The value of goldBefore the marketplace gold had a very low value, since its only real use was to allow you to play with heavier equipment.
However, with the implementation of a free market, you have put a value to gold by allowing heirlooms to be traded.
The supply of heirlooms will determine the value of gold. Supply and demand.
This means that now that the gold income is actually worth something on a public market, the old gold system which gives out an equal amount of gold between all players in the team is no longer acceptable. If it were a true form of giving out the same amounts of gold, it would be, but as soon as you take reparations into consideration,
you are actively rewarding players for wearing less armor.Wearing less armor means you will be of less benefit to your team.
Wearing less armor rewards you with more gold, and in the long run, more heirlooms.
Where is the sense in being rewarded for being a disadvantage to your team?Some math:
This system is heavily abusable, for example:
Getting to level 31 requires 8,892,403 exp.
This equals out to a gross income of 444600, without taking repairs into consideration.
This means, that playing with a low-cost equipment doubles your overtime efficiency, scoring you two heirlooms over one generation, instead of one.
Instead of this, I suggest a system much alike the one we currently have, however with an added variable in the calculation.
This system is for gold only, experience should stay the way it is.
Create a basic overtime goldtick (like we currently have) however make it able to sustain only 30k worth of equipment, instead of the current 45k+ equipment.
This for the sake of new players and an overall income, to not have players ruin their economy because they are not making enough gold.
These last 15k worth of equipment should be earned by doing damage. Doing 50 hp worth of damage (the average health of a player) should equal gaining gold enough to supply the last 15k of equipment.
If you kill more, you will score more gold, and if you kill less, you will only make the 30k worth of equipment from the overall tick.
Let us leave this abusable socialistic system where the people who work hard are rewarded less than the ones who abuse the system to earn easy gold.
This redrag communistic madness must end!Summarized30k overall gold tick, do damage for the last 15k worth of equipment repairs.PROS and CONSPros Leeching (Rushing in and dying) would be less beneficial.
People would no longer gain an over time advantage by carrying less armor, or playing specs that require less gear upkeep.
Cons
New players might have troubles making money and sustaining good gear.