Author Topic: Patch 4.1 Bugs Thread  (Read 5246 times)

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Offline Daunt_Flockula

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Re: Patch 4.1 Bugs Thread
« Reply #45 on: February 27, 2015, 06:56:18 pm »
+1
True. It happens only on specific maps where you briefly get the spawn select view in the beginning but there are actually no selectable spawn points. But we still have Tueten and Peasant Woman as active players who are also mapmakers. Maybe they might be able to tackle this issue?

Offline Zergmar

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Re: Patch 4.1 Bugs Thread
« Reply #46 on: February 27, 2015, 08:42:58 pm »
+1
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Offline Akavirius

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Re: Patch 4.1 Bugs Thread
« Reply #47 on: February 28, 2015, 12:12:34 pm »
0
The "Kettle Helmet" doesn't sit on your head. I can see the head and the helmet floats one meter in front of it. Sorry i didn't think of taking a screenshot.

Edit (2015 02 28) : Nordic Pot Helmet, Mail Coif, Padded Coif have the same issue (incorrect helmet position)

Edit 2015 03 08 : It seems these particular helmets have been fixed. The colored skull caps still look like an arrow though.
« Last Edit: March 08, 2015, 06:55:23 pm by Akavirius »
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Offline Utrakil

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Re: Patch 4.1 Bugs Thread
« Reply #48 on: March 02, 2015, 02:41:14 pm »
0
If you switch the long Voulge from 4d to 2d mode the thrust changes from 33 cut to 20 pierce.
but there is no difference in the thrustanimation. so they should either both do cut damage or both do pierce damage.
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Offline Jona

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Re: Patch 4.1 Bugs Thread
« Reply #49 on: March 02, 2015, 07:06:56 pm »
0
If you switch the long Voulge from 4d to 2d mode the thrust changes from 33 cut to 20 pierce.
but there is no difference in the thrustanimation. so they should either both do cut damage or both do pierce damage.

I'm fairly certain this is intentional. This allows for the long voulge to rear horses, like mostly all other 2D poles do.
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Offline Utrakil

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Re: Patch 4.1 Bugs Thread
« Reply #50 on: March 02, 2015, 07:16:09 pm »
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hmmmm....k.....
not really convinced I like that.
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Offline Akavirius

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Re: Patch 4.1 Bugs Thread
« Reply #51 on: March 02, 2015, 07:26:18 pm »
0
If you switch the long Voulge from 4d to 2d mode the thrust changes from 33 cut to 20 pierce.
but there is no difference in the thrustanimation. so they should either both do cut damage or both do pierce damage.

It is meant to change the animation when on horseback. It switches between the regular polearm thrust and the polearm swing like the hafted blades. It shouldn't have different stats though. It's quite weird and i don't understand.
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Offline Dom.Miguel

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Re: Patch 4.1 Bugs Thread
« Reply #52 on: March 04, 2015, 12:27:15 am »
0
Nordic Pot Helmet and Nordic Conical Helmet have the same model
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Offline HungryNBroke

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Re: Patch 4.1 Bugs Thread
« Reply #53 on: March 04, 2015, 02:52:30 am »
0
It sheaths my hunting ax when my shield breaks or when i pick up my thrown axes.

Edit: I am not sure if this has been reported yet.

Offline Jona

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Re: Patch 4.1 Bugs Thread
« Reply #54 on: March 04, 2015, 03:21:39 am »
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I'm guessing that someone else has noticed by now, but in case it hasn't been reported: certain projectiles have texture glitches when they are sticking out of shields. I've noticed it on both arrows and throwing axes.
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Offline Richyy

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Re: Patch 4.1 Bugs Thread
« Reply #55 on: March 08, 2015, 05:04:13 pm »
0
Ornamented Sugarloaf Helmet floating 1 meter forward
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Re: Patch 4.1 Bugs Thread
« Reply #56 on: March 08, 2015, 10:48:17 pm »
0
some hoods are strangly floating over the head... yellow one I think.
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