.
« Reply #25 on: February 24, 2015, 10:48:04 pm »
+3
It seems a little too short.

I suppose it is faster but I really find it weird that 2h sword now will lose "the range" game with 1h fairly often.

Also as everyone else has said: it is difficult to aim and time the stab because you can't actually see the animation for your character.

Offline JasonPastman

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Re: [Poll] Feedback on 2h stab.
« Reply #26 on: February 24, 2015, 11:13:31 pm »
0
I hated the new 2h stab for about a few minutes, but then it grew on me.  Now I am a huge fan of it.  While it MAY not be perfect I have found it effective in battle and especially fun to use.  I voted to keep it.
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Offline Jona

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Re: [Poll] Feedback on 2h stab.
« Reply #27 on: February 24, 2015, 11:19:07 pm »
0
I voted for "I'm not sure yet" merely because I think it will take another week or two for everyone to stop shitting themselves and get used to it. Until then, no one can really provide an unbiased answer. There are the old 2h stab abusers who immediately hate it and won't give it a chance, and there are the non-2h users who like it thinking it's a severe nerf. It might end up being just as strong/abusable as the old one, but it will take some time for people to adapt and develop new strategies (read: exploits) with it.

The way I see it, just like the "new" 1h stab, this is v0.1, and there will be revisions to come. Whether they are purely cosmetic or they impact the gameplay, that depends on what we observe in the coming weeks(s).
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Offline The_Bloody_Nine

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Re: [Poll] Feedback on 2h stab.
« Reply #28 on: February 24, 2015, 11:38:24 pm »
+2
I only played for about 1 hour last night and thought it looked kind of shitty (especially when hold [chambered] for a longer time) but maybe I just need to get used to it. Gameplay wise I rather liked it because it has no longer that 'abooze' feeling but I still got a good amount of hits with it and even against horse which I thought I would miss most. Am I correct that it needs more to time to ready but is relatively quick on release? Make it aiming a bit higher seems like a good idea.

A bit early to tell, but overall I like it.

Offline Tomeusz

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Re: [Poll] Feedback on 2h stab.
« Reply #29 on: February 25, 2015, 12:18:26 am »
-1
its better, no thrust abusing anymore.