Author Topic: Thoughts about "mod is dying and keeping it alive"  (Read 11006 times)

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Offline Jona

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #120 on: January 14, 2015, 01:32:46 am »
0
Main difference between good native servers and cRPG is no lag in native. You really have no ground to speak highly of cRPG until developers decide to FIX the mod which is BROKEN atm.

Which is why native is great. Don't have to compensate for anything. I was actually able to kick butt for once.
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Offline gallonigher

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #121 on: January 14, 2015, 01:40:58 am »
+1
Has this mod been abandoned by its current devs?  We've been waiting on some sort of patch for months now-- or at least a reply

Offline lombardsoup

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #122 on: January 14, 2015, 02:06:29 am »
+1
Has this mod been abandoned by its current devs?  We've been waiting on some sort of patch for months now-- or at least a reply


Offline Dupre

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #123 on: January 14, 2015, 02:49:55 am »
+9
This is definitely a poor example of running a "business" and a good way for ruining your reputation. A lot of customers who funded and planned on funding m:bg in the future are losing trust in the c-rpg team which reflects poorly on the donkey crew. Lack of transparency and communication = no trust. One simple post from a developer or someone in charge would be all it took. example:

"yes we are alive and working on both c-rpg patch and m:bg game. our plan is to hopefully release a patch for c-rpg in the next month and for m:bg, we strategizing and organizing a more detailed campaign to set up in the future. In the mean time, we are still using the funds from previous funding to keep development going on the game. New update in the next coming weeks..."

Took me 10 seconds to type that up.... C'MON MAN!

None of you, or the team from what i know have worked in the gaming industry or has ever worked on a title. You guys don't have that reputation like richard garriott, Dave Brevik, or Warhorse Studios. Warhorse Studios may be people you look up to cause of their "Indie game" campiagn success, but if you look at the people who are working on it, they are all veterans in the gaming industry.

"Daniel Vávra (ex-2K Czech - Mafia 1, Mafia II) - game designer, screen writer.[4]
Martin Klíma (ex-Altar Games - Fish Fillets, Original War, UFO trilogy; ex-Codemasters - Operation Flashpoint: Dragon Rising) - executive producer
Viktor Bocan (ex-Bohemia Interactive - Operation Flashpoint, ArmA 1; multiple games for Nintendo DS, XBLA, iPhone etc.) - game designer, screenwriter
Zbyněk Trávnický (Mafia 1, Mafia II; Perfume: The Story of a Murderer, Tristan + Isolde) - animator and CG/FX specialist"

It was easy for them to get funded cause people TRUSTED these developers, designers, producers, animators etc. All of them are well KNOWN game industry veterans with a good track record of releasing fun successful games. Donkey crew or c-rpg team has none of those... so you guys need to make up for that in transparency and communication.

This message is not intended to bash anyone on the team.  :idea:
« Last Edit: January 15, 2015, 11:03:04 am by Nashringa »
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Offline Dupre

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #124 on: January 14, 2015, 03:11:13 am »
+1
Okay, sorry, but, I stopped reading here and came up with a great idea.

What if we just change the name and tell people that its a new mod? They'll never know the difference.

This actually works perfectly in the gaming industry, example:

"Marvel Heroes originally received mixed reviews; on the aggregate review website Metacritic the game attains an overall score of 59 out of 100 based on 38 critic reviews and 6.6 out of 10 user score based on 675 user ratings. .[16] IGN gave the game a 5.7/10, praising the story but criticizing the combat and limited customization. The game was relaunched later with the title "Marvel Heroes 2015", following various improvements and new content implemented over time. On Metacritic, the game attains a score of 81 out of 100 based on 10 critic reviews and 8.1 out of 10 user score based on 506 user ratings"

Marvel heroes 2015 is also in the lead for most improved mmorpg of the 2014  on mmorpg.com 8-)
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Offline WITCHCRAFT

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #125 on: January 14, 2015, 06:31:53 pm »
+4
This actually works perfectly in the gaming industry, example:

"Marvel Heroes originally received mixed reviews; on the aggregate review website Metacritic the game attains an overall score of 59 out of 100 based on 38 critic reviews and 6.6 out of 10 user score based on 675 user ratings. .[16] IGN gave the game a 5.7/10, praising the story but criticizing the combat and limited customization. The game was relaunched later with the title "Marvel Heroes 2015", following various improvements and new content implemented over time. On Metacritic, the game attains a score of 81 out of 100 based on 10 critic reviews and 8.1 out of 10 user score based on 506 user ratings"

Marvel heroes 2015 is also in the lead for most improved mmorpg of the 2014  on mmorpg.com 8-)

CRPG: 2015 Golden Donkey edition! Free to play! No pay-to-win!
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irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline lombardsoup

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #126 on: January 14, 2015, 06:34:27 pm »
0
CRPG: 2015 Golden Donkey edition! Free to play! No pay-to-win!

If anyone is still around playing

Offline Corsair831

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #127 on: January 15, 2015, 01:53:12 am »
0
CRPG 2015: Super Lag Edition!

**Make sure the experience is fun and accessible for new players by chasing away all of the old players with game ruining lag!**
I 10/10'd cRPG on moddb.com!

Do your bit for our community and write a 10/10 review for cRPG on http://www.moddb.com/mods/crpg !


Offline WITCHCRAFT

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #129 on: January 15, 2015, 06:29:56 pm »
+1
http://forum.melee.org/general-discussion/what-is-happening-to-mount-and-blade-less-than-50-people-on-na-is-this-the-end/

lol

its just like real life doomsday prophets: you can name the end of days all you want, but if youre wrong then you look like a idiot
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irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline lombardsoup

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #130 on: January 15, 2015, 06:32:26 pm »
-1
its just like real life doomsday prophets: you can name the end of days all you want, but if youre wrong then you look like a idiot

EU_cRPG_1   29   
EU_cRPG_2   35
NA_cRPG_1   4

Granted EU has always had double/triple the numbers than NA at peak hours.  The clocks a tickin'
« Last Edit: January 15, 2015, 06:35:31 pm by lombardsoup »

Offline woody

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #131 on: January 15, 2015, 06:43:19 pm »
+1
1 option - a non profit mod for an old game.

2nd option - own game being developed that will make a big difference to you if it succeeds.

Where, if you are not a total fucking retard, do you focus 99% of your effort?

Offline lombardsoup

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #132 on: January 15, 2015, 06:45:39 pm »
-3
1 option - a non profit mod for an old game.

2nd option - own game being developed that will make a big difference to you if it succeeds.

Where, if you are not a total fucking retard, do you focus 99% of your effort?

Shut down option one.  The mod is played out, time to kill the servers and put the money into option two

Offline HappyPhantom

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #133 on: January 15, 2015, 07:11:22 pm »
+5
Shut down option one.  The mod is played out, time to kill the servers and put the money into option two

Established player-base scatters even more, lose test bed for in development game, player-base completely disappears as does majority of support for new game.
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Offline lombardsoup

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #134 on: January 15, 2015, 07:13:08 pm »
0
Established player-base scatters even more, lose test bed for in development game, player-base completely disappears as does majority of support for new game.

That's happening irrespective of any decision made