SAI CANT BLOCK? WHY
Whoops. I forgot to add the parry animations. Usually they're included for the 3-4 directional weapons but they had to be manually added for Sai and I forgot.
Can you explain how low-med cut/blunt weapons got a buff? Also I assumed that it was a x2 or x1.8 multiplier, not a power function... so yeah, that is quite a change. Wish I had the damage toggle before the patch so I could see the difference.:/
Also, just what exactly is that 1.8 number, and where does it come from? Is that the maximum speed bonus you can get?
It's still WIP at this point, but
armor_soak_factor_against_cut = 0.65 -> 0.5
armor_soak_factor_against_pierce = 0.5 -> 0.3
armor_soak_factor_against_blunt = 0.4 -> 0.1
Better soak = better damage all around. This mostly helps lower damage weapons and high damage weapons without speed bonus.
armor_reduction_factor_against_cut = 1.6 -> 1.7
armor_reduction_factor_against_pierce = 1.1 -> 1.45
armor_reduction_factor_against_blunt = 1.3 -> 1.8
Damage scaling. The lower the reduce, the higher the jump in damage from multipliers such as speed bonus. Cut's reduce barely increased so it was overall buffed by a few damage points. Blunt is pretty much the same at medium levels and better at lower damage values, but it can't get crazy damage values as easily anymore. Pierce is overall slightly nerfed by a few damage points. Pierce governs a lot of ranged damage, so it may have counteracted the buffs they received. This coupled with the speed bonus change makes me believe that it's fine.
Cut may even be a little strong. The damage difference between cut and pierce was ~13 at high armor, and now it's closer to 10. The calc has the updated values.
http://www.tinyurl.com/crpgcalc