Author Topic: Patch 4.1 Bugs Thread  (Read 5938 times)

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Offline Dolphin

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Patch 4.1 Bugs Thread
« on: February 22, 2015, 11:58:35 pm »
+7
Ok so i probably aint the only one to have experinced bugs after the patch, so here is a thread to list them up i will update OP with bugs posted.

If you meet a bug please describe it with text or photo(s) in spoilers please !
This will make it much easier for me to keep track aswell, with no further adhere lets get to them.

Reportet Bugs/glitches to be looked at
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Helmets Flying infront of the character, but being rendered.
  • Klapvisier
  • other helmets ?

Invisible items(Items not being rendered ingame):
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Ghost Items(Items being rendered but without textures, just plain white):
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Broken Textures
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GameMode specific:
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Other:
  • "Ornamented Sugarloaf Helmet" is not mapped correctly. (Floating helmet)
  • "Crusader Longsword" sheath is mapped to the back of your character, but the model is suggesting that it belongs on the left side (like a 1h).
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Thanks for reading, and please post other bugs you have experinced int this patch, so they get highlighted :)
-Dolphin


Last Updated: 27 feb 17.30 gmt +1

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Bugs which might have been adressed not sure yet
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Game Bugs and Glitches


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Fixed Bugs

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« Last Edit: February 27, 2015, 05:37:44 pm by Dolphin »

Offline Senni__Ti

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Re: Patch 4.1 Bugs Thread
« Reply #1 on: February 23, 2015, 12:15:56 am »
+3
Going to follow this closely, will hopefully resolve soon™.

Offline ANGLO_SAXON

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Re: Patch 4.1 Bugs Thread
« Reply #2 on: February 23, 2015, 12:32:58 am »
+1
At first I thought the despawning was only for shield users. but then it happened to me on my polearm.

Offline Zergmar

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Re: Patch 4.1 Bugs Thread
« Reply #3 on: February 23, 2015, 02:05:53 am »
+1
(+7 Heavy Armors' weight penalties)
Additional weight value isn't set for most of the heavy armors. Some of the values which are set appear incorrect for various stages of the upgrade.

Offline Patoson

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Re: Patch 4.1 Bugs Thread
« Reply #4 on: February 23, 2015, 03:40:55 am »
+1
A couple of rounds in DTV for the first time since the patch was released and I already got the weapon transforming into a dagger exactly like the one I was already carrying as secondary, and then, another round, I dropped my +3 Longsword and a second later another one appeared in my hands, continuously every time I dropped it.  :D

I think that the bug where your weapon turns into a dagger happens only when you are carrying a dagger (spawn with weapon+dagger). If you pay attention, the weapon now transformed into a dagger is exactly like the dagger you were carrying, and your original dagger is also sheathed on your hip.

And, the quick dagger draw spam, I think it happens the moment you start using left click (to attack) (not if you just joined a server and begin running around without attacking).
« Last Edit: February 23, 2015, 03:55:04 am by Patoson »

Offline illogical

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Re: Patch 4.1 Bugs Thread
« Reply #5 on: February 23, 2015, 03:56:13 am »
+3
"Item Generator Mode" temporarily activated.
(click to show/hide)
« Last Edit: February 23, 2015, 04:25:27 am by illogical »
#savesiege

Offline Dolphin

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Re: Patch 4.1 Bugs Thread
« Reply #6 on: February 23, 2015, 11:07:24 am »
0
Updated Op thanks guys for reporting it so it can be looked at :D

Offline F i n

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Re: Patch 4.1 Bugs Thread
« Reply #7 on: February 23, 2015, 02:09:31 pm »
+1
When picking up the third heavy throwing axe (thrown, not dropped) in unequips the weapon.
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Offline Dolphin

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Re: Patch 4.1 Bugs Thread
« Reply #8 on: February 23, 2015, 02:30:11 pm »
0
When picking up the third heavy throwing axe (thrown, not dropped) in unequips the weapon.
As in de-spawns the whole "slot"(Disappears totally) ?
Or drops the slot on the ground and you can pick it up right after ?

Offline Zergmar

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Re: Patch 4.1 Bugs Thread
« Reply #9 on: February 23, 2015, 03:25:15 pm »
+1
[Siege]
Team balance seems broken. It often ends up stacking the winning team with 75% of the players, leaving the other team with 3-4 people.

Offline Dolphin

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Re: Patch 4.1 Bugs Thread
« Reply #10 on: February 23, 2015, 03:30:39 pm »
0
[Siege]
Team balance seems broken. It often ends up stacking the winning team with 75% of the players, leaving the other team with 3-4 people.
screens on round start please as i doubt this, balance seemed fine on battle D:

Offline Molly

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Re: Patch 4.1 Bugs Thread
« Reply #11 on: February 23, 2015, 03:32:24 pm »
+1
I drop my gear at round start w/o pressing any button and it disappears on the ground instantly.
And I get something about quick draw and unbalanced as a message all round.
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Offline Leshma

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Re: Patch 4.1 Bugs Thread
« Reply #12 on: February 23, 2015, 03:41:53 pm »
+1
Shield bug is quite nasty, it happens even if you pick the bugged shield someone else left on the ground. Only solution so far seems to avoid carrying a shield. Which isn't the best idea considering some folks already respecced in HA (thankfully their damage isn't as high I feared it will be, but accuracy is rather scary).

Offline Patoson

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Re: Patch 4.1 Bugs Thread
« Reply #13 on: February 23, 2015, 03:44:53 pm »
+1
Sometimes when I switch to secondary mode with Swiss Longsword, another 2 spawn on me (having a total of 3).

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Re: Patch 4.1 Bugs Thread
« Reply #14 on: February 23, 2015, 04:19:50 pm »
0
Thanks its updated.

If anyone knows about invisible equipment/weapons please share it, so i can update the OP with them listed.